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Unified Diff: remoting/client/plugin/pepper_video_renderer_3d.cc

Issue 820823002: Implement video renderer based on VideoDecode API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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Index: remoting/client/plugin/pepper_video_renderer_3d.cc
diff --git a/remoting/client/plugin/pepper_video_renderer_3d.cc b/remoting/client/plugin/pepper_video_renderer_3d.cc
new file mode 100644
index 0000000000000000000000000000000000000000..eaff78e65b6393a53c0e35a2825f2ee6a5b70f57
--- /dev/null
+++ b/remoting/client/plugin/pepper_video_renderer_3d.cc
@@ -0,0 +1,497 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "remoting/client/plugin/pepper_video_renderer_3d.h"
+
+#include <math.h>
+
+#include "base/callback_helpers.h"
+#include "base/stl_util.h"
+#include "ppapi/c/pp_codecs.h"
+#include "ppapi/c/ppb_opengles2.h"
+#include "ppapi/cpp/instance.h"
+#include "ppapi/lib/gl/include/GLES2/gl2ext.h"
+#include "remoting/proto/video.pb.h"
+#include "remoting/protocol/session_config.h"
+
+namespace remoting {
+
+class PepperVideoRenderer3D::PendingPacket {
+ public:
+ PendingPacket(scoped_ptr<VideoPacket> packet, const base::Closure& done)
+ : packet_(packet.Pass()),
+ done_runner_(done) {
+ }
+
+ ~PendingPacket() {}
+
+ const VideoPacket* packet() const { return packet_.get(); }
+
+ private:
+ scoped_ptr<VideoPacket> packet_;
+ base::ScopedClosureRunner done_runner_;
+};
+
+PepperVideoRenderer3D::FrameDecodeTimer::FrameDecodeTimer(
+ uint32_t frame_id,
+ base::TimeTicks decode_started_time)
+ : frame_id(frame_id), decode_started_time(decode_started_time) {
+}
+
+PepperVideoRenderer3D::PepperVideoRenderer3D()
+ : event_handler_(nullptr),
+ view_width_(0),
+ view_height_(0),
+ latest_sequence_number_(0),
+ initialized_(false),
+ decode_pending_(false),
+ get_picture_pending_(false),
+ paint_pending_(false),
+ last_frame_id_(0),
+ need_repaint_(false),
+ current_shader_program_texture_target_(0),
+ shader_program_(0),
+ shader_texcoord_scale_location_(0),
+ callback_factory_(this) {
+}
+
+PepperVideoRenderer3D::~PepperVideoRenderer3D() {
+ RecyclePictures(false);
+
+ if (shader_program_)
+ gles2_if_->DeleteProgram(graphics_.pp_resource(), shader_program_);
+
+ STLDeleteElements(&pending_packets_);
+}
+
+bool PepperVideoRenderer3D::Initialize(pp::Instance* instance,
+ const ClientContext& context,
+ EventHandler* event_handler) {
+ DCHECK(event_handler);
+ DCHECK(!event_handler_);
+
+ event_handler_ = event_handler;
+
+ const int32_t context_attributes[] = {
+ PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_RED_SIZE, 8,
+ PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0,
+ PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0,
+ PP_GRAPHICS3DATTRIB_SAMPLES, 0,
+ PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0,
+ PP_GRAPHICS3DATTRIB_WIDTH, 1,
+ PP_GRAPHICS3DATTRIB_HEIGHT, 1,
Wez 2014/12/24 17:11:15 Are you sure that 1x1 is always supported by Graph
Sergey Ulanov 2015/01/06 01:16:32 changed this to 640x480
+ PP_GRAPHICS3DATTRIB_NONE,
+ };
+ graphics_ = pp::Graphics3D(instance, context_attributes);
+
+ if (graphics_.is_null()) {
+ LOG(WARNING) << "Graphics3D interface is not available.";
+ return false;
+ }
+ if (!instance->BindGraphics(graphics_)) {
Wez 2014/12/24 17:11:14 Do we need to tear-down and re-create/re-bind thin
Sergey Ulanov 2015/01/06 01:16:32 No. Graphics3D.ResizeBuffers() allows to change th
Wez 2015/01/06 22:17:10 Agreed! I vaguely recalled that the example seemed
+ LOG(WARNING) << "Failed to bind Graphics3D.";
+ return false;
+ }
+
+ // Fetch the GLES2 interface to use to render frames.
