Index: cc/scheduler/scheduler.cc |
diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc |
index 3e7653f086b205ad5a3d1206447560f2c174af9b..6861024af17523d14f9776fe1cb3ba876ddc7a5c 100644 |
--- a/cc/scheduler/scheduler.cc |
+++ b/cc/scheduler/scheduler.cc |
@@ -106,8 +106,6 @@ Scheduler::Scheduler( |
base::Bind(&Scheduler::BeginRetroFrame, weak_factory_.GetWeakPtr()); |
begin_impl_frame_deadline_closure_ = base::Bind( |
&Scheduler::OnBeginImplFrameDeadline, weak_factory_.GetWeakPtr()); |
- poll_for_draw_triggers_closure_ = base::Bind( |
- &Scheduler::PollForAnticipatedDrawTriggers, weak_factory_.GetWeakPtr()); |
advance_commit_state_closure_ = base::Bind( |
&Scheduler::PollToAdvanceCommitState, weak_factory_.GetWeakPtr()); |
@@ -219,6 +217,11 @@ void Scheduler::SetNeedsRedraw() { |
ProcessScheduledActions(); |
} |
+void Scheduler::OutputSurfaceDidRequestDraw() { |
+ state_machine_.OutputSurfaceDidRequestDraw(); |
+ ProcessScheduledActions(); |
+} |
+ |
void Scheduler::SetNeedsAnimate() { |
state_machine_.SetNeedsAnimate(); |
ProcessScheduledActions(); |
@@ -340,38 +343,15 @@ void Scheduler::SetupNextBeginFrameIfNeeded() { |
// We may need to poll when we can't rely on BeginFrame to advance certain |
// state or to avoid deadlock. |
void Scheduler::SetupPollingMechanisms(bool needs_begin_frame) { |
- bool needs_advance_commit_state_timer = false; |
- // Setup PollForAnticipatedDrawTriggers if we need to monitor state but |
- // aren't expecting any more BeginFrames. This should only be needed by |
- // the synchronous compositor when BeginFrameNeeded is false. |
- if (state_machine_.ShouldPollForAnticipatedDrawTriggers()) { |
- DCHECK(!state_machine_.SupportsProactiveBeginFrame()); |
- DCHECK(!needs_begin_frame); |
- if (poll_for_draw_triggers_task_.IsCancelled()) { |
- poll_for_draw_triggers_task_.Reset(poll_for_draw_triggers_closure_); |
- base::TimeDelta delay = begin_impl_frame_args_.IsValid() |
- ? begin_impl_frame_args_.interval |
- : BeginFrameArgs::DefaultInterval(); |
- task_runner_->PostDelayedTask( |
- FROM_HERE, poll_for_draw_triggers_task_.callback(), delay); |
- } |
- } else { |
- poll_for_draw_triggers_task_.Cancel(); |
- |
- // At this point we'd prefer to advance through the commit flow by |
- // drawing a frame, however it's possible that the frame rate controller |
- // will not give us a BeginFrame until the commit completes. See |
- // crbug.com/317430 for an example of a swap ack being held on commit. Thus |
- // we set a repeating timer to poll on ProcessScheduledActions until we |
- // successfully reach BeginFrame. Synchronous compositor does not use |
- // frame rate controller or have the circular wait in the bug. |
- if (IsBeginMainFrameSentOrStarted() && |
- !settings_.using_synchronous_renderer_compositor) { |
- needs_advance_commit_state_timer = true; |
- } |
- } |
- |
- if (needs_advance_commit_state_timer) { |
+ // At this point we'd prefer to advance through the commit flow by |
+ // drawing a frame, however it's possible that the frame rate controller |
brianderson
2014/12/20 00:34:13
frame rate controller doesn't exist anymore. Since
sunnyps
2014/12/20 00:39:30
Acknowledged.
|
+ // will not give us a BeginFrame until the commit completes. See |
+ // crbug.com/317430 for an example of a swap ack being held on commit. Thus |
+ // we set a repeating timer to poll on ProcessScheduledActions until we |
+ // successfully reach BeginFrame. Synchronous compositor does not use |
+ // frame rate controller or have the circular wait in the bug. |
+ if (IsBeginMainFrameSentOrStarted() && |
+ !settings_.using_synchronous_renderer_compositor) { |
if (advance_commit_state_task_.IsCancelled() && |
begin_impl_frame_args_.IsValid()) { |
// Since we'd rather get a BeginImplFrame by the normal mechanism, we |
@@ -560,22 +540,10 @@ void Scheduler::BeginImplFrame(const BeginFrameArgs& args) { |
state_machine_.OnBeginImplFrameDeadlinePending(); |
- if (settings_.using_synchronous_renderer_compositor) { |
- // The synchronous renderer compositor has to make its GL calls |
- // within this call. |
- // TODO(brianderson): Have the OutputSurface initiate the deadline tasks |
- // so the synchronous renderer compositor can take advantage of splitting |
- // up the BeginImplFrame and deadline as well. |
- OnBeginImplFrameDeadline(); |
- } else { |
- ScheduleBeginImplFrameDeadline(); |
- } |
+ ProcessScheduledActions(); |
brianderson
2014/12/20 00:34:13
Nice.
