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Unified Diff: cc/resources/tile_manager.cc

Issue 820743002: cc: GPU rasterize tiles synchronously in PrepareToDraw. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: split out some of OnRasterTaskCompleted to UpdateTileDrawInfo Created 6 years ago
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Index: cc/resources/tile_manager.cc
diff --git a/cc/resources/tile_manager.cc b/cc/resources/tile_manager.cc
index 5663800603ea07855a7c05c682c5862dc34dfd1f..751967fd1ed71dc7f4dad1bfd8f0c5ff0131879c 100644
--- a/cc/resources/tile_manager.cc
+++ b/cc/resources/tile_manager.cc
@@ -18,6 +18,7 @@
#include "cc/debug/traced_value.h"
#include "cc/layers/picture_layer_impl.h"
#include "cc/resources/raster_buffer.h"
+#include "cc/resources/rasterizer.h"
#include "cc/resources/tile.h"
#include "cc/resources/tile_task_runner.h"
#include "ui/gfx/geometry/rect_conversions.h"
@@ -201,9 +202,10 @@ scoped_ptr<TileManager> TileManager::Create(
base::SequencedTaskRunner* task_runner,
ResourcePool* resource_pool,
TileTaskRunner* tile_task_runner,
+ Rasterizer* rasterizer,
size_t scheduled_raster_task_limit) {
return make_scoped_ptr(new TileManager(client, task_runner, resource_pool,
- tile_task_runner,
+ tile_task_runner, rasterizer,
scheduled_raster_task_limit));
}
@@ -212,15 +214,24 @@ TileManager::TileManager(
const scoped_refptr<base::SequencedTaskRunner>& task_runner,
ResourcePool* resource_pool,
TileTaskRunner* tile_task_runner,
+ Rasterizer* rasterizer,
size_t scheduled_raster_task_limit)
: client_(client),
task_runner_(task_runner),
resource_pool_(resource_pool),
tile_task_runner_(tile_task_runner),
+ rasterizer_(rasterizer),
scheduled_raster_task_limit_(scheduled_raster_task_limit),
all_tiles_that_need_to_be_rasterized_are_scheduled_(true),
did_check_for_completed_tasks_since_last_schedule_tasks_(true),
did_oom_on_last_assign_(false),
+ ready_to_activate_notifier_(
+ task_runner_.get(),
+ base::Bind(&TileManager::NotifyReadyToActivate,
+ base::Unretained(this))),
+ ready_to_draw_notifier_(
+ task_runner_.get(),
+ base::Bind(&TileManager::NotifyReadyToDraw, base::Unretained(this))),
ready_to_activate_check_notifier_(
task_runner_.get(),
base::Bind(&TileManager::CheckIfReadyToActivate,
@@ -336,39 +347,117 @@ void TileManager::PrepareTiles(
global_state_ = state;
- // We need to call CheckForCompletedTasks() once in-between each call
- // to ScheduleTasks() to prevent canceled tasks from being scheduled.
- if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
- tile_task_runner_->CheckForCompletedTasks();
- did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
+ PrepareTilesMode prepare_tiles_mode = rasterizer_->GetPrepareTilesMode();
+
+ if (prepare_tiles_mode != PrepareTilesMode::PREPARE_NONE) {
vmpstr 2014/12/30 22:55:23 Can you add a TODO here to consider moving some of
hendrikw 2014/12/31 00:03:56 Done.
+ // We need to call CheckForCompletedTasks() once in-between each call
+ // to ScheduleTasks() to prevent canceled tasks from being scheduled.
+ if (!did_check_for_completed_tasks_since_last_schedule_tasks_) {
+ tile_task_runner_->CheckForCompletedTasks();
+ did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
+ }
+
+ FreeResourcesForReleasedTiles();
+ CleanUpReleasedTiles();
+
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
+ TileVector tiles_that_need_to_be_rasterized;
+
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
+ scheduled_raster_task_limit_);
+
+ raster_priority_queue_.Reset();
+
+ // Schedule tile tasks.
+ ScheduleTasks(tiles_that_need_to_be_rasterized);
+
+ did_notify_ready_to_activate_ = false;
+ did_notify_ready_to_draw_ = false;
+ } else {
+ did_notify_ready_to_activate_ = false;
+ did_notify_ready_to_draw_ = false;
+ ready_to_activate_notifier_.Schedule();
+ ready_to_draw_notifier_.Schedule();
}
+ TRACE_EVENT_INSTANT1("cc", "DidPrepareTiles", TRACE_EVENT_SCOPE_THREAD,
+ "state", BasicStateAsValue());
+
+ TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
+ resource_pool_->total_memory_usage_bytes() -
+ resource_pool_->acquired_memory_usage_bytes());
+}
+
+void TileManager::SynchronouslyRasterizeTiles(
+ const GlobalStateThatImpactsTilePriority& state) {
+ TRACE_EVENT0("cc", "TileManager::SynchronouslyRasterizeTiles");
+
+ DCHECK(rasterizer_->GetPrepareTilesMode() !=
+ PrepareTilesMode::RASTERIZE_PRIORITIZED_TILES);
+
+ global_state_ = state;
+
FreeResourcesForReleasedTiles();
CleanUpReleasedTiles();
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
+ std::numeric_limits<size_t>::max());
- // Schedule tile tasks.
