| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 546 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 557 // leave room for 32-bit float GPU rounding e
rrors. | 557 // leave room for 32-bit float GPU rounding e
rrors. |
| 558 | 558 |
| 559 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 559 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 560 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 560 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
| 561 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); | 561 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); |
| 562 fsBuilder->codeAppend(";\n"); | 562 fsBuilder->codeAppend(";\n"); |
| 563 | 563 |
| 564 // Unpremultiply the displacement | 564 // Unpremultiply the displacement |
| 565 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 565 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
| 566 dColor, dColor, nearZero, dColor, dColor); | 566 dColor, dColor, nearZero, dColor, dColor); |
| 567 | 567 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); |
| 568 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 568 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
| 569 cCoords, coords[1].c_str(), scaleUni, dColor); | 569 cCoords, coords2D.c_str(), scaleUni, dColor); |
| 570 | 570 |
| 571 switch (fXChannelSelector) { | 571 switch (fXChannelSelector) { |
| 572 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 572 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
| 573 fsBuilder->codeAppend("r"); | 573 fsBuilder->codeAppend("r"); |
| 574 break; | 574 break; |
| 575 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 575 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
| 576 fsBuilder->codeAppend("g"); | 576 fsBuilder->codeAppend("g"); |
| 577 break; | 577 break; |
| 578 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 578 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
| 579 fsBuilder->codeAppend("b"); | 579 fsBuilder->codeAppend("b"); |
| (...skipping 24 matching lines...) Expand all Loading... |
| 604 SkDEBUGFAIL("Unknown Y channel selector"); | 604 SkDEBUGFAIL("Unknown Y channel selector"); |
| 605 } | 605 } |
| 606 fsBuilder->codeAppend("-vec2(0.5));\t\t"); | 606 fsBuilder->codeAppend("-vec2(0.5));\t\t"); |
| 607 | 607 |
| 608 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and | 608 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and |
| 609 // a 0 border color instead of computing if cCoords is out of bounds
here. | 609 // a 0 border color instead of computing if cCoords is out of bounds
here. |
| 610 fsBuilder->codeAppendf( | 610 fsBuilder->codeAppendf( |
| 611 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", | 611 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", |
| 612 outOfBounds, cCoords, cCoords, cCoords, cCoords); | 612 outOfBounds, cCoords, cCoords, cCoords, cCoords); |
| 613 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); | 613 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); |
| 614 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType()); | 614 |
| 615 // cCoords is always a vec2f |
| 616 fsBuilder->appendTextureLookup(samplers[1], cCoords, kVec2f_GrSLType); |
| 615 fsBuilder->codeAppend(";\n"); | 617 fsBuilder->codeAppend(";\n"); |
| 616 } | 618 } |
| 617 | 619 |
| 618 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, | 620 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, |
| 619 const GrProcessor& proc) { | 621 const GrProcessor& proc) { |
| 620 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 622 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 621 GrTexture* colorTex = displacementMap.texture(1); | 623 GrTexture* colorTex = displacementMap.texture(1); |
| 622 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); | 624 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); |
| 623 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); | 625 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); |
| 624 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), | 626 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), |
| 625 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? | 627 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? |
| 626 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); | 628 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); |
| 627 } | 629 } |
| 628 | 630 |
| 629 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 631 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
| 630 const GrGLCaps&, GrProcessorKeyBuilder* b
) { | 632 const GrGLCaps&, GrProcessorKeyBuilder* b
) { |
| 631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 633 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
| 632 | 634 |
| 633 uint32_t xKey = displacementMap.xChannelSelector(); | 635 uint32_t xKey = displacementMap.xChannelSelector(); |
| 634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 636 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
| 635 | 637 |
| 636 b->add32(xKey | yKey); | 638 b->add32(xKey | yKey); |
| 637 } | 639 } |
| 638 #endif | 640 #endif |
| 639 | 641 |
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