Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index 37e678fefb884608b7a6b91650987f8bd87f843c..ddca6e600841578b9a2d821aeff801296acf1877 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -151,7 +151,7 @@ public: |
* it expects 'output' to be defined in the fragment shader before this call is made. |
* TODO it might be nicer behavior to have a flag to declare output inside this call |
*/ |
- virtual void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
+ virtual void addPassThroughAttribute(const GrGeometryProcessor::Attribute*, |
const char* output) = 0; |
// TODO rename getFragmentBuilder |
@@ -255,8 +255,8 @@ public: |
GrGLVarying*, |
GrSLPrecision fsPrecision = kDefault_GrSLPrecision) SK_OVERRIDE; |
- void addPassThroughAttribute(const GrGeometryProcessor::GrAttribute*, |
- const char* output) SK_OVERRIDE; |
+ void addPassThroughAttribute(const GrPrimitiveProcessor::Attribute*, |
+ const char* output) SK_OVERRIDE; |
// Handles for program uniforms (other than per-effect uniforms) |