| Index: cc/scheduler/scheduler.cc
|
| diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc
|
| index ed8c0a2d3487a471180ced8a5809fc94a5f4fea8..0199a9c0701e6be2f83deaec664e47b00be70105 100644
|
| --- a/cc/scheduler/scheduler.cc
|
| +++ b/cc/scheduler/scheduler.cc
|
| @@ -108,8 +108,6 @@ Scheduler::Scheduler(
|
| base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr());
|
| begin_impl_frame_deadline_closure_ = base::Bind(
|
| &Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr());
|
| - poll_for_draw_triggers_closure_ = base::Bind(
|
| - &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr());
|
| advance_commit_state_closure_ = base::Bind(
|
| &Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr());
|
|
|
| @@ -349,37 +347,15 @@ void Scheduler::SetupNextBeginFrameIfNeeded() {
|
| // We may need to poll when we can't rely on BeginFrame to advance certain
|
| // state or to avoid deadlock.
|
| void Scheduler::SetupPollingMechanisms() {
|
| - bool needs_advance_commit_state_timer = false;
|
| - // Setup PollForAnticipatedDrawTriggers if we need to monitor state but
|
| - // aren't expecting any more BeginFrames. This should only be needed by
|
| - // the synchronous compositor when BeginFrameNeeded is false.
|
| - if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) {
|
| - DCHECK(!state_machine_.SupportsProactiveBeginFrame());
|
| - if (poll_for_draw_triggers_task_.IsCancelled()) {
|
| - poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_);
|
| - base::TimeDelta delay = begin_impl_frame_args_.IsValid()
|
| - ? begin_impl_frame_args_.interval
|
| - : BeginFrameArgs::DefaultInterval();
|
| - task_runner_->PostDelayedTask(
|
| - FROM_HERE, poll_for_draw_triggers_task_.callback(), delay);
|
| - }
|
| - } else {
|
| - poll_for_draw_triggers_task_.Cancel();
|
| -
|
| - // At this point we'd prefer to advance through the commit flow by
|
| - // drawing a frame, however it's possible that the frame rate controller
|
| - // will not give us a BeginFrame until the commit completes. See
|
| - // crbug.com/317430 for an example of a swap ack being held on commit. Thus
|
| - // we set a repeating timer to poll on ProcessScheduledActions until we
|
| - // successfully reach BeginFrame. Synchronous compositor does not use
|
| - // frame rate controller or have the circular wait in the bug.
|
| - if (IsBeginMainFrameSentOrStarted() &&
|
| - !settings_.using_synchronous_renderer_compositor) {
|
| - needs_advance_commit_state_timer = true;
|
| - }
|
| - }
|
| -
|
| - if (needs_advance_commit_state_timer) {
|
| + // At this point we'd prefer to advance through the commit flow by
|
| + // drawing a frame, however it's possible that the frame rate controller
|
| + // will not give us a BeginFrame until the commit completes. See
|
| + // crbug.com/317430 for an example of a swap ack being held on commit. Thus
|
| + // we set a repeating timer to poll on ProcessScheduledActions until we
|
| + // successfully reach BeginFrame. Synchronous compositor does not use
|
| + // frame rate controller or have the circular wait in the bug.
|
| + if (IsBeginMainFrameSentOrStarted() &&
|
| + !settings_.using_synchronous_renderer_compositor) {
|
| if (advance_commit_state_task_.IsCancelled() &&
|
| begin_impl_frame_args_.IsValid()) {
|
| // Since we'd rather get a BeginImplFrame by the normal mechanism, we
|
| @@ -582,9 +558,6 @@ void Scheduler::BeginImplFrame(const BeginFrameArgs& args) {
|
| }
|
|
|
| void Scheduler::ScheduleBeginImplFrameDeadline() {
|
| - // The synchronous compositor does not post a deadline task.
