Index: src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp |
index f7600f50ccdc645f64f260ef344bd192d6345ca3..e8b4075b03007df5611d98bb16c8e43212f43084 100644 |
--- a/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLLegacyNvprProgramBuilder.cpp |
@@ -24,7 +24,7 @@ int GrGLLegacyNvprProgramBuilder::addTexCoordSets(int count) { |
void GrGLLegacyNvprProgramBuilder::emitTransforms(const GrPendingFragmentStage& processorStage, |
GrGLProcessor::TransformedCoordsArray* outCoords, |
GrGLInstalledFragProc* ifp) { |
- int numTransforms = processorStage.getProcessor()->numTransforms(); |
+ int numTransforms = processorStage.processor()->numTransforms(); |
int texCoordIndex = this->addTexCoordSets(numTransforms); |
// Use the first uniform location as the texcoord index. This may seem a bit hacky but it |