| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index ead0edfaea4d88e1f754063b65a697a8cd914f27..66e6a83051b3a023def39cb35a9bddf59939fd8c 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -55,9 +55,9 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const char* pos3) {
|
| }
|
|
|
| void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
| - const GrGeometryProcessor* gp = fProgramBuilder->fOptState.getGeometryProcessor();
|
| + const GrPrimitiveProcessor* primProc = fProgramBuilder->fOptState.getPrimitiveProcessor();
|
|
|
| - const GrGeometryProcessor::VertexAttribArray& v = gp->getAttribs();
|
| + const GrGeometryProcessor::VertexAttribArray& v = primProc->getAttribs();
|
| int vaCount = v.count();
|
| for (int i = 0; i < vaCount; i++) {
|
| GL_CALL(BindAttribLocation(programID, i, v[i].fName));
|
|
|