- ScheduleTasks(tiles_that_need_to_be_rasterized);
+ // We must reduce the amount of unused resoruces before calling
vmpstr 2014/12/30 22:55:23 typo: resources
hendrikw 2014/12/31 00:03:56 Done.
+ // RunTasks to prevent usage from rising above limits.
+ resource_pool_->ReduceResourceUsage();
- did_notify_ready_to_activate_ = false;
- did_notify_ready_to_draw_ = false;
+ // Run and complete all raster task synchronously.
+ rasterizer_->RasterizeTiles(
+ tiles_that_need_to_be_rasterized, resource_pool_,
+ base::Bind(&TileManager::UpdateTileDrawInfo, base::Unretained(this)));
+
+ // Use on-demand raster for any required-for-activation tiles that have not
+ // been been assigned memory after reaching a steady memory state. This
+ // ensures that we activate even when OOM. Note that we have to rebuilt the
+ // queue in case the last AssignGpuMemoryToTiles evicted some tiles that would
+ // otherwise not be picked up by the old raster queue.
+ raster_priority_queue_.Reset();
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
+
+ // Use on-demand raster for any tiles that have not been been assigned
+ // memory. This ensures that we draw even when OOM.
+ while (!raster_priority_queue_.IsEmpty()) {
+ Tile* tile = raster_priority_queue_.Top();
+ TileDrawInfo& draw_info = tile->draw_info();
+
+ if (tile->required_for_draw() && !draw_info.IsReadyToDraw()) {
+ draw_info.set_rasterize_on_demand();
+ client_->NotifyTileStateChanged(tile);
+ }
+ raster_priority_queue_.Pop();
+ }
+ raster_priority_queue_.Reset();
- TRACE_EVENT_INSTANT1("cc", "DidPrepare", TRACE_EVENT_SCOPE_THREAD, "state",
+ TRACE_EVENT_INSTANT1("cc", "DidRasterize", TRACE_EVENT_SCOPE_THREAD, "state",
BasicStateAsValue());
- TRACE_COUNTER_ID1("cc",
- "unused_memory_bytes",
- this,
+ TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this,
resource_pool_->total_memory_usage_bytes() -
resource_pool_->acquired_memory_usage_bytes());
}
-void TileManager::UpdateVisibleTiles() {
+void TileManager::UpdateVisibleTiles(
+ const GlobalStateThatImpactsTilePriority& state) {
TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles");
tile_task_runner_->CheckForCompletedTasks();
+
+ DCHECK(rasterizer_);
+ PrepareTilesMode prepare_tiles_mode = rasterizer_->GetPrepareTilesMode();
+ if (prepare_tiles_mode != PrepareTilesMode::RASTERIZE_PRIORITIZED_TILES)
+ SynchronouslyRasterizeTiles(state);
+
did_check_for_completed_tasks_since_last_schedule_tasks_ = true;
TRACE_EVENT_INSTANT1(
@@ -464,7 +553,8 @@ bool TileManager::TilePriorityViolatesMemoryPolicy(
}
void TileManager::AssignGpuMemoryToTiles(
- TileVector* tiles_that_need_to_be_rasterized) {
+ TileVector* tiles_that_need_to_be_rasterized,
+ size_t scheduled_raster_task_limit) {
TRACE_EVENT_BEGIN0("cc", "TileManager::AssignGpuMemoryToTiles");
// Maintain the list of released resources that can potentially be re-used
@@ -488,8 +578,6 @@ void TileManager::AssignGpuMemoryToTiles(
resource_pool_->acquired_resource_count());
eviction_priority_queue_is_up_to_date_ = false;
- client_->BuildRasterQueue(&raster_priority_queue_,
vmpstr 2014/12/30 22:55:23 It seems that this change can stay, since we alway
hendrikw 2014/12/31 00:03:56 Done.
- global_state_.tree_priority);
while (!raster_priority_queue_.IsEmpty()) {
Tile* tile = raster_priority_queue_.Top();
@@ -497,15 +585,14 @@ void TileManager::AssignGpuMemoryToTiles(
if (TilePriorityViolatesMemoryPolicy(priority)) {
TRACE_EVENT_INSTANT0(
- "cc",
- "TileManager::AssignGpuMemory tile violates memory policy",
+ "cc", "TileManager::AssignGpuMemory tile violates memory policy",
TRACE_EVENT_SCOPE_THREAD);
break;
}
// We won't be able to schedule this tile, so break out early.
if (tiles_that_need_to_be_rasterized->size() >=
- scheduled_raster_task_limit_) {
+ scheduled_raster_task_limit) {
all_tiles_that_need_to_be_rasterized_are_scheduled_ = false;
break;
}
@@ -536,8 +623,7 @@ void TileManager::AssignGpuMemoryToTiles(
bool memory_usage_is_within_limit =
FreeTileResourcesWithLowerPriorityUntilUsageIsWithinLimit(
tile_memory_limit - memory_required_by_tile_to_be_scheduled,
- priority,
- &memory_usage);
+ priority, &memory_usage);
// If we couldn't fit the tile into our current memory limit, then we're
// done.
