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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
6 | 6 |
7 #include "base/base64.h" | 7 #include "base/base64.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/metrics/histogram.h" | 9 #include "base/metrics/histogram.h" |
10 #include "base/sha1.h" | 10 #include "base/sha1.h" |
11 #include "base/strings/string_number_conversions.h" | 11 #include "base/strings/string_number_conversions.h" |
12 #include "gpu/command_buffer/common/constants.h" | 12 #include "gpu/command_buffer/common/constants.h" |
13 #include "gpu/command_buffer/service/disk_cache_proto.pb.h" | 13 #include "gpu/command_buffer/service/disk_cache_proto.pb.h" |
14 #include "gpu/command_buffer/service/gl_utils.h" | 14 #include "gpu/command_buffer/service/gl_utils.h" |
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
16 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
17 #include "gpu/command_buffer/service/shader_manager.h" | 17 #include "gpu/command_buffer/service/shader_manager.h" |
18 #include "gpu/command_buffer/service/shader_translator.h" | 18 #include "gpu/command_buffer/service/shader_translator.h" |
19 #include "ui/gl/gl_bindings.h" | 19 #include "ui/gl/gl_bindings.h" |
20 | 20 |
21 namespace { | 21 namespace { |
22 | 22 |
23 size_t GetCacheSizeBytes() { | 23 size_t GetCacheSizeBytes() { |
24 const CommandLine* command_line = CommandLine::ForCurrentProcess(); | 24 const base::CommandLine* command_line = |
| 25 base::CommandLine::ForCurrentProcess(); |
25 if (command_line->HasSwitch(switches::kGpuProgramCacheSizeKb)) { | 26 if (command_line->HasSwitch(switches::kGpuProgramCacheSizeKb)) { |
26 size_t size; | 27 size_t size; |
27 if (base::StringToSizeT( | 28 if (base::StringToSizeT( |
28 command_line->GetSwitchValueNative(switches::kGpuProgramCacheSizeKb), | 29 command_line->GetSwitchValueNative(switches::kGpuProgramCacheSizeKb), |
29 &size)) | 30 &size)) |
30 return size * 1024; | 31 return size * 1024; |
31 } | 32 } |
32 return gpu::kDefaultMaxProgramCacheMemoryBytes; | 33 return gpu::kDefaultMaxProgramCacheMemoryBytes; |
33 } | 34 } |
34 | 35 |
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208 return PROGRAM_LOAD_FAILURE; | 209 return PROGRAM_LOAD_FAILURE; |
209 } | 210 } |
210 shader_a->set_attrib_map(value->attrib_map_0()); | 211 shader_a->set_attrib_map(value->attrib_map_0()); |
211 shader_a->set_uniform_map(value->uniform_map_0()); | 212 shader_a->set_uniform_map(value->uniform_map_0()); |
212 shader_a->set_varying_map(value->varying_map_0()); | 213 shader_a->set_varying_map(value->varying_map_0()); |
213 shader_b->set_attrib_map(value->attrib_map_1()); | 214 shader_b->set_attrib_map(value->attrib_map_1()); |
214 shader_b->set_uniform_map(value->uniform_map_1()); | 215 shader_b->set_uniform_map(value->uniform_map_1()); |
215 shader_b->set_varying_map(value->varying_map_1()); | 216 shader_b->set_varying_map(value->varying_map_1()); |
216 | 217 |
217 if (!shader_callback.is_null() && | 218 if (!shader_callback.is_null() && |
218 !CommandLine::ForCurrentProcess()->HasSwitch( | 219 !base::CommandLine::ForCurrentProcess()->HasSwitch( |
219 switches::kDisableGpuShaderDiskCache)) { | 220 switches::kDisableGpuShaderDiskCache)) { |
220 scoped_ptr<GpuProgramProto> proto( | 221 scoped_ptr<GpuProgramProto> proto( |
221 GpuProgramProto::default_instance().New()); | 222 GpuProgramProto::default_instance().New()); |
222 proto->set_sha(sha, kHashLength); | 223 proto->set_sha(sha, kHashLength); |
223 proto->set_format(value->format()); | 224 proto->set_format(value->format()); |
224 proto->set_program(value->data(), value->length()); | 225 proto->set_program(value->data(), value->length()); |
225 | 226 |
226 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); | 227 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); |
227 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); | 228 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); |
228 RunShaderCallback(shader_callback, proto.get(), sha_string); | 229 RunShaderCallback(shader_callback, proto.get(), sha_string); |
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277 ProgramMRUCache::iterator existing = store_.Peek(sha_string); | 278 ProgramMRUCache::iterator existing = store_.Peek(sha_string); |
278 if(existing != store_.end()) | 279 if(existing != store_.end()) |
279 store_.Erase(existing); | 280 store_.Erase(existing); |
280 | 281 |
281 while (curr_size_bytes_ + length > max_size_bytes_) { | 282 while (curr_size_bytes_ + length > max_size_bytes_) { |
282 DCHECK(!store_.empty()); | 283 DCHECK(!store_.empty()); |
283 store_.Erase(store_.rbegin()); | 284 store_.Erase(store_.rbegin()); |
284 } | 285 } |
285 | 286 |
286 if (!shader_callback.is_null() && | 287 if (!shader_callback.is_null() && |
287 !CommandLine::ForCurrentProcess()->HasSwitch( | 288 !base::CommandLine::ForCurrentProcess()->HasSwitch( |
288 switches::kDisableGpuShaderDiskCache)) { | 289 switches::kDisableGpuShaderDiskCache)) { |
289 scoped_ptr<GpuProgramProto> proto( | 290 scoped_ptr<GpuProgramProto> proto( |
290 GpuProgramProto::default_instance().New()); | 291 GpuProgramProto::default_instance().New()); |
291 proto->set_sha(sha, kHashLength); | 292 proto->set_sha(sha, kHashLength); |
292 proto->set_format(format); | 293 proto->set_format(format); |
293 proto->set_program(binary.get(), length); | 294 proto->set_program(binary.get(), length); |
294 | 295 |
295 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); | 296 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); |
296 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); | 297 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); |
297 RunShaderCallback(shader_callback, proto.get(), sha_string); | 298 RunShaderCallback(shader_callback, proto.get(), sha_string); |
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407 program_cache_->LinkedProgramCacheSuccess(program_hash); | 408 program_cache_->LinkedProgramCacheSuccess(program_hash); |
408 } | 409 } |
409 | 410 |
410 MemoryProgramCache::ProgramCacheValue::~ProgramCacheValue() { | 411 MemoryProgramCache::ProgramCacheValue::~ProgramCacheValue() { |
411 program_cache_->curr_size_bytes_ -= length_; | 412 program_cache_->curr_size_bytes_ -= length_; |
412 program_cache_->Evict(program_hash_); | 413 program_cache_->Evict(program_hash_); |
413 } | 414 } |
414 | 415 |
415 } // namespace gles2 | 416 } // namespace gles2 |
416 } // namespace gpu | 417 } // namespace gpu |
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