| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index 37e678fefb884608b7a6b91650987f8bd87f843c..ddca6e600841578b9a2d821aeff801296acf1877 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -151,7 +151,7 @@ public:
|
| * it expects 'output' to be defined in the fragment shader before this call is made.
|
| * TODO it might be nicer behavior to have a flag to declare output inside this call
|
| */
|
| - virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*,
|
| + virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*,
|
| const char* output) = 0;
|
|
|
| // TODO rename getFragmentBuilder
|
| @@ -255,8 +255,8 @@ public:
|
| GrGLVarying*,
|
| GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE;
|
|
|
| - void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*,
|
| - const char* output) SK_OVERRIDE;
|
| + void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*,
|
| + const char* output) SK_OVERRIDE;
|
|
|
|
|
| // Handles for program uniforms (other than per-effect uniforms)
|
|
|