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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 820783005: More changes to bring together path / geo procs (Closed) Base URL: https://skia.googlesource.com/skia.git@lc1
Patch Set: dm fix Created 5 years, 11 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrGLProgramDesc.h" 7 #include "GrGLProgramDesc.h"
8 8
9 #include "GrGLProcessor.h" 9 #include "GrGLProcessor.h"
10 #include "GrProcessor.h" 10 #include "GrProcessor.h"
(...skipping 112 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 const GrXferProcessor& xp = *optState.getXferProcessor(); 123 const GrXferProcessor& xp = *optState.getXferProcessor();
124 xp.getGLProcessorKey(gpu->glCaps(), &b); 124 xp.getGLProcessorKey(gpu->glCaps(), &b);
125 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { 125 if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) {
126 desc->fKey.reset(); 126 desc->fKey.reset();
127 return false; 127 return false;
128 } 128 }
129 129
130 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- ------------------- 130 // --------DO NOT MOVE HEADER ABOVE THIS LINE------------------------------- -------------------
131 // Because header is a pointer into the dynamic array, we can't push any new data into the key 131 // Because header is a pointer into the dynamic array, we can't push any new data into the key
132 // below here. 132 // below here.
133 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); 133 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>();
134 134
135 // make sure any padding in the header is zeroed. 135 // make sure any padding in the header is zeroed.
136 memset(header, 0, kHeaderSize); 136 memset(header, 0, kHeaderSize);
137 137
138 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
139 if (gpu->caps()->pathRenderingSupport() && isPathRendering) {
140 header->fUseNvpr = true;
141 } else {
142 header->fUseNvpr = false;
143 }
144
145 if (descInfo.fReadsDst) { 138 if (descInfo.fReadsDst) {
146 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); 139 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy();
147 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); 140 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport());
148 const GrTexture* dstCopyTexture = NULL; 141 const GrTexture* dstCopyTexture = NULL;
149 if (dstCopy) { 142 if (dstCopy) {
150 dstCopyTexture = dstCopy->texture(); 143 dstCopyTexture = dstCopy->texture();
151 } 144 }
152 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture, 145 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture,
153 gpu->glCa ps()); 146 gpu->glCa ps());
154 SkASSERT(0 != header->fDstReadKey); 147 SkASSERT(0 != header->fDstReadKey);
155 } else { 148 } else {
156 header->fDstReadKey = 0; 149 header->fDstReadKey = 0;
157 } 150 }
158 151
159 if (descInfo.fReadsFragPosition) { 152 if (descInfo.fReadsFragPosition) {
160 header->fFragPosKey = 153 header->fFragPosKey =
161 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe nderTarget(), 154 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe nderTarget(),
162 gpu->glCaps()) ; 155 gpu->glCaps()) ;
163 } else { 156 } else {
164 header->fFragPosKey = 0; 157 header->fFragPosKey = 0;
165 } 158 }
166 159
167 header->fColorEffectCnt = optState.numColorStages(); 160 header->fColorEffectCnt = optState.numColorStages();
168 header->fCoverageEffectCnt = optState.numCoverageStages(); 161 header->fCoverageEffectCnt = optState.numCoverageStages();
169 desc->finalize(); 162 desc->finalize();
170 return true; 163 return true;
171 } 164 }
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