Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index f55ff3b61f26d21f85bf431391a04d1525d4e7f2..9ad567a0cca020744f954861b956303151992022 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -2385,7 +2385,7 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group) |
shader_texture_lod_explicitly_enabled_(false), |
compile_shader_always_succeeds_(false), |
lose_context_when_out_of_memory_(false), |
- service_logging_(CommandLine::ForCurrentProcess()->HasSwitch( |
+ service_logging_(base::CommandLine::ForCurrentProcess()->HasSwitch( |
switches::kEnableGPUServiceLoggingGPU)), |
viewport_max_width_(0), |
viewport_max_height_(0), |
@@ -2417,7 +2417,7 @@ GLES2DecoderImpl::GLES2DecoderImpl(ContextGroup* group) |
// tests because GLES2DecoderWithShaderTest.GetShaderInfoLogValidArgs passes |
// the empty string to CompileShader and this is not a valid shader. |
if (gfx::GetGLImplementation() == gfx::kGLImplementationMockGL || |
- CommandLine::ForCurrentProcess()->HasSwitch( |
+ base::CommandLine::ForCurrentProcess()->HasSwitch( |
switches::kDisableGLSLTranslator)) { |
use_shader_translator_ = false; |
} |
@@ -2443,23 +2443,24 @@ bool GLES2DecoderImpl::Initialize( |
gpu_tracer_.reset(new GPUTracer(this)); |
gpu_state_tracer_ = GPUStateTracer::Create(&state_); |
- if (CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kEnableGPUDebugging)) { |
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kEnableGPUDebugging)) { |
set_debug(true); |
} |
- if (CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kEnableGPUCommandLogging)) { |
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kEnableGPUCommandLogging)) { |
set_log_commands(true); |
} |
- if (CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kEnableUnsafeES3APIs)) { |
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kEnableUnsafeES3APIs)) { |
set_unsafe_es3_apis_enabled(true); |
} |
- compile_shader_always_succeeds_ = CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kCompileShaderAlwaysSucceeds); |
+ compile_shader_always_succeeds_ = |
+ base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kCompileShaderAlwaysSucceeds); |
// Take ownership of the context and surface. The surface can be replaced with |
// SetSurface. |
@@ -2960,8 +2961,8 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() { |
if (workarounds().regenerate_struct_names) |
driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; |
- if (CommandLine::ForCurrentProcess()->HasSwitch( |
- switches::kEmulateShaderPrecision)) |
+ if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kEmulateShaderPrecision)) |
resources.WEBGL_debug_shader_precision = true; |
vertex_translator_ = shader_translator_cache()->GetTranslator( |