+ gles2_if_ = static_cast<const PPB_OpenGLES2*>(
+ pp::Module::Get()->GetBrowserInterface(PPB_OPENGLES2_INTERFACE));
+ CHECK(gles2_if_);
+
+ video_decoder_ = pp::VideoDecoder(instance);
+ if (video_decoder_.is_null()) {
+ LOG(WARNING) << "VideoDecoder interface is not available.";
+ return false;
+ }
+
+ PP_Resource graphics_3d = graphics_.pp_resource();
+
+ gles2_if_->ClearColor(graphics_3d, 1, 0, 0, 1);
+ gles2_if_->Clear(graphics_3d, GL_COLOR_BUFFER_BIT);
+
+ // Assign vertex positions and texture coordinates to buffers for use in
+ // shader program.
+ static const float kVertices[] = {
+ -1, -1, -1, 1, 1, -1, 1, 1, // Position coordinates.
+ 0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates.
+ };
+
+ GLuint buffer;
+ gles2_if_->GenBuffers(graphics_3d, 1, &buffer);
+ gles2_if_->BindBuffer(graphics_3d, GL_ARRAY_BUFFER, buffer);
+ gles2_if_->BufferData(graphics_3d, GL_ARRAY_BUFFER, sizeof(kVertices),
+ kVertices, GL_STATIC_DRAW);
+
+ CheckGLError();
+
+ return true;
+}
+
+void PepperVideoRenderer3D::OnViewChanged(const pp::View& view) {
+ pp::Size size = view.GetRect().size();
+ float scale = view.GetDeviceScale();
+ view_width_ = ceilf(size.width() * scale);
+ view_height_ = ceilf(size.height() * scale);
+ graphics_.ResizeBuffers(view_width_, view_height_);
+
+ need_repaint_ = true;
+ DoPaint();
+}
+
+void PepperVideoRenderer3D::OnSessionConfig(
+ const protocol::SessionConfig& config) {
+ PP_VideoProfile video_profile = PP_VIDEOPROFILE_VP8_ANY;
+ switch (config.video_config().codec) {
+ case protocol::ChannelConfig::CODEC_VP8:
+ video_profile = PP_VIDEOPROFILE_VP8_ANY;
+ break;
+ case protocol::ChannelConfig::CODEC_VP9:
+ video_profile = PP_VIDEOPROFILE_VP9_ANY;
+ break;
+ default:
+ NOTREACHED();
Wez 2014/12/24 17:11:15 This means we're defaulting to VP8_ANY; consider t
Sergey Ulanov 2015/01/06 01:16:33 Protocol should not allow any codec other than VP8
+ }
+ int32_t result = video_decoder_.Initialize(
+ graphics_, video_profile, PP_HARDWAREACCELERATION_WITHFALLBACK,
+ callback_factory_.NewCallback(&PepperVideoRenderer3D::OnInitialized));
+ CHECK_EQ(result, PP_OK_COMPLETIONPENDING)
+ << "video_decoder_.Initialize() returned " << result;
Wez 2014/12/24 17:11:14 Strictly we should be coping with not-supported as
Sergey Ulanov 2015/01/06 01:16:32 We always expect PP_OK_COMPLETIONPENDING here beca
+}
+
+ChromotingStats* PepperVideoRenderer3D::GetStats() {
+ return &stats_;
+}
+
+void PepperVideoRenderer3D::ProcessVideoPacket(scoped_ptr<VideoPacket> packet,
+ const base::Closure& done) {
+ base::ScopedClosureRunner done_runner(done);
+
+ // Don't need to do anything if the packet is empty. Host sends empty video
+ // packets when the screen is not changing.
+ if (!packet->data().size())
+ return;
+
+ // Update statistics.
