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Unified Diff: src/gpu/GrGeometryProcessor.h

Issue 820523002: initial changes to add local matrix to primitive processor (Closed) Base URL: https://skia.googlesource.com/skia.git@cleanup-ccm-above-context
Patch Set: clean up of comment around get_transform_matrix Created 6 years ago
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Index: src/gpu/GrGeometryProcessor.h
diff --git a/src/gpu/GrGeometryProcessor.h b/src/gpu/GrGeometryProcessor.h
index f3ec0b5af349d8d1793ca5b5902b9167bdfb1423..8a2ad28789f91fd33251a097a2c4624f77ed5e53 100644
--- a/src/gpu/GrGeometryProcessor.h
+++ b/src/gpu/GrGeometryProcessor.h
@@ -90,6 +90,8 @@ enum GrGPInput {
*/
class GrPrimitiveProcessor : public GrProcessor {
public:
+ virtual const SkMatrix& localMatrix() const = 0;
bsalomon 2014/12/19 14:15:53 Why not just have the base class own a protected m
+
/*
* This struct allows the optstate to communicate requirements to the GrPrimitiveProcessor.
*/
@@ -161,13 +163,16 @@ class GrGeometryProcessor : public GrPrimitiveProcessor {
public:
// TODO the Hint can be handled in a much more clean way when we have deferred geometry or
// atleast bundles
- GrGeometryProcessor(GrColor color, bool opaqueVertexColors = false)
+ GrGeometryProcessor(GrColor color,
+ bool opaqueVertexColors = false,
+ const SkMatrix& localMatrix = SkMatrix::I())
: fVertexStride(0)
, fColor(color)
, fOpaqueVertexColors(opaqueVertexColors)
, fWillUseGeoShader(false)
, fHasVertexColor(false)
- , fHasLocalCoords(false) {}
+ , fHasLocalCoords(false)
+ , fLocalMatrix(localMatrix) {}
/*
* This is a safeguard to prevent GPs from going beyond platform specific attribute limits.
@@ -217,6 +222,11 @@ public:
return false;
}
+ // TODO let the GP itself make this call
+ if (!fLocalMatrix.cheapEqualTo(other.localMatrix())) {
+ return false;
+ }
+
// TODO this equality test should really be broken up, some of this can live on the batch
// tracker test and some of this should be in bundles
if (!this->onIsEqual(other)) {
@@ -230,6 +240,7 @@ public:
// TODO we can remove color from the GrGeometryProcessor base class once we have bundles of
// primitive data
GrColor color() const { return fColor; }
+ const SkMatrix& localMatrix() const SK_OVERRIDE { return fLocalMatrix; }
// TODO this is a total hack until the gp can do deferred geometry
bool hasVertexColor() const { return fHasVertexColor; }
@@ -304,6 +315,7 @@ private:
bool fWillUseGeoShader;
bool fHasVertexColor;
bool fHasLocalCoords;
+ SkMatrix fLocalMatrix;
bsalomon 2014/12/19 14:15:53 move to primproc?
typedef GrProcessor INHERITED;
};
@@ -314,8 +326,8 @@ private:
*/
class GrPathProcessor : public GrPrimitiveProcessor {
public:
- static GrPathProcessor* Create(GrColor color) {
- return SkNEW_ARGS(GrPathProcessor, (color));
+ static GrPathProcessor* Create(GrColor color, const SkMatrix& localMatrix = SkMatrix::I()) {
+ return SkNEW_ARGS(GrPathProcessor, (color, localMatrix));
}
void initBatchTracker(GrBatchTracker*, const InitBT&) const SK_OVERRIDE;
@@ -327,6 +339,7 @@ public:
const char* name() const SK_OVERRIDE { return "PathProcessor"; }
GrColor color() const { return fColor; }
+ const SkMatrix& localMatrix() const SK_OVERRIDE { return fLocalMatrix; }
void getInvariantOutputColor(GrInitInvariantOutput* out) const SK_OVERRIDE;
void getInvariantOutputCoverage(GrInitInvariantOutput* out) const SK_OVERRIDE;
@@ -338,8 +351,9 @@ public:
virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) const SK_OVERRIDE;
private:
- GrPathProcessor(GrColor color);
+ GrPathProcessor(GrColor color, const SkMatrix& localMatrix);
GrColor fColor;
+ SkMatrix fLocalMatrix;
typedef GrProcessor INHERITED;
};

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