@@ -568,10 +654,7 @@ void TileManager::AssignGpuMemoryToTiles(
memory_stats_from_last_assign_.had_enough_memory =
had_enough_memory_to_schedule_tiles_needed_now;
- raster_priority_queue_.Reset();
-
- TRACE_EVENT_END2("cc",
- "TileManager::AssignGpuMemoryToTiles",
+ TRACE_EVENT_END2("cc", "TileManager::AssignGpuMemoryToTiles",
"all_tiles_that_need_to_be_rasterized_are_scheduled",
all_tiles_that_need_to_be_rasterized_are_scheduled_,
"had_enough_memory_to_schedule_tiles_needed_now",
@@ -722,10 +805,10 @@ void TileManager::OnRasterTaskCompleted(
DCHECK(tiles_.find(tile_id) != tiles_.end());
Tile* tile = tiles_[tile_id];
- TileDrawInfo& draw_info = tile->draw_info();
- DCHECK(tile->raster_task_.get());
- orphan_raster_tasks_.push_back(tile->raster_task_);
- tile->raster_task_ = NULL;
+ if (tile->raster_task_.get()) {
vmpstr 2014/12/30 22:55:23 This can stay a DCHECK now, I think.
hendrikw 2014/12/31 00:03:56 Done.
+ orphan_raster_tasks_.push_back(tile->raster_task_);
+ tile->raster_task_ = nullptr;
+ }
if (was_canceled) {
++update_visible_tiles_stats_.canceled_count;
@@ -733,6 +816,14 @@ void TileManager::OnRasterTaskCompleted(
return;
}
+ UpdateTileDrawInfo(tile, resource.Pass(), analysis);
+}
+
+void TileManager::UpdateTileDrawInfo(Tile* tile,
+ scoped_ptr<ScopedResource> resource,
+ const RasterSource::SolidColorAnalysis& analysis) {
+ TileDrawInfo& draw_info = tile->draw_info();
+
++update_visible_tiles_stats_.completed_count;
if (analysis.is_solid_color) {
@@ -797,6 +888,22 @@ bool TileManager::IsReadyToDraw() const {
return true;
}
+void TileManager::NotifyReadyToActivate() {
+ TRACE_EVENT0("cc", "TileManager::NotifyReadyToActivate");
+ if (did_notify_ready_to_activate_)
+ return;
+ client_->NotifyReadyToActivate();
+ did_notify_ready_to_activate_ = true;
+}
+
+void TileManager::NotifyReadyToDraw() {
+ TRACE_EVENT0("cc", "TileManager::NotifyReadyToDraw");
+ if (did_notify_ready_to_draw_)
+ return;
+ client_->NotifyReadyToDraw();
+ did_notify_ready_to_draw_ = true;
+}
+
void TileManager::CheckIfReadyToActivate() {
TRACE_EVENT0("cc", "TileManager::CheckIfReadyToActivate");
@@ -808,8 +915,7 @@ void TileManager::CheckIfReadyToActivate() {
if (!IsReadyToActivate())
return;
- client_->NotifyReadyToActivate();
- did_notify_ready_to_activate_ = true;
+ NotifyReadyToActivate();
}
void TileManager::CheckIfReadyToDraw() {
@@ -823,8 +929,7 @@ void TileManager::CheckIfReadyToDraw() {
if (!IsReadyToDraw())
return;
- client_->NotifyReadyToDraw();
- did_notify_ready_to_draw_ = true;
+ NotifyReadyToDraw();
}
void TileManager::CheckIfMoreTilesNeedToBePrepared() {
@@ -833,8 +938,12 @@ void TileManager::CheckIfMoreTilesNeedToBePrepared() {
// When OOM, keep re-assigning memory until we reach a steady state
// where top-priority tiles are initialized.
+ client_->BuildRasterQueue(&raster_priority_queue_,
+ global_state_.tree_priority);
TileVector tiles_that_need_to_be_rasterized;
- AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized);
+ AssignGpuMemoryToTiles(&tiles_that_need_to_be_rasterized,
+ scheduled_raster_task_limit_);
+ raster_priority_queue_.Reset();
// |tiles_that_need_to_be_rasterized| will be empty when we reach a
// steady memory state. Keep scheduling tasks until we reach this state.

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