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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
9 | 9 |
10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
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343 helper.toTexture(texture); | 343 helper.toTexture(texture); |
344 | 344 |
345 return texture; | 345 return texture; |
346 } | 346 } |
347 | 347 |
348 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, | 348 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture, |
349 GrDrawTarget* target, | 349 GrDrawTarget* target, |
350 GrDrawState* drawState, | 350 GrDrawState* drawState, |
351 GrColor color, | 351 GrColor color, |
352 const SkIRect& rect) { | 352 const SkIRect& rect) { |
353 GrDrawState::AutoViewMatrixRestore avmr; | 353 SkMatrix invert; |
354 if (!avmr.setIdentity(drawState)) { | 354 if (!drawState->getViewMatrix().invert(&invert)) { |
355 return; | 355 return; |
356 } | 356 } |
| 357 GrDrawState::AutoViewMatrixRestore avmr(drawState); |
357 GrDrawState::AutoRestoreEffects are(drawState); | 358 GrDrawState::AutoRestoreEffects are(drawState); |
358 | 359 |
359 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, | 360 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, |
360 SK_Scalar1 * rect.fTop, | 361 SK_Scalar1 * rect.fTop, |
361 SK_Scalar1 * rect.fRight, | 362 SK_Scalar1 * rect.fRight, |
362 SK_Scalar1 * rect.fBottom); | 363 SK_Scalar1 * rect.fBottom); |
363 | 364 |
364 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply | 365 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply |
365 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling | 366 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling |
366 // matrix to normalized coords. | 367 // matrix to normalized coords. |
367 SkMatrix maskMatrix; | 368 SkMatrix maskMatrix; |
368 maskMatrix.setIDiv(texture->width(), texture->height()); | 369 maskMatrix.setIDiv(texture->width(), texture->height()); |
369 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 370 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
370 | 371 |
371 drawState->addCoverageProcessor( | 372 drawState->addCoverageProcessor( |
372 GrSimpleTextureEffect::Create(texture, | 373 GrSimpleTextureEffect::Create(texture, |
373 maskMatrix, | 374 maskMatrix, |
374 GrTextureParams::kNone_Fi
lterMode, | 375 GrTextureParams::kNone_Fi
lterMode, |
375 kDevice_GrCoordSet))->unr
ef(); | 376 kDevice_GrCoordSet))->unr
ef(); |
376 | 377 |
377 target->drawSimpleRect(drawState, color, dstRect); | 378 target->drawRect(drawState, color, dstRect, NULL, &invert); |
378 } | 379 } |
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