Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index ead0edfaea4d88e1f754063b65a697a8cd914f27..66e6a83051b3a023def39cb35a9bddf59939fd8c 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -55,9 +55,9 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const char* pos3) { |
} |
void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
- const GrGeometryProcessor* gp = fProgramBuilder->fOptState.getGeometryProcessor(); |
+ const GrPrimitiveProcessor* primProc = fProgramBuilder->fOptState.getPrimitiveProcessor(); |
- const GrGeometryProcessor::VertexAttribArray& v = gp->getAttribs(); |
+ const GrGeometryProcessor::VertexAttribArray& v = primProc->getAttribs(); |
int vaCount = v.count(); |
for (int i = 0; i < vaCount; i++) { |
GL_CALL(BindAttribLocation(programID, i, v[i].fName)); |