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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGeometryProcessor_DEFINED | 8 #ifndef GrGLGeometryProcessor_DEFINED |
9 #define GrGLGeometryProcessor_DEFINED | 9 #define GrGLGeometryProcessor_DEFINED |
10 | 10 |
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74 | 74 |
75 protected: | 75 protected: |
76 /** a helper which can setup vertex, constant, or uniform color depending on
inputType. | 76 /** a helper which can setup vertex, constant, or uniform color depending on
inputType. |
77 * This function will only do the minimum required to emit the correct shad
er code. If | 77 * This function will only do the minimum required to emit the correct shad
er code. If |
78 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i
nputType == Uniform | 78 * inputType == attribute, then colorAttr must not be NULL. Likewise, if i
nputType == Uniform |
79 * then colorUniform must not be NULL. | 79 * then colorUniform must not be NULL. |
80 */ | 80 */ |
81 void setupColorPassThrough(GrGLGPBuilder* pb, | 81 void setupColorPassThrough(GrGLGPBuilder* pb, |
82 GrGPInput inputType, | 82 GrGPInput inputType, |
83 const char* inputName, | 83 const char* inputName, |
84 const GrGeometryProcessor::GrAttribute* colorAttr
, | 84 const GrGeometryProcessor::Attribute* colorAttr, |
85 UniformHandle* colorUniform); | 85 UniformHandle* colorUniform); |
86 | 86 |
87 const char* uViewM() const { return fViewMatrixName; } | 87 const char* uViewM() const { return fViewMatrixName; } |
88 | 88 |
89 /** a helper function to setup the uniform handle for the uniform view matri
x */ | 89 /** a helper function to setup the uniform handle for the uniform view matri
x */ |
90 void addUniformViewMatrix(GrGLGPBuilder*); | 90 void addUniformViewMatrix(GrGLGPBuilder*); |
91 | 91 |
92 | 92 |
93 /** a helper function to upload a uniform viewmatrix. | 93 /** a helper function to upload a uniform viewmatrix. |
94 * TODO we can remove this function when we have deferred geometry in place | 94 * TODO we can remove this function when we have deferred geometry in place |
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197 virtual void didSetData(GrGLPathRendering*) {} | 197 virtual void didSetData(GrGLPathRendering*) {} |
198 | 198 |
199 private: | 199 private: |
200 UniformHandle fColorUniform; | 200 UniformHandle fColorUniform; |
201 GrColor fColor; | 201 GrColor fColor; |
202 | 202 |
203 typedef GrGLPrimitiveProcessor INHERITED; | 203 typedef GrGLPrimitiveProcessor INHERITED; |
204 }; | 204 }; |
205 | 205 |
206 #endif | 206 #endif |
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