|
| - DCHECK(!settings_.using_synchronous_renderer_compositor);
|
| -
|
| begin_impl_frame_deadline_task_.Cancel();
|
| begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_);
|
|
|
| @@ -593,7 +566,14 @@ void Scheduler::ScheduleBeginImplFrameDeadline() {
|
|
|
| base::TimeTicks deadline;
|
| switch (begin_impl_frame_deadline_mode_) {
|
| - case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE:
|
| + case SchedulerStateMachine::
|
| + BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE_SYNCHRONOUS:
|
| + // The synchronous renderer compositor has to make its GL calls
|
| + // within this call.
|
| + OnBeginImplFrameDeadline();
|
| + return;
|
| + case SchedulerStateMachine::
|
| + BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE_ASYNCHRONOUS:
|
| // We are ready to draw a new active tree immediately.
|
| // We don't use Now() here because it's somewhat expensive to call.
|
| deadline = base::TimeTicks();
|
| @@ -611,27 +591,27 @@ void Scheduler::ScheduleBeginImplFrameDeadline() {
|
| break;
|
| }
|
|
|
| - TRACE_EVENT1(
|
| - "cc", "Scheduler::ScheduleBeginImplFrameDeadline", "deadline", deadline);
|
| + TRACE_EVENT2("cc", "Scheduler::ScheduleBeginImplFrameDeadline", "mode",
|
| + SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
|
| + begin_impl_frame_deadline_mode_),
|
| + "deadline", deadline);
|
|
|
| - base::TimeDelta delta = deadline - Now();
|
| - if (delta <= base::TimeDelta())
|
| - delta = base::TimeDelta();
|
| + base::TimeDelta delta = std::max(deadline - Now(), base::TimeDelta());
|
| task_runner_->PostDelayedTask(
|
| FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta);
|
| }
|
|
|
| -void Scheduler::RescheduleBeginImplFrameDeadlineIfNeeded() {
|
| - if (settings_.using_synchronous_renderer_compositor)
|
| - return;
|
| -
|
| +void Scheduler::ScheduleBeginImplFrameDeadlineIfNeeded() {
|
| if (state_machine_.begin_impl_frame_state() !=
|
| SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
|
| return;
|
|
|
| - if (begin_impl_frame_deadline_mode_ !=
|
| - state_machine_.CurrentBeginImplFrameDeadlineMode())
|
| - ScheduleBeginImplFrameDeadline();
|
| + if (begin_impl_frame_deadline_mode_ ==
|
| + state_machine_.CurrentBeginImplFrameDeadlineMode() &&
|
| + BeginImplFrameDeadlinePending())
|
| + return;
|
| +
|
| + ScheduleBeginImplFrameDeadline();
|
| }
|
|
|
| void Scheduler::OnBeginImplFrameDeadline() {
|
| @@ -652,13 +632,6 @@ void Scheduler::OnBeginImplFrameDeadline() {
|
| client_->DidBeginImplFrameDeadline();
|
| }
|
|
|
| -void Scheduler::PollForAnticipatedDrawTriggers() {
|
| - TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers");
|
| - poll_for_draw_triggers_task_.Cancel();
|
| - state_machine_.DidEnterPollForAnticipatedDrawTriggers();
|
| - ProcessScheduledActions();
|
| - state_machine_.DidLeavePollForAnticipatedDrawTriggers();
|
| -}
|
|
|
| void Scheduler::PollToAdvanceCommitState() {
|
| TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState");
|
| @@ -684,60 +657,64 @@ void Scheduler::ProcessScheduledActions() {
|
| // The top-level call will iteratively execute the next action for us anyway.
