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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 | 23 |
| 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 24 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 25 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 26 | 26 |
| 27 /** | 27 /** |
| 28 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. | 28 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. |
| 29 */ | 29 */ |
| 30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, | 30 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage, |
| 31 int transformIdx, | 31 int transformIdx, |
| 32 const SkMatrix& localMatrix) { | 32 const SkMatrix& localMatrix) { |
| 33 const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransfor
m(transformIdx); | 33 const GrCoordTransform& coordTransform = stage.processor()->coordTransform(t
ransformIdx); |
| 34 SkMatrix combined; | 34 SkMatrix combined; |
| 35 | 35 |
| 36 // We only apply the localmatrix to localcoords |
| 36 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { | 37 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
| 37 // If we have explicit local coords or are in device coords then we shou
ldn't need a coord | 38 combined.setConcat(coordTransform.getMatrix(), localMatrix); |
| 38 // change. | |
| 39 // TODO shortly we will get rid of coord change matrices entirely, and t
he PrimProc will | |
| 40 // always have a local matrix, often Identity, which can be used to tran
sform coord | |
| 41 // transforms. Until we actually do this, we need some way for a PrimPr
oc to say 'use my | |
| 42 // matrix' instead of the coord change mechanism. Temporarily, we have
overloaded | |
| 43 // The identity matrix to be this value, ie if a primproc has an identit
y matrix for a | |
| 44 // local matrix then use the coord change matrix, otherwise use the matr
ix on the primproc | |
| 45 if (localMatrix.isIdentity()) { | |
| 46 const SkMatrix& ccm = stage.getCoordChangeMatrix(); | |
| 47 combined.setConcat(coordTransform.getMatrix(), ccm); | |
| 48 } else { | |
| 49 combined.setConcat(coordTransform.getMatrix(), localMatrix); | |
| 50 } | |
| 51 } else { | 39 } else { |
| 52 combined = coordTransform.getMatrix(); | 40 combined = coordTransform.getMatrix(); |
| 53 } | 41 } |
| 54 if (coordTransform.reverseY()) { | 42 if (coordTransform.reverseY()) { |
| 55 // combined.postScale(1,-1); | 43 // combined.postScale(1,-1); |
| 56 // combined.postTranslate(0,1); | 44 // combined.postTranslate(0,1); |
| 57 combined.set(SkMatrix::kMSkewY, | 45 combined.set(SkMatrix::kMSkewY, |
| 58 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); | 46 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| 59 combined.set(SkMatrix::kMScaleY, | 47 combined.set(SkMatrix::kMScaleY, |
| 60 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); | 48 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
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| 183 this->setFragmentData(optState); | 171 this->setFragmentData(optState); |
| 184 | 172 |
| 185 // Some of GrGLProgram subclasses need to update state here | 173 // Some of GrGLProgram subclasses need to update state here |
| 186 this->didSetData(optState.drawType()); | 174 this->didSetData(optState.drawType()); |
| 187 } | 175 } |
| 188 | 176 |
| 189 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { | 177 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { |
| 190 int numProcessors = fFragmentProcessors->fProcs.count(); | 178 int numProcessors = fFragmentProcessors->fProcs.count(); |
| 191 for (int e = 0; e < numProcessors; ++e) { | 179 for (int e = 0; e < numProcessors; ++e) { |
| 192 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); | 180 const GrPendingFragmentStage& stage = optState.getFragmentStage(e); |
| 193 const GrProcessor& processor = *stage.getProcessor(); | 181 const GrProcessor& processor = *stage.processor(); |
| 194 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); | 182 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr
ocessor); |
| 195 const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMat
rix(); | 183 const SkMatrix& localMatrix = optState.getPrimitiveProcessor()->localMat
rix(); |
| 196 this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e
]); | 184 this->setTransformData(stage, localMatrix, fFragmentProcessors->fProcs[e
]); |
| 197 this->bindTextures(fFragmentProcessors->fProcs[e], processor); | 185 this->bindTextures(fFragmentProcessors->fProcs[e], processor); |
| 198 } | 186 } |
| 199 } | 187 } |
| 200 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor, | 188 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor, |
| 201 const SkMatrix& localMatrix, | 189 const SkMatrix& localMatrix, |
| 202 GrGLInstalledFragProc* ip) { | 190 GrGLInstalledFragProc* ip) { |
