Index: src/gpu/gl/GrGLProgram.h |
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h |
index 01ba7f5ca86fcb826762c494678229d6a9700d04..e436c23f995a6d5495dd921b34e3607f63e79e3b 100644 |
--- a/src/gpu/gl/GrGLProgram.h |
+++ b/src/gpu/gl/GrGLProgram.h |
@@ -53,11 +53,6 @@ public: |
*/ |
GrGLuint programID() const { return fProgramID; } |
- /* |
- * The base class always has a vertex shader, only the NVPR variants may omit a vertex shader |
- */ |
- virtual bool hasVertexShader() const { return true; } |
- |
/** |
* We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device |
* space and to make device space positions have the correct origin for processors that require |