|
| if (inside_process_scheduled_actions_)
|
| return;
|
| -
|
| - base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
|
| -
|
| - SchedulerStateMachine::Action action;
|
| - do {
|
| - action = state_machine_.NextAction();
|
| - TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
|
| - "SchedulerStateMachine",
|
| - "state",
|
| - AsValue());
|
| - VLOG(2) << "Scheduler::ProcessScheduledActions: "
|
| - << SchedulerStateMachine::ActionToString(action) << " "
|
| - << state_machine_.GetStatesForDebugging();
|
| - state_machine_.UpdateState(action);
|
| - base::AutoReset<SchedulerStateMachine::Action>
|
| - mark_inside_action(&inside_action_, action);
|
| - switch (action) {
|
| - case SchedulerStateMachine::ACTION_NONE:
|
| - break;
|
| - case SchedulerStateMachine::ACTION_ANIMATE:
|
| - client_->ScheduledActionAnimate();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
|
| - client_->ScheduledActionSendBeginMainFrame();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_COMMIT:
|
| - client_->ScheduledActionCommit();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE:
|
| - client_->ScheduledActionActivateSyncTree();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
|
| - DrawAndSwapIfPossible();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
|
| - client_->ScheduledActionDrawAndSwapForced();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
|
| - // No action is actually performed, but this allows the state machine to
|
| - // advance out of its waiting to draw state without actually drawing.
|
| - break;
|
| - case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
|
| - client_->ScheduledActionBeginOutputSurfaceCreation();
|
| - break;
|
| - case SchedulerStateMachine::ACTION_PREPARE_TILES:
|
| - client_->ScheduledActionPrepareTiles();
|
| - break;
|
| - }
|
| - } while (action != SchedulerStateMachine::ACTION_NONE);
|
| + {
|
| + // Separate scope for mark_inside.
|
| + base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
|
| +
|
| + SchedulerStateMachine::Action action;
|
| + do {
|
| + action = state_machine_.NextAction();
|
| + TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"),
|
| + "SchedulerStateMachine", "state", AsValue());
|
| + VLOG(2) << "Scheduler::ProcessScheduledActions: "
|
| + << SchedulerStateMachine::ActionToString(action) << " "
|
| + << state_machine_.GetStatesForDebugging();
|
| + state_machine_.UpdateState(action);
|
| + base::AutoReset<SchedulerStateMachine::Action> mark_inside_action(
|
| + &inside_action_, action);
|
| + switch (action) {
|
| + case SchedulerStateMachine::ACTION_NONE:
|
| + break;
|
| + case SchedulerStateMachine::ACTION_ANIMATE:
|
| + client_->ScheduledActionAnimate();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME:
|
| + client_->ScheduledActionSendBeginMainFrame();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_COMMIT:
|
| + client_->ScheduledActionCommit();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE:
|
| + client_->ScheduledActionActivateSyncTree();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
|
| + DrawAndSwapIfPossible();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED:
|
| + client_->ScheduledActionDrawAndSwapForced();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT:
|
| + // No action is actually performed, but this allows the state machine
|
| + // to advance out of it's waiting to draw state without actually
|
| + // drawing.
|
| + break;
|
| + case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
|
| + client_->ScheduledActionBeginOutputSurfaceCreation();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_PREPARE_TILES:
|
| + client_->ScheduledActionPrepareTiles();
|
| + break;
|
| + case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE:
|
| + client_->ScheduledActionInvalidateOutputSurface();
|
| + break;
|
| + }
|
| + } while (action != SchedulerStateMachine::ACTION_NONE);
|
| + }
|
|
|
| SetupNextBeginFrameIfNeeded();
|
| client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime());
|
|
|
| - RescheduleBeginImplFrameDeadlineIfNeeded();
|
| + ScheduleBeginImplFrameDeadlineIfNeeded();
|
| }
|
|
|
| scoped_refptr<base::trace_event::ConvertableToTraceFormat> Scheduler::AsValue()
|
| @@ -776,8 +753,6 @@ void Scheduler::AsValueInto(base::trace_event::TracedValue* state) const {
|
| !begin_retro_frame_task_.IsCancelled());
|
| state->SetBoolean("begin_impl_frame_deadline_task_",
|
| !begin_impl_frame_deadline_task_.IsCancelled());
|
| - state->SetBoolean("poll_for_draw_triggers_task_",
|
| - !poll_for_draw_triggers_task_.IsCancelled());
|
| state->SetBoolean("advance_commit_state_task_",
|
| !advance_commit_state_task_.IsCancelled());
|
| state->BeginDictionary("begin_impl_frame_args");
|
|
|