+ stats_.video_frame_rate()->Record(1);
+ stats_.video_bandwidth()->Record(packet->data().size());
+ if (packet->has_capture_time_ms())
+ stats_.video_capture_ms()->Record(packet->capture_time_ms());
+ if (packet->has_encode_time_ms())
+ stats_.video_encode_ms()->Record(packet->encode_time_ms());
+ if (packet->has_client_sequence_number() &&
+ packet->client_sequence_number() > latest_sequence_number_) {
+ latest_sequence_number_ = packet->client_sequence_number();
+ base::TimeDelta round_trip_latency =
+ base::Time::Now() -
+ base::Time::FromInternalValue(packet->client_sequence_number());
+ stats_.round_trip_ms()->Record(round_trip_latency.InMilliseconds());
+ }
+
+ webrtc::DesktopSize frame_size(packet->format().screen_width(),
+ packet->format().screen_height());
+ webrtc::DesktopVector frame_dpi(packet->format().x_dpi(),
+ packet->format().y_dpi());
+ if ((!frame_size.is_empty() && !frame_size_.equals(frame_size)) ||
Wez 2014/12/24 17:11:14 Feels like |frame_size.is_empty()| is a different
Sergey Ulanov 2015/01/06 01:16:32 Done.
+ !frame_dpi_.equals(frame_dpi)) {
+ frame_dpi_ = frame_dpi;
+ event_handler_->OnVideoSize(frame_size, frame_dpi);
+ }
+
+ // Update the desktop shape region.
+ webrtc::DesktopRegion desktop_shape;
+ if (packet->has_use_desktop_shape()) {
Wez 2014/12/24 17:11:14 nit: You also need to check that use_desktop_shape
Sergey Ulanov 2015/01/06 01:16:32 This code is equivalent to what we have in VideoDe
Wez 2015/01/06 22:17:10 Acknowledged.
+ for (int i = 0; i < packet->desktop_shape_rects_size(); ++i) {
+ Rect remoting_rect = packet->desktop_shape_rects(i);
+ desktop_shape.AddRect(webrtc::DesktopRect::MakeXYWH(
+ remoting_rect.x(), remoting_rect.y(),
+ remoting_rect.width(), remoting_rect.height()));
+ }
+ } else {
+ // Fallback for the case when the host didn't include the desktop shape.
+ desktop_shape =
+ webrtc::DesktopRegion(webrtc::DesktopRect::MakeSize(frame_size));
Wez 2014/12/24 17:11:15 nit: This means that unless the remote peer sends
Sergey Ulanov 2015/01/06 01:16:32 Exactly. It doesn't look right, but it's not relat
Wez 2015/01/06 22:17:10 Acknowledged.
+ }
+
+ if (!desktop_shape_.Equals(desktop_shape)) {
+ desktop_shape_.Swap(&desktop_shape);
+ event_handler_->OnVideoShape(desktop_shape_);
+ }
+
+ pending_packets_.push_back(
+ new PendingPacket(packet.Pass(), done_runner.Release()));
+ DoDecode();
+}
+
+void PepperVideoRenderer3D::OnInitialized(int32_t result) {
+ CHECK_EQ(result, PP_OK) << "VideoDecoder::Initialize() failed";
Wez 2014/12/24 17:11:14 Cope gracefully with initialization errors here?
Sergey Ulanov 2015/01/06 01:16:32 I think we can assume that we can always initializ
Wez 2015/01/06 22:17:10 Acknowledged.
+ initialized_ = true;
+ DoDecode();
Wez 2014/12/24 17:11:15 nit: Add a brief comment to clarify why we start t
Sergey Ulanov 2015/01/06 01:16:33 Done.
+}
+
+void PepperVideoRenderer3D::DoGetPicture() {
Wez 2014/12/24 17:11:14 Move this method down to appear immediately before
Sergey Ulanov 2015/01/06 01:16:31 Done.
+ if (get_picture_pending_)
+ return;
+
+ int32_t result =
+ video_decoder_.GetPicture(callback_factory_.NewCallbackWithOutput(
+ &PepperVideoRenderer3D::OnPictureReady));
+ CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
Wez 2014/12/24 17:11:14 nit: Cope gracefully w/ errors here?
Sergey Ulanov 2015/01/06 01:16:31 We always expect PP_OK_COMPLETIONPENDING here beca
+ get_picture_pending_ = true;
+}
+
+void PepperVideoRenderer3D::DoDecode() {
+ if (!initialized_ || decode_pending_ || pending_packets_.empty())
+ return;
+
+ ++last_frame_id_;
+ frames_decode_timers_.push_back(
+ FrameDecodeTimer(last_frame_id_, base::TimeTicks::Now()));
Wez 2014/12/24 17:11:14 Since you can only ever have a single decode opera
Sergey Ulanov 2015/01/06 01:16:33 looks like this comment was cropped somehow.