|
} |
void Scheduler::ScheduleBeginImplFrameDeadline() { |
- // The synchronous compositor does not post a deadline task. |
- DCHECK(!settings_.using_synchronous_renderer_compositor); |
- |
begin_impl_frame_deadline_task_.Cancel(); |
begin_impl_frame_deadline_task_.Reset(begin_impl_frame_deadline_closure_); |
@@ -584,7 +552,12 @@ void Scheduler::ScheduleBeginImplFrameDeadline() { |
base::TimeTicks deadline; |
switch (begin_impl_frame_deadline_mode_) { |
- case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE: |
+ case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE_SYNCHRONOUS: |
+ // The synchronous renderer compositor has to make its GL calls |
+ // within this call. |
+ OnBeginImplFrameDeadline(); |
+ return; |
+ case SchedulerStateMachine::BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE_ASYNCHRONOUS: |
// We are ready to draw a new active tree immediately. |
// We don't use Now() here because it's somewhat expensive to call. |
deadline = base::TimeTicks(); |
@@ -602,27 +575,30 @@ void Scheduler::ScheduleBeginImplFrameDeadline() { |
break; |
} |
- TRACE_EVENT1( |
- "cc", "Scheduler::ScheduleBeginImplFrameDeadline", "deadline", deadline); |
- |
- base::TimeDelta delta = deadline - Now(); |
- if (delta <= base::TimeDelta()) |
- delta = base::TimeDelta(); |
+ TRACE_EVENT2( |
+ "cc", |
+ "Scheduler::ScheduleBeginImplFrameDeadline", |
+ "mode", |
+ SchedulerStateMachine::BeginImplFrameDeadlineModeToString( |
+ begin_impl_frame_deadline_mode_), |
+ "deadline", |
+ deadline); |
+ |
+ base::TimeDelta delta = std::max(deadline - Now(), base::TimeDelta()); |
task_runner_->PostDelayedTask( |
FROM_HERE, begin_impl_frame_deadline_task_.callback(), delta); |
} |
-void Scheduler::RescheduleBeginImplFrameDeadlineIfNeeded() { |
- if (settings_.using_synchronous_renderer_compositor) |
- return; |
- |
+void Scheduler::ScheduleBeginImplFrameDeadlineIfNeeded() { |
if (state_machine_.begin_impl_frame_state() != |
SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME) |
return; |
- if (begin_impl_frame_deadline_mode_ != |
- state_machine_.CurrentBeginImplFrameDeadlineMode()) |
- ScheduleBeginImplFrameDeadline(); |
+ if (begin_impl_frame_deadline_mode_ == state_machine_.CurrentBeginImplFrameDeadlineMode() && |
+ BeginImplFrameDeadlinePending()) |
+ return; |
+ |
+ ScheduleBeginImplFrameDeadline(); |
} |
void Scheduler::OnBeginImplFrameDeadline() { |
@@ -643,13 +619,6 @@ void Scheduler::OnBeginImplFrameDeadline() { |
client_->DidBeginImplFrameDeadline(); |
} |
-void Scheduler::PollForAnticipatedDrawTriggers() { |
- TRACE_EVENT0("cc", "Scheduler::PollForAnticipatedDrawTriggers"); |
- poll_for_draw_triggers_task_.Cancel(); |
- state_machine_.DidEnterPollForAnticipatedDrawTriggers(); |
- ProcessScheduledActions(); |
- state_machine_.DidLeavePollForAnticipatedDrawTriggers(); |
-} |
void Scheduler::PollToAdvanceCommitState() { |
TRACE_EVENT0("cc", "Scheduler::PollToAdvanceCommitState"); |
@@ -667,60 +636,66 @@ void Scheduler::ProcessScheduledActions() { |
// The top-level call will iteratively execute the next action for us anyway. |
if (inside_process_scheduled_actions_) |
return; |
- |
- base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
- |
- SchedulerStateMachine::Action action; |
- do { |
- action = state_machine_.NextAction(); |
- TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), |
- "SchedulerStateMachine", |
- "state", |
- AsValue()); |
- VLOG(2) << "Scheduler::ProcessScheduledActions: " |
- << SchedulerStateMachine::ActionToString(action) << " " |
- << state_machine_.GetStatesForDebugging(); |
- state_machine_.UpdateState(action); |
- base::AutoReset<SchedulerStateMachine::Action> |
- mark_inside_action(&inside_action_, action); |
- switch (action) { |
- case SchedulerStateMachine::ACTION_NONE: |
- break; |
- case SchedulerStateMachine::ACTION_ANIMATE: |
- client_->ScheduledActionAnimate(); |
- break; |
- case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: |
- client_->ScheduledActionSendBeginMainFrame(); |
