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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGeometryProcessor_DEFINED | 8 #ifndef GrGLGeometryProcessor_DEFINED |
9 #define GrGLGeometryProcessor_DEFINED | 9 #define GrGLGeometryProcessor_DEFINED |
10 | 10 |
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73 | 73 |
74 protected: | 74 protected: |
75 /** a helper which can setup vertex, constant, or uniform color depending on
inputType. | 75 /** a helper which can setup vertex, constant, or uniform color depending on
inputType. |
76 * This function will only do the minimum required to emit the correct shad
er code. If | 76 * This function will only do the minimum required to emit the correct shad
er code. If |
77 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i
nputType == Uniform | 77 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i
nputType == Uniform |
78 * then colorUniform must not be NULL. | 78 * then colorUniform must not be NULL. |
79 */ | 79 */ |
80 void setupColorPassThrough(GrGLGPBuilder* pb, | 80 void setupColorPassThrough(GrGLGPBuilder* pb, |
81 GrGPInput inputType, | 81 GrGPInput inputType, |
82 const char* inputName, | 82 const char* inputName, |
83 const GrGeometryProcessor::GrAttribute* colorAttr
, | 83 const GrGeometryProcessor::Attribute* colorAttr, |
84 UniformHandle* colorUniform); | 84 UniformHandle* colorUniform); |
85 | 85 |
86 const char* uViewM() const { return fViewMatrixName; } | 86 const char* uViewM() const { return fViewMatrixName; } |
87 | 87 |
88 /** a helper function to setup the uniform handle for the uniform view matri
x */ | 88 /** a helper function to setup the uniform handle for the uniform view matri
x */ |
89 void addUniformViewMatrix(GrGLGPBuilder*); | 89 void addUniformViewMatrix(GrGLGPBuilder*); |
90 | 90 |
91 | 91 |
92 /** a helper function to upload a uniform viewmatrix. | 92 /** a helper function to upload a uniform viewmatrix. |
93 * TODO we can remove this function when we have deferred geometry in place | 93 * TODO we can remove this function when we have deferred geometry in place |
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189 virtual void didSetData(GrGLPathRendering*) {} | 189 virtual void didSetData(GrGLPathRendering*) {} |
190 | 190 |
191 private: | 191 private: |
192 UniformHandle fColorUniform; | 192 UniformHandle fColorUniform; |
193 GrColor fColor; | 193 GrColor fColor; |
194 | 194 |
195 typedef GrGLPrimitiveProcessor INHERITED; | 195 typedef GrGLPrimitiveProcessor INHERITED; |
196 }; | 196 }; |
197 | 197 |
198 #endif | 198 #endif |
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