+
+ const VideoPacket* packet = pending_packets_.front()->packet();
+
+ int32_t result = video_decoder_.Decode(
+ last_frame_id_, packet->data().size(), packet->data().data(),
Wez 2014/12/24 17:11:14 nit: The Decode() API unfortunately doesn't specif
Sergey Ulanov 2015/01/06 01:16:32 It does copy the data and it's documented: https:/
Wez 2015/01/06 22:17:09 If it copies the data then we don't need to keep t
Sergey Ulanov 2015/01/07 19:37:30 Ah, I see. Yes, it's not clear. I think it's bette
+ callback_factory_.NewCallback(&PepperVideoRenderer3D::OnDecodeDone));
+ CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
Wez 2014/12/24 17:11:14 The docs on GetPicture imply that Decode() could r
Sergey Ulanov 2015/01/06 01:16:32 The callback is not optional, so we always expect
Wez 2015/01/06 22:17:10 Acknowledged.
+ decode_pending_ = true;
+}
+
+void PepperVideoRenderer3D::OnDecodeDone(int32_t result) {
+ decode_pending_ = false;
Wez 2014/12/24 17:11:14 nit: DCHECK(decode_pending_)?
Sergey Ulanov 2015/01/06 01:16:32 Done.
+
+ if (result != PP_OK) {
+ LOG(ERROR) << "VideoDecoder::Decode() returned " << result;
+ event_handler_->OnVideoDecoderFailed();
+ return;
+ }
+
+ delete pending_packets_.front();
+ pending_packets_.pop_front();
+
+ DoDecode();
+ DoGetPicture();
+}
+
+void PepperVideoRenderer3D::OnPictureReady(int32_t result,
+ PP_VideoPicture picture) {
+ get_picture_pending_ = false;
Wez 2014/12/24 17:11:14 nit: DCHECK(get_picture_pending_)
Sergey Ulanov 2015/01/06 01:16:32 Done.
+
+ if (result == PP_ERROR_ABORTED)
Wez 2014/12/24 17:11:15 What does PP_ERROR_ABORTED actually mean? Should w
Sergey Ulanov 2015/01/06 01:16:33 GetPicture() may be aborted when the pp::VideoDeco
Wez 2015/01/06 22:17:10 Acknowledged.
+ return;
+
+ if (result != PP_OK) {
+ LOG(ERROR) << "VideoDecoder::GetPicture() returned " << result;
+ event_handler_->OnVideoDecoderFailed();
+ return;
+ }
+
+ CHECK(!frames_decode_timers_.empty());
Wez 2014/12/24 17:11:15 Do you need this check? If it's violated then fron
Sergey Ulanov 2015/01/06 01:16:31 front() behavior is undefined when the list is emp
+ const FrameDecodeTimer& frame_timer = frames_decode_timers_.front();
+ DCHECK_EQ(picture.decode_id, frame_timer.frame_id);
Wez 2014/12/24 17:11:15 This check will fail if we receive a packet that d
Sergey Ulanov 2015/01/06 01:16:31 If picture.decode_id != frame_timer.frame_id it me
+ stats_.video_decode_ms()->Record(
+ (base::TimeTicks::Now() - frame_timer.decode_started_time)
Wez 2014/12/24 17:11:14 nit: Suggest calculating this into a const base::T
Sergey Ulanov 2015/01/06 01:16:33 Done.
+ .InMilliseconds());
+ frames_decode_timers_.pop_front();
+
+ // Recycle all pending pictures, but keep the first one if it's still being
+ // painted.
+ RecyclePictures(paint_pending_);
+ pending_pictures_.push_back(picture);
+ need_repaint_ = true;
+
+ DoPaint();
+ DoGetPicture();
+}
+
+void PepperVideoRenderer3D::RecyclePictures(bool keep_first) {
Wez 2014/12/24 17:11:15 It looks like this only keeps the first if |keep_f
Sergey Ulanov 2015/01/06 01:16:32 Removed this method.
