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Unified Diff: cc/scheduler/scheduler_state_machine.cc

Issue 817603002: cc: Make scheduling be driven by vsync for android webview. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix rebase compile errors. Created 5 years, 9 months ago
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Index: cc/scheduler/scheduler_state_machine.cc
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
index dcd1ac9f8c23b8f2c4b049a5b8b8a921f96d6ea6..15b6597f7ae5116c4aeb9a04cdbb14b85489b52a 100644
--- a/cc/scheduler/scheduler_state_machine.cc
+++ b/cc/scheduler/scheduler_state_machine.cc
@@ -26,10 +26,11 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
last_frame_number_swap_performed_(-1),
last_frame_number_swap_requested_(-1),
last_frame_number_begin_main_frame_sent_(-1),
+ last_frame_number_invalidate_output_surface_performed_(-1),
animate_funnel_(false),
- perform_swap_funnel_(false),
request_swap_funnel_(false),
send_begin_main_frame_funnel_(false),
+ invalidate_output_surface_funnel_(false),
prepare_tiles_funnel_(0),
consecutive_checkerboard_animations_(0),
max_pending_swaps_(1),
@@ -38,7 +39,6 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
needs_animate_(false),
needs_prepare_tiles_(false),
needs_commit_(false),
- inside_poll_for_anticipated_draw_triggers_(false),
visible_(false),
can_start_(false),
can_draw_(false),
@@ -53,7 +53,9 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
children_need_begin_frames_(false),
defer_commits_(false),
last_commit_had_no_updates_(false),
- wait_for_active_tree_ready_to_draw_(false) {
+ wait_for_active_tree_ready_to_draw_(false),
+ did_request_swap_in_last_frame_(false),
+ did_perform_swap_in_last_draw_(false) {
}
const char* SchedulerStateMachine::OutputSurfaceStateToString(
@@ -90,6 +92,24 @@ const char* SchedulerStateMachine::BeginImplFrameStateToString(
return "???";
}
+const char* SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
+ BeginImplFrameDeadlineMode mode) {
+ switch (mode) {
+ case BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE:
+ return "BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE";
+ case BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE:
+ return "BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE";
+ case BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR:
+ return "BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR";
+ case BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE:
+ return "BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE";
+ case BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW:
+ return "BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW";
+ }
+ NOTREACHED();
+ return "???";
+}
+
const char* SchedulerStateMachine::CommitStateToString(CommitState state) {
switch (state) {
case COMMIT_STATE_IDLE:
@@ -147,6 +167,8 @@ const char* SchedulerStateMachine::ActionToString(Action action) {
return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION";
case ACTION_PREPARE_TILES:
return "ACTION_PREPARE_TILES";
+ case ACTION_INVALIDATE_OUTPUT_SURFACE:
+ return "ACTION_INVALIDATE_OUTPUT_SURFACE";
}
NOTREACHED();
return "???";
@@ -185,11 +207,12 @@ void SchedulerStateMachine::AsValueInto(
state->SetInteger("last_frame_number_begin_main_frame_sent",
last_frame_number_begin_main_frame_sent_);
state->SetBoolean("funnel: animate_funnel", animate_funnel_);
- state->SetBoolean("funnel: perform_swap_funnel", perform_swap_funnel_);
state->SetBoolean("funnel: request_swap_funnel", request_swap_funnel_);
state->SetBoolean("funnel: send_begin_main_frame_funnel",
send_begin_main_frame_funnel_);
state->SetInteger("funnel: prepare_tiles_funnel", prepare_tiles_funnel_);
+ state->SetBoolean("funnel: invalidate_output_surface_funnel",
+ invalidate_output_surface_funnel_);
state->SetInteger("consecutive_checkerboard_animations",
consecutive_checkerboard_animations_);
state->SetInteger("max_pending_swaps_", max_pending_swaps_);
@@ -221,26 +244,14 @@ void SchedulerStateMachine::AsValueInto(
state->SetBoolean("continuous_painting", continuous_painting_);
state->SetBoolean("children_need_begin_frames", children_need_begin_frames_);
state->SetBoolean("defer_commits", defer_commits_);
+ state->SetBoolean("last_commit_had_no_updates", last_commit_had_no_updates_);
+ state->SetBoolean("did_request_swap_in_last_frame",
+ did_request_swap_in_last_frame_);
+ state->SetBoolean("did_perform_swap_in_last_draw",
+ did_perform_swap_in_last_draw_);
state->EndDictionary();
}
-void SchedulerStateMachine::AdvanceCurrentFrameNumber() {
- current_frame_number_++;
-
- animate_funnel_ = false;
- perform_swap_funnel_ = false;
- request_swap_funnel_ = false;
- send_begin_main_frame_funnel_ = false;
-
- // "Drain" the PrepareTiles funnel.
