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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/resources/texture_uploader.h" | 5 #include "cc/resources/texture_uploader.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
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| 189 if (source_rect.IsEmpty()) | 189 if (source_rect.IsEmpty()) |
| 190 return; | 190 return; |
| 191 DCHECK(image); | 191 DCHECK(image); |
| 192 | 192 |
| 193 // Offset from image-rect to source-rect. | 193 // Offset from image-rect to source-rect. |
| 194 gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); | 194 gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
| 195 | 195 |
| 196 const uint8* pixel_source; | 196 const uint8* pixel_source; |
| 197 unsigned bytes_per_pixel = BitsPerPixel(format) / 8; | 197 unsigned bytes_per_pixel = BitsPerPixel(format) / 8; |
| 198 // Use 4-byte row alignment (OpenGL default) for upload performance. | 198 // Use 4-byte row alignment (OpenGL default) for upload performance. |
| 199 // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. | 199 // Assuming that GL_UNPACK_ALIGNMENT = 4 is set in UploadWithMapTexSubImage. |
| 200 unsigned upload_image_stride = | 200 unsigned upload_image_stride = |
| 201 RoundUp(bytes_per_pixel * source_rect.width(), 4u); | 201 RoundUp(bytes_per_pixel * source_rect.width(), 4u); |
| 202 | 202 |
| 203 if (upload_image_stride == image_rect.width() * bytes_per_pixel && | 203 if (upload_image_stride == image_rect.width() * bytes_per_pixel && |
| 204 !offset.x()) { | 204 !offset.x()) { |
| 205 pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()]; | 205 pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()]; |
| 206 } else { | 206 } else { |
| 207 size_t needed_size = upload_image_stride * source_rect.height(); | 207 size_t needed_size = upload_image_stride * source_rect.height(); |
| 208 if (sub_image_size_ < needed_size) { | 208 if (sub_image_size_ < needed_size) { |
| 209 sub_image_.reset(new uint8[needed_size]); | 209 sub_image_.reset(new uint8[needed_size]); |
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| 244 return; | 244 return; |
| 245 DCHECK(image); | 245 DCHECK(image); |
| 246 // Compressed textures have no implementation of mapTexSubImage. | 246 // Compressed textures have no implementation of mapTexSubImage. |
| 247 DCHECK_NE(ETC1, format); | 247 DCHECK_NE(ETC1, format); |
| 248 | 248 |
| 249 // Offset from image-rect to source-rect. | 249 // Offset from image-rect to source-rect. |
| 250 gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); | 250 gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
| 251 | 251 |
| 252 unsigned bytes_per_pixel = BitsPerPixel(format) / 8; | 252 unsigned bytes_per_pixel = BitsPerPixel(format) / 8; |
| 253 // Use 4-byte row alignment (OpenGL default) for upload performance. | 253 // Use 4-byte row alignment (OpenGL default) for upload performance. |
| 254 // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. | 254 gl_->PixelStorei(GL_UNPACK_ALIGNMENT, 4); |
|
danakj
2014/12/19 20:00:46
Should we do this when we take control of the cont
vmiura
2014/12/19 21:28:16
If there's a good spot we could do that.
Discussi
| |
| 255 unsigned upload_image_stride = | 255 unsigned upload_image_stride = |
| 256 RoundUp(bytes_per_pixel * source_rect.width(), 4u); | 256 RoundUp(bytes_per_pixel * source_rect.width(), 4u); |
| 257 | 257 |
| 258 // Upload tile data via a mapped transfer buffer | 258 // Upload tile data via a mapped transfer buffer |
| 259 uint8* pixel_dest = | 259 uint8* pixel_dest = |
| 260 static_cast<uint8*>(gl_->MapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, | 260 static_cast<uint8*>(gl_->MapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
| 261 0, | 261 0, |
| 262 dest_offset.x(), | 262 dest_offset.x(), |
| 263 dest_offset.y(), | 263 dest_offset.y(), |
| 264 source_rect.width(), | 264 source_rect.width(), |
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| 329 textures_per_second_history_.erase(textures_per_second_history_.begin()); | 329 textures_per_second_history_.erase(textures_per_second_history_.begin()); |
| 330 textures_per_second_history_.erase(--textures_per_second_history_.end()); | 330 textures_per_second_history_.erase(--textures_per_second_history_.end()); |
| 331 } | 331 } |
| 332 textures_per_second_history_.insert(textures_per_second); | 332 textures_per_second_history_.insert(textures_per_second); |
| 333 | 333 |
| 334 available_queries_.push_back(pending_queries_.take_front()); | 334 available_queries_.push_back(pending_queries_.take_front()); |
| 335 } | 335 } |
| 336 } | 336 } |
| 337 | 337 |
| 338 } // namespace cc | 338 } // namespace cc |
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