+ std::vector<PP_VideoPicture>::iterator it = pending_pictures_.begin();
+ if (keep_first)
+ ++it;
Wez 2014/12/24 17:11:15 This is keeping the first, i.e. the _next_ picture
Sergey Ulanov 2015/01/06 01:16:31 Yes. The first picture is the one being rendered,
+
+ while (it != pending_pictures_.end()) {
+ video_decoder_.RecyclePicture(*it);
+ it = pending_pictures_.erase(it);
+ }
+}
+
+void PepperVideoRenderer3D::DoPaint() {
+ if (paint_pending_ || !need_repaint_ || pending_pictures_.empty())
Wez 2014/12/24 17:11:15 This logic means that if |need_repaint_| is false
Sergey Ulanov 2015/01/06 01:16:32 After the first frame is received pending_pictures
Wez 2015/01/06 22:17:10 Yes, although you could make it an explicit was_re
Sergey Ulanov 2015/01/07 19:37:30 Replaced need_repaint_ with force_repaint_
+ return;
+
+ need_repaint_ = false;
+ last_paint_started_time_ = base::TimeTicks::Now();
+
+ const PP_VideoPicture& picture = pending_pictures_.front();
+ PP_Resource graphics_3d = graphics_.pp_resource();
+
+ EnsureProgramForTexture(picture.texture_target);
+
+ gles2_if_->UseProgram(graphics_3d, shader_program_);
+ if (picture.texture_target == GL_TEXTURE_RECTANGLE_ARB) {
+ gles2_if_->Uniform2f(graphics_3d, shader_texcoord_scale_location_,
+ static_cast<GLfloat>(picture.texture_size.width),
+ static_cast<GLfloat>(picture.texture_size.height));
+ } else {
+ gles2_if_->Uniform2f(
+ graphics_3d, shader_texcoord_scale_location_, 1.0, 1.0);
+ }
+
+ // Set viewport position & dimensions.
+ gles2_if_->Viewport(graphics_3d, 0, 0, view_width_, view_height_);
+
+ // Select the texture unit GL_TEXTURE0.
+ gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0);
+
+ // Select the texture.
+ gles2_if_->BindTexture(graphics_3d, picture.texture_target,
+ picture.texture_id);
+
+ // Select linear filter in case the texture needs to be scaled.
+ gles2_if_->TexParameteri(graphics_3d, picture.texture_target,
+ GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ // Render texture by drawing a triangle strip with 4 vertices.
+ gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4);
+
+ CheckGLError();
+
+ // Request PPAPI display the queue texture.
Wez 2014/12/24 17:11:15 typo: queued
Sergey Ulanov 2015/01/06 01:16:33 Done.
+ int32_t result = graphics_.SwapBuffers(
+ callback_factory_.NewCallback(&PepperVideoRenderer3D::OnPaintDone));
+ CHECK_EQ(result, PP_OK_COMPLETIONPENDING);
+ paint_pending_ = true;
+}
+
+void PepperVideoRenderer3D::OnPaintDone(int32_t result) {
+ CHECK_EQ(result, PP_OK) << "Graphics3D::SwapBuffers() failed";
+
+ paint_pending_ = false;
+ stats_.video_paint_ms()->Record(
+ (base::TimeTicks::Now() - last_paint_started_time_).InMilliseconds());
Wez 2014/12/24 17:11:14 nit: See above; consider doing the subtraction int
Sergey Ulanov 2015/01/06 01:16:32 Done.
+
+ if (pending_pictures_.size() > 1) {
+ video_decoder_.RecyclePicture(pending_pictures_.front());
+ pending_pictures_.erase(pending_pictures_.begin());
+ need_repaint_ = true;
+ }
+
+ DoPaint();
+}
+
+void PepperVideoRenderer3D::EnsureProgramForTexture(uint32_t texture_target) {
+ static const char kVertexShader[] =
+ "varying vec2 v_texCoord; \n"
+ "attribute vec4 a_position; \n"
+ "attribute vec2 a_texCoord; \n"
+ "uniform vec2 v_scale; \n"
+ "void main() \n"
+ "{ \n"
+ " v_texCoord = v_scale * a_texCoord; \n"
+ " gl_Position = a_position; \n"
+ "}";
+
+ static const char kFragmentShader2D[] =
+ "precision mediump float; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform sampler2D s_texture; \n"
+ "void main() \n"
+ "{"
+ " gl_FragColor = texture2D(s_texture, v_texCoord); \n"
+ "}";
+
+ static const char kFragmentShaderRectangle[] =
+ "#extension GL_ARB_texture_rectangle : require\n"
+ "precision mediump float; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform sampler2DRect s_texture; \n"
+ "void main() \n"
+ "{"
+ " gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n"
+ "}";
+
+ static const char kFragmentShaderExternal[] =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float; \n"
+ "varying vec2 v_texCoord; \n"
+ "uniform samplerExternalOES s_texture; \n"
+ "void main() \n"
+ "{"
+ " gl_FragColor = texture2D(s_texture, v_texCoord); \n"
+ "}";
+
+ // Initialize shader program only if texture type has changed.