- break; |
- case SchedulerStateMachine::ACTION_COMMIT: |
- client_->ScheduledActionCommit(); |
- break; |
- case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: |
- client_->ScheduledActionActivateSyncTree(); |
- break; |
- case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
- DrawAndSwapIfPossible(); |
- break; |
- case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: |
- client_->ScheduledActionDrawAndSwapForced(); |
- break; |
- case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: |
- // No action is actually performed, but this allows the state machine to |
- // advance out of its waiting to draw state without actually drawing. |
- break; |
- case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
- client_->ScheduledActionBeginOutputSurfaceCreation(); |
- break; |
- case SchedulerStateMachine::ACTION_PREPARE_TILES: |
- client_->ScheduledActionPrepareTiles(); |
- break; |
- } |
- } while (action != SchedulerStateMachine::ACTION_NONE); |
+ { |
+ // Separate scope for mark_inside. |
brianderson
2014/12/20 00:34:13
Do you only need this to allow re-entrancy when Sc
|
+ base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
+ |
+ SchedulerStateMachine::Action action; |
+ do { |
+ action = state_machine_.NextAction(); |
+ TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("cc.debug.scheduler"), |
+ "SchedulerStateMachine", |
+ "state", |
+ AsValue()); |
+ VLOG(2) << "Scheduler::ProcessScheduledActions: " |
+ << SchedulerStateMachine::ActionToString(action) << " " |
+ << state_machine_.GetStatesForDebugging(); |
+ state_machine_.UpdateState(action); |
+ base::AutoReset<SchedulerStateMachine::Action> |
+ mark_inside_action(&inside_action_, action); |
+ switch (action) { |
+ case SchedulerStateMachine::ACTION_NONE: |
+ break; |
+ case SchedulerStateMachine::ACTION_ANIMATE: |
+ client_->ScheduledActionAnimate(); |
+ break; |
+ case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: |
+ client_->ScheduledActionSendBeginMainFrame(); |
+ break; |
+ case SchedulerStateMachine::ACTION_COMMIT: |
+ client_->ScheduledActionCommit(); |
+ break; |
+ case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: |
+ client_->ScheduledActionActivateSyncTree(); |
+ break; |
+ case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: |
+ DrawAndSwapIfPossible(); |
+ break; |
+ case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: |
+ client_->ScheduledActionDrawAndSwapForced(); |
+ break; |
+ case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: |
+ // No action is actually performed, but this allows the state machine |
+ // to advance out of it's waiting to draw state without actually |
brianderson
2014/12/20 00:34:13
it's -> its
sunnyps
2014/12/20 00:39:30
Acknowledged.
|
+ // drawing. |
+ break; |
+ case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
+ client_->ScheduledActionBeginOutputSurfaceCreation(); |
+ break; |
+ case SchedulerStateMachine::ACTION_PREPARE_TILES: |
+ client_->ScheduledActionPrepareTiles(); |
+ break; |
+ case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: |
+ client_->ScheduledActionInvalidateOutputSurface(); |
+ break; |
+ } |
+ } while (action != SchedulerStateMachine::ACTION_NONE); |
+ } |
SetupNextBeginFrameIfNeeded(); |
client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); |
- RescheduleBeginImplFrameDeadlineIfNeeded(); |
+ ScheduleBeginImplFrameDeadlineIfNeeded(); |
} |
bool Scheduler::WillDrawIfNeeded() const { |
@@ -762,8 +737,6 @@ void Scheduler::AsValueInto(base::debug::TracedValue* state) const { |
state->SetInteger("begin_retro_frame_args_", begin_retro_frame_args_.size()); |
state->SetBoolean("begin_impl_frame_deadline_task_", |
!begin_impl_frame_deadline_task_.IsCancelled()); |
- state->SetBoolean("poll_for_draw_triggers_task_", |
- !poll_for_draw_triggers_task_.IsCancelled()); |
state->SetBoolean("advance_commit_state_task_", |
!advance_commit_state_task_.IsCancelled()); |
state->BeginDictionary("begin_impl_frame_args"); |