| Index: src/gpu/gl/GrGLProgram.h
|
| diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
|
| index d18a92daf06cf8b70d860fb34a9394cf39472a1b..cd4aa9688fa7e2ed0a5a44406f53cb4278fa36f3 100644
|
| --- a/src/gpu/gl/GrGLProgram.h
|
| +++ b/src/gpu/gl/GrGLProgram.h
|
| @@ -53,11 +53,6 @@ public:
|
| */
|
| GrGLuint programID() const { return fProgramID; }
|
|
|
| - /*
|
| - * The base class always has a vertex shader, only the NVPR variants may omit a vertex shader
|
| - */
|
| - virtual bool hasVertexShader() const { return true; }
|
| -
|
| /**
|
| * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device
|
| * space and to make device space positions have the correct origin for processors that require
|
|
|