+ if (current_shader_program_texture_target_ != texture_target) {
+ current_shader_program_texture_target_ = texture_target;
+
+ if (texture_target == GL_TEXTURE_2D) {
+ CreateProgram(kVertexShader, kFragmentShader2D);
+ } else if (texture_target == GL_TEXTURE_RECTANGLE_ARB) {
+ CreateProgram(kVertexShader, kFragmentShaderRectangle);
+ } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) {
+ CreateProgram(kVertexShader, kFragmentShaderExternal);
+ } else {
+ CHECK(false);
Wez 2014/12/24 17:11:15 Suggest NOTREACHED() or LOG(FATAL)
Sergey Ulanov 2015/01/06 01:16:33 Done.
+ }
+ }
+}
+
+void PepperVideoRenderer3D::CreateProgram(const char* vertex_shader,
+ const char* fragment_shader) {
+ PP_Resource graphics_3d = graphics_.pp_resource();
+ if (shader_program_)
+ gles2_if_->DeleteProgram(graphics_3d, shader_program_);
+
+ // Create shader program.
+ shader_program_ = gles2_if_->CreateProgram(graphics_3d);
+ CreateShaderProgram(GL_VERTEX_SHADER, vertex_shader);
+ CreateShaderProgram(GL_FRAGMENT_SHADER, fragment_shader);
+ gles2_if_->LinkProgram(graphics_3d, shader_program_);
+ gles2_if_->UseProgram(graphics_3d, shader_program_);
+ gles2_if_->Uniform1i(
+ graphics_3d,
+ gles2_if_->GetUniformLocation(graphics_3d, shader_program_, "s_texture"),
+ 0);
+ CheckGLError();
+
+ shader_texcoord_scale_location_ = gles2_if_->GetUniformLocation(
+ graphics_3d, shader_program_, "v_scale");
+
+ GLint pos_location = gles2_if_->GetAttribLocation(
+ graphics_3d, shader_program_, "a_position");
+ GLint tc_location = gles2_if_->GetAttribLocation(
+ graphics_3d, shader_program_, "a_texCoord");
+ CheckGLError();
+
+ // Construct the vertex array for DrawArrays(), using the buffer created in
+ // Initialize().
+ gles2_if_->EnableVertexAttribArray(graphics_3d, pos_location);
+ gles2_if_->VertexAttribPointer(graphics_3d, pos_location, 2, GL_FLOAT,
+ GL_FALSE, 0, 0);
+ gles2_if_->EnableVertexAttribArray(graphics_3d, tc_location);
+ gles2_if_->VertexAttribPointer(
+ graphics_3d, tc_location, 2, GL_FLOAT, GL_FALSE, 0,
+ static_cast<float*>(0) + 8); // Skip position coordinates.
+
+ gles2_if_->UseProgram(graphics_3d, 0);
+
+ CheckGLError();
+}
+
+void PepperVideoRenderer3D::CreateShaderProgram(int type, const char* source) {
+ int size = strlen(source);
+ GLuint shader = gles2_if_->CreateShader(graphics_.pp_resource(), type);
+ gles2_if_->ShaderSource(graphics_.pp_resource(), shader, 1, &source, &size);
+ gles2_if_->CompileShader(graphics_.pp_resource(), shader);
+ gles2_if_->AttachShader(graphics_.pp_resource(), shader_program_, shader);
+ gles2_if_->DeleteShader(graphics_.pp_resource(), shader);
+}
Wez 2014/12/24 17:11:15 nit: Blank line
Sergey Ulanov 2015/01/06 01:16:32 Done.
+void PepperVideoRenderer3D::CheckGLError() {
+ GLenum error = gles2_if_->GetError(graphics_.pp_resource());
+ CHECK_EQ(error, static_cast<GLenum>(GL_NO_ERROR)) << "GL error: " << error;
+}
+
+} // namespace remoting

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