| 203 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; | 191 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; |
| 204 int numTransforms = transforms.count(); | 192 int numTransforms = transforms.count(); |
| 205 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); | 193 SkASSERT(numTransforms == processor.processor()->numTransforms()); |
| 206 for (int t = 0; t < numTransforms; ++t) { | 194 for (int t = 0; t < numTransforms; ++t) { |
| 207 SkASSERT(transforms[t].fHandle.isValid()); | 195 SkASSERT(transforms[t].fHandle.isValid()); |
| 208 const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix)
; | 196 const SkMatrix& matrix = get_transform_matrix(processor, t, localMatrix)
; |
| 209 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { | 197 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
| 210 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); | 198 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); |
| 211 transforms[t].fCurrentValue = matrix; | 199 transforms[t].fCurrentValue = matrix; |
| 212 } | 200 } |
| 213 } | 201 } |
| 214 } | 202 } |
| 215 | 203 |
| (...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 302 | 290 |
| 303 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { | 291 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { |
| 304 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 292 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 305 } | 293 } |
| 306 | 294 |
| 307 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | 295 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc, |
| 308 const SkMatrix& localMatrix, | 296 const SkMatrix& localMatrix, |
| 309 GrGLInstalledFragProc* ip) { | 297 GrGLInstalledFragProc* ip) { |
| 310 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; | 298 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor
ms; |
| 311 int numTransforms = transforms.count(); | 299 int numTransforms = transforms.count(); |
| 312 SkASSERT(numTransforms == proc.getProcessor()->numTransforms()); | 300 SkASSERT(numTransforms == proc.processor()->numTransforms()); |
| 313 for (int t = 0; t < numTransforms; ++t) { | 301 for (int t = 0; t < numTransforms; ++t) { |
| 314 SkASSERT(transforms[t].fHandle.isValid()); | 302 SkASSERT(transforms[t].fHandle.isValid()); |
| 315 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); | 303 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); |
| 316 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { | 304 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { |
| 317 continue; | 305 continue; |
| 318 } | 306 } |
| 319 transforms[t].fCurrentValue = transform; | 307 transforms[t].fCurrentValue = transform; |
| 320 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; | 308 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; |
| 321 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); | 309 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); |
| 322 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; | 310 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 347 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); | 335 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 348 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | 336 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
| 349 } | 337 } |
| 350 | 338 |
| 351 void | 339 void |
| 352 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, | 340 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, |
| 353 const SkMatrix& localMatrix, | 341 const SkMatrix& localMatrix, |
| 354 GrGLInstalledFragProc* ip) { | 342 GrGLInstalledFragProc* ip) { |
| 355 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect | 343 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect |
| 356 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); | 344 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); |
| 357 int numTransforms = proc.getProcessor()->numTransforms(); | 345 int numTransforms = proc.processor()->numTransforms(); |
| 358 for (int t = 0; t < numTransforms; ++t) { | 346 for (int t = 0; t < numTransforms; ++t) { |
| 359 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); | 347 const SkMatrix& transform = get_transform_matrix(proc, t, localMatrix); |
| 360 GrGLPathRendering::PathTexGenComponents components = | 348 GrGLPathRendering::PathTexGenComponents components = |
| 361 GrGLPathRendering::kST_PathTexGenComponents; | 349 GrGLPathRendering::kST_PathTexGenComponents; |
| 362 if (proc.isPerspectiveCoordTransform(t)) { | 350 if (proc.isPerspectiveCoordTransform(t)) { |
| 363 components = GrGLPathRendering::kSTR_PathTexGenComponents; | 351 components = GrGLPathRendering::kSTR_PathTexGenComponents; |
| 364 } | 352 } |
| 365 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); | 353 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); |
| 366 } | 354 } |
| 367 } | 355 } |
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