- if (prepare_tiles_funnel_ > 0)
- prepare_tiles_funnel_--;
-
- skip_begin_main_frame_to_reduce_latency_ =
- skip_next_begin_main_frame_to_reduce_latency_;
- skip_next_begin_main_frame_to_reduce_latency_ = false;
-}
-
bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const {
// These are all the cases where we normally cannot or do not want to draw
// but, if needs_redraw_ is true and we do not draw to make forward progress,
@@ -430,7 +441,7 @@ bool SchedulerStateMachine::ShouldSendBeginMainFrame() const {
// TODO(brianderson): Remove this restriction to improve throughput.
bool just_swapped_in_deadline =
begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE &&
- perform_swap_funnel_;
+ did_perform_swap_in_last_draw_;
if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline)
return false;
@@ -465,14 +476,32 @@ bool SchedulerStateMachine::ShouldPrepareTiles() const {
return false;
// Limiting to once per-frame is not enough, since we only want to
- // prepare tiles _after_ draws. Polling for draw triggers and
- // begin-frame are mutually exclusive, so we limit to these two cases.
- if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE &&
- !inside_poll_for_anticipated_draw_triggers_)
+ // prepare tiles _after_ draws.
+ if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
return false;
+
return needs_prepare_tiles_;
}
+bool SchedulerStateMachine::ShouldInvalidateOutputSurface() const {
+ // Do not invalidate too many times in a frame.
+ if (invalidate_output_surface_funnel_)
+ return false;
+
+ // Only the synchronous compositor requires invalidations.
+ if (!settings_.using_synchronous_renderer_compositor)
+ return false;
+
+ // Invalidations are only performed inside a BeginFrame.
+ if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING)
+ return false;
+
+ // TODO(sunnyps): needs_prepare_tiles_ is needed here because PrepareTiles is
+ // called only inside the deadline / draw phase. We could remove this if we
+ // allowed PrepareTiles to happen in OnBeginImplFrame.
+ return needs_redraw_ || needs_prepare_tiles_;
+}
+
SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
if (ShouldActivatePendingTree())
return ACTION_ACTIVATE_SYNC_TREE;
@@ -492,6 +521,8 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
return ACTION_PREPARE_TILES;
if (ShouldSendBeginMainFrame())
return ACTION_SEND_BEGIN_MAIN_FRAME;
+ if (ShouldInvalidateOutputSurface())
+ return ACTION_INVALIDATE_OUTPUT_SURFACE;
if (ShouldBeginOutputSurfaceCreation())
return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
return ACTION_NONE;
@@ -507,25 +538,11 @@ void SchedulerStateMachine::UpdateState(Action action) {
return;
case ACTION_ANIMATE:
- DCHECK(!animate_funnel_);
- last_frame_number_animate_performed_ = current_frame_number_;
- animate_funnel_ = true;
- needs_animate_ = false;
- // TODO(skyostil): Instead of assuming this, require the client to tell
- // us.
- SetNeedsRedraw();
+ UpdateStateOnAnimate();
return;
case ACTION_SEND_BEGIN_MAIN_FRAME:
- DCHECK(!has_pending_tree_ ||
- settings_.main_frame_before_activation_enabled);
- DCHECK(visible_);
- DCHECK(!send_begin_main_frame_funnel_);
- commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
- needs_commit_ = false;
- send_begin_main_frame_funnel_ = true;
- last_frame_number_begin_main_frame_sent_ =
- current_frame_number_;
+ UpdateStateOnSendBeginMainFrame();
return;
case ACTION_COMMIT: {
@@ -548,26 +565,42 @@ void SchedulerStateMachine::UpdateState(Action action) {
}
case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
- DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
- output_surface_state_ = OUTPUT_SURFACE_CREATING;
-
- // The following DCHECKs make sure we are in the proper quiescent state.
- // The pipeline should be flushed entirely before we start output
- // surface creation to avoid complicated corner cases.
- DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
- DCHECK(!has_pending_tree_);
- DCHECK(!active_tree_needs_first_draw_);
+ UpdateStateOnBeginOutputSurfaceCreation();
return;
case ACTION_PREPARE_TILES:
UpdateStateOnPrepareTiles();
return;
+
+ case ACTION_INVALIDATE_OUTPUT_SURFACE:
+ UpdateStateOnInvalidateOutputSurface();
+ return;
}
}
+void SchedulerStateMachine::UpdateStateOnAnimate() {
+ DCHECK(!animate_funnel_);
+ last_frame_number_animate_performed_ = current_frame_number_;
+ animate_funnel_ = true;
+ needs_animate_ = false;
+ // TODO(skyostil): Instead of assuming this, require the client to tell us.
+ SetNeedsRedraw();
+}
+
+void SchedulerStateMachine::UpdateStateOnSendBeginMainFrame() {
+ DCHECK(!has_pending_tree_ || settings_.main_frame_before_activation_enabled);
+ DCHECK(visible_);
+ DCHECK(!send_begin_main_frame_funnel_);
+ commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
+ needs_commit_ = false;
+ send_begin_main_frame_funnel_ = true;
+ last_frame_number_begin_main_frame_sent_ = current_frame_number_;
+}
+
void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) {
commit_count_++;
+ // Animate after commit even if we've already animated.
if (!commit_has_no_updates)
animate_funnel_ = false;
@@ -652,6 +685,7 @@ void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) {
if (did_request_swap) {
DCHECK(!request_swap_funnel_);
request_swap_funnel_ = true;
+ did_request_swap_in_last_frame_ = true;
last_frame_number_swap_requested_ = current_frame_number_;
}
}
@@ -660,6 +694,25 @@ void SchedulerStateMachine::UpdateStateOnPrepareTiles() {
needs_prepare_tiles_ = false;
}
+void SchedulerStateMachine::UpdateStateOnBeginOutputSurfaceCreation() {
+ DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
+ output_surface_state_ = OUTPUT_SURFACE_CREATING;
+
+ // The following DCHECKs make sure we are in the proper quiescent state.
+ // The pipeline should be flushed entirely before we start output
+ // surface creation to avoid complicated corner cases.
+ DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
+ DCHECK(!has_pending_tree_);
+ DCHECK(!active_tree_needs_first_draw_);
+}
+
+void SchedulerStateMachine::UpdateStateOnInvalidateOutputSurface() {
+ DCHECK(!invalidate_output_surface_funnel_);
+ invalidate_output_surface_funnel_ = true;
+ last_frame_number_invalidate_output_surface_performed_ =
+ current_frame_number_;
+}
+
void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
TRACE_EVENT_INSTANT0("cc",
"Scheduler: SkipNextBeginMainFrameToReduceLatency",
@@ -668,10 +721,7 @@ void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
}
bool SchedulerStateMachine::BeginFrameNeededForChildren() const {
- if (HasInitializedOutputSurface())
- return children_need_begin_frames_;
-
- return false;
+ return children_need_begin_frames_;
}
bool SchedulerStateMachine::BeginFrameNeeded() const {
@@ -679,44 +729,8 @@ bool SchedulerStateMachine::BeginFrameNeeded() const {
// TODO(brianderson): Support output surface creation inside a BeginFrame.
if (!HasInitializedOutputSurface())
return false;
-
- if (SupportsProactiveBeginFrame()) {
- return (BeginFrameNeededToAnimateOrDraw() ||
- BeginFrameNeededForChildren() ||
- ProactiveBeginFrameWanted());
- }
-
- // Proactive BeginFrames are bad for the synchronous compositor because we
- // have to draw when we get the BeginFrame and could end up drawing many
- // duplicate frames if our new frame isn't ready in time.
- // To poll for state with the synchronous compositor without having to draw,
- // we rely on ShouldPollForAnticipatedDrawTriggers instead.
- // Synchronous compositor doesn't have a browser.
- DCHECK(!children_need_begin_frames_);
- return BeginFrameNeededToAnimateOrDraw();
-}
-
-bool SchedulerStateMachine::ShouldPollForAnticipatedDrawTriggers() const {
- // ShouldPollForAnticipatedDrawTriggers is what we use in place of
- // ProactiveBeginFrameWanted when we are using the synchronous
- // compositor.
- if (!SupportsProactiveBeginFrame()) {
- return !BeginFrameNeededToAnimateOrDraw() && ProactiveBeginFrameWanted();
- }
-
- // Non synchronous compositors should rely on
- // ProactiveBeginFrameWanted to poll for state instead.
- return false;
-}
-
-// Note: If SupportsProactiveBeginFrame is false, the scheduler should poll
-// for changes in it's draw state so it can request a BeginFrame when it's
-// actually ready.
