Index: src/gpu/gl/GrGLProgram.h |
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h |
index d18a92daf06cf8b70d860fb34a9394cf39472a1b..cd4aa9688fa7e2ed0a5a44406f53cb4278fa36f3 100644 |
--- a/src/gpu/gl/GrGLProgram.h |
+++ b/src/gpu/gl/GrGLProgram.h |
@@ -53,11 +53,6 @@ public: |
*/ |
GrGLuint programID() const { return fProgramID; } |
- /* |
- * The base class always has a vertex shader, only the NVPR variants may omit a vertex shader |
- */ |
- virtual bool hasVertexShader() const { return true; } |
- |
/** |
* We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device |
* space and to make device space positions have the correct origin for processors that require |