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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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557 // leave room for 32-bit float GPU rounding e
rrors. | 557 // leave room for 32-bit float GPU rounding e
rrors. |
558 | 558 |
559 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 559 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
560 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); | 560 fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); |
561 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); | 561 fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].get
Type()); |
562 fsBuilder->codeAppend(";\n"); | 562 fsBuilder->codeAppend(";\n"); |
563 | 563 |
564 // Unpremultiply the displacement | 564 // Unpremultiply the displacement |
565 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 565 fsBuilder->codeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
566 dColor, dColor, nearZero, dColor, dColor); | 566 dColor, dColor, nearZero, dColor, dColor); |
567 | 567 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 1); |
568 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 568 fsBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
569 cCoords, coords[1].c_str(), scaleUni, dColor); | 569 cCoords, coords2D.c_str(), scaleUni, dColor); |
570 | 570 |
571 switch (fXChannelSelector) { | 571 switch (fXChannelSelector) { |
572 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 572 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
573 fsBuilder->codeAppend("r"); | 573 fsBuilder->codeAppend("r"); |
574 break; | 574 break; |
575 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 575 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
576 fsBuilder->codeAppend("g"); | 576 fsBuilder->codeAppend("g"); |
577 break; | 577 break; |
578 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 578 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
579 fsBuilder->codeAppend("b"); | 579 fsBuilder->codeAppend("b"); |
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604 SkDEBUGFAIL("Unknown Y channel selector"); | 604 SkDEBUGFAIL("Unknown Y channel selector"); |
605 } | 605 } |
606 fsBuilder->codeAppend("-vec2(0.5));\t\t"); | 606 fsBuilder->codeAppend("-vec2(0.5));\t\t"); |
607 | 607 |
608 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and | 608 // FIXME : This can be achieved with a "clamp to border" texture repeat mode
and |
609 // a 0 border color instead of computing if cCoords is out of bounds
here. | 609 // a 0 border color instead of computing if cCoords is out of bounds
here. |
610 fsBuilder->codeAppendf( | 610 fsBuilder->codeAppendf( |
611 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", | 611 "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);
\t\t", |
612 outOfBounds, cCoords, cCoords, cCoords, cCoords); | 612 outOfBounds, cCoords, cCoords, cCoords, cCoords); |
613 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); | 613 fsBuilder->codeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); |
614 fsBuilder->appendTextureLookup(samplers[1], cCoords, coords[1].getType()); | 614 |
| 615 // cCoords is always a vec2f |
| 616 fsBuilder->appendTextureLookup(samplers[1], cCoords, kVec2f_GrSLType); |
615 fsBuilder->codeAppend(";\n"); | 617 fsBuilder->codeAppend(";\n"); |
616 } | 618 } |
617 | 619 |
618 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, | 620 void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman, |
619 const GrProcessor& proc) { | 621 const GrProcessor& proc) { |
620 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 622 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
621 GrTexture* colorTex = displacementMap.texture(1); | 623 GrTexture* colorTex = displacementMap.texture(1); |
622 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); | 624 SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colo
rTex->width())); |
623 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); | 625 SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colo
rTex->height())); |
624 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), | 626 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), |
625 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? | 627 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? |
626 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); | 628 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); |
627 } | 629 } |
628 | 630 |
629 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 631 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
630 const GrGLCaps&, GrProcessorKeyBuilder* b
) { | 632 const GrGLCaps&, GrProcessorKeyBuilder* b
) { |
631 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 633 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
632 | 634 |
633 uint32_t xKey = displacementMap.xChannelSelector(); | 635 uint32_t xKey = displacementMap.xChannelSelector(); |
634 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 636 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
635 | 637 |
636 b->add32(xKey | yKey); | 638 b->add32(xKey | yKey); |
637 } | 639 } |
638 #endif | 640 #endif |
639 | 641 |
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