-bool SchedulerStateMachine::SupportsProactiveBeginFrame() const {
- // It is undesirable to proactively request BeginFrames if we are
- // using a synchronous compositor because we *must* draw for every
- // BeginFrame, which could cause duplicate draws.
- return !settings_.using_synchronous_renderer_compositor;
+ return (BeginFrameNeededToAnimateOrDraw() || BeginFrameNeededForChildren() ||
+ ProactiveBeginFrameWanted());
}
void SchedulerStateMachine::SetChildrenNeedBeginFrames(
@@ -779,7 +793,7 @@ bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
// SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame
// provider and get sampled at an inopportune time, delaying the next
// BeginImplFrame.
- if (request_swap_funnel_)
+ if (did_request_swap_in_last_frame_)
return true;
// If the last commit was aborted because of early out (no updates), we should
@@ -791,35 +805,49 @@ bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
}
void SchedulerStateMachine::OnBeginImplFrame() {
- AdvanceCurrentFrameNumber();
- DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_IDLE)
- << AsValue()->ToString();
begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING;
+ current_frame_number_++;
+
last_commit_had_no_updates_ = false;
+ did_request_swap_in_last_frame_ = false;
+
+ // Clear funnels for any actions we perform during the frame.
+ animate_funnel_ = false;
+ send_begin_main_frame_funnel_ = false;
+ invalidate_output_surface_funnel_ = false;
+
+ // "Drain" the PrepareTiles funnel.
+ if (prepare_tiles_funnel_ > 0)
+ prepare_tiles_funnel_--;
+
+ skip_begin_main_frame_to_reduce_latency_ =
+ skip_next_begin_main_frame_to_reduce_latency_;
+ skip_next_begin_main_frame_to_reduce_latency_ = false;
}
void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() {
- DCHECK_EQ(begin_impl_frame_state_,
- BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING)
- << AsValue()->ToString();
begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME;
}
void SchedulerStateMachine::OnBeginImplFrameDeadline() {
- DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
- << AsValue()->ToString();
begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
+
+ did_perform_swap_in_last_draw_ = false;
+
+ // Clear funnels for any actions we perform during the deadline.
+ request_swap_funnel_ = false;
}
void SchedulerStateMachine::OnBeginImplFrameIdle() {
- DCHECK_EQ(begin_impl_frame_state_, BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
- << AsValue()->ToString();
begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE;
}
SchedulerStateMachine::BeginImplFrameDeadlineMode
SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
- if (wait_for_active_tree_ready_to_draw_) {
+ if (settings_.using_synchronous_renderer_compositor) {
+ // No deadline for synchronous compositor.
+ return BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE;
+ } else if (wait_for_active_tree_ready_to_draw_) {
// When we are waiting for ready to draw signal, we do not wait to post a
// deadline yet.
return BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW;
@@ -841,7 +869,6 @@ SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately()
const {
// TODO(brianderson): This should take into account multiple commit sources.
-
if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
return false;
@@ -907,7 +934,7 @@ bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const {
// Even if there's a new active tree to draw at the deadline or we've just
// swapped it, it may have been triggered by a previous BeginImplFrame, in
// which case the main thread is in a high latency mode.
- return (active_tree_needs_first_draw_ || perform_swap_funnel_) &&
+ return (active_tree_needs_first_draw_ || did_perform_swap_in_last_draw_) &&
!send_begin_main_frame_funnel_;
}
@@ -916,15 +943,6 @@ bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const {
return active_tree_needs_first_draw_;
}
-void SchedulerStateMachine::DidEnterPollForAnticipatedDrawTriggers() {
- AdvanceCurrentFrameNumber();
- inside_poll_for_anticipated_draw_triggers_ = true;
-}
-
-void SchedulerStateMachine::DidLeavePollForAnticipatedDrawTriggers() {
- inside_poll_for_anticipated_draw_triggers_ = false;
-}
-
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; }
@@ -954,9 +972,8 @@ void SchedulerStateMachine::SetMaxSwapsPending(int max) {
void SchedulerStateMachine::DidSwapBuffers() {
pending_swaps_++;
DCHECK_LE(pending_swaps_, max_pending_swaps_);
- DCHECK(!perform_swap_funnel_);
- perform_swap_funnel_ = true;
+ did_perform_swap_in_last_draw_ = true;
last_frame_number_swap_performed_ = current_frame_number_;
}
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