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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #include "SkGLWidget.h" | 10 #include "SkGLWidget.h" |
11 | 11 |
12 #if SK_SUPPORT_GPU | 12 #if SK_SUPPORT_GPU |
13 | 13 |
14 SkGLWidget::SkGLWidget(SkDebugger* debugger) : QGLWidget() { | 14 SkGLWidget::SkGLWidget(SkDebugger* debugger) : QGLWidget() { |
15 fDebugger = debugger; | 15 fDebugger = debugger; |
16 fCurIntf = NULL; | |
17 fCurContext = NULL; | |
18 fGpuDevice = NULL; | |
19 fCanvas = NULL; | |
20 } | 16 } |
21 | 17 |
22 SkGLWidget::~SkGLWidget() { | 18 SkGLWidget::~SkGLWidget() { |
23 SkSafeUnref(fCurIntf); | |
24 SkSafeUnref(fCurContext); | |
25 SkSafeUnref(fGpuDevice); | |
26 SkSafeUnref(fCanvas); | |
27 } | 19 } |
28 | 20 |
29 void SkGLWidget::setSampleCount(int sampleCount) | 21 void SkGLWidget::setSampleCount(int sampleCount) { |
30 { | |
31 QGLFormat currentFormat = format(); | 22 QGLFormat currentFormat = format(); |
32 currentFormat.setSampleBuffers(sampleCount > 0); | 23 currentFormat.setSampleBuffers(sampleCount > 0); |
33 currentFormat.setSamples(sampleCount); | 24 currentFormat.setSamples(sampleCount); |
34 setFormat(currentFormat); | 25 setFormat(currentFormat); |
35 } | 26 } |
36 | 27 |
37 void SkGLWidget::initializeGL() { | 28 void SkGLWidget::initializeGL() { |
38 fCurIntf = GrGLCreateNativeInterface(); | 29 if (!fCurIntf) { |
| 30 fCurIntf.reset(GrGLCreateNativeInterface()); |
| 31 } |
39 if (!fCurIntf) { | 32 if (!fCurIntf) { |
40 return; | 33 return; |
41 } | 34 } |
| 35 if (!fCurContext) { |
| 36 fCurContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext
) fCurIntf.get())); |
| 37 } |
| 38 if (!fCurContext) { |
| 39 return; |
| 40 } |
| 41 |
| 42 // The call may come multiple times, for example after setSampleCount(). Th
e QGLContext will be |
| 43 // different, but we do not have a mechanism to catch the destroying of QGLC
ontext, so that |
| 44 // proper resource cleanup could be made. Instead, we assume that the underl
ying GL context |
| 45 // never actually changes. If it would, we could not destroy the resources. |
| 46 fGpuDevice.reset(NULL); |
| 47 fCanvas.reset(NULL); |
| 48 } |
| 49 |
| 50 void SkGLWidget::createRenderTarget() { |
| 51 if (!fCurContext) { |
| 52 return; |
| 53 } |
| 54 |
| 55 glDisable(GL_SCISSOR_TEST); |
42 glStencilMask(0xffffffff); | 56 glStencilMask(0xffffffff); |
43 glClearStencil(0); | 57 glClearStencil(0); |
44 glClear(GL_STENCIL_BUFFER_BIT); | 58 glClear(GL_STENCIL_BUFFER_BIT); |
| 59 fCurContext->resetContext(); |
45 | 60 |
46 fCurContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext) fCurIn
tf); | 61 fGpuDevice.reset(NULL); |
| 62 fCanvas.reset(NULL); |
| 63 |
47 GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height()
); | 64 GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height()
); |
48 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | 65 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
49 GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc)
; | 66 SkAutoTUnref<GrRenderTarget> curRenderTarget(fCurContext->wrapBackendRenderT
arget(desc)); |
50 fGpuDevice = SkGpuDevice::Create(curRenderTarget, | 67 fGpuDevice.reset(SkGpuDevice::Create(curRenderTarget.get(), |
51 SkSurfaceProps(SkSurfaceProps::kLegacyFontH
ost_InitType)); | 68 SkSurfaceProps(SkSurfaceProps::kLegacyF
ontHost_InitType))); |
52 fCanvas = new SkCanvas(fGpuDevice); | 69 fCanvas.reset(new SkCanvas(fGpuDevice)); |
53 curRenderTarget->unref(); | |
54 } | 70 } |
55 | 71 |
56 void SkGLWidget::resizeGL(int w, int h) { | 72 void SkGLWidget::resizeGL(int w, int h) { |
57 if (fCurContext) { | 73 SkASSERT(w == this->width() && h == this->height()); |
58 glDisable(GL_SCISSOR_TEST); | 74 this->createRenderTarget(); |
59 glStencilMask(0xffffffff); | |
60 glClearStencil(0); | |
61 glClear(GL_STENCIL_BUFFER_BIT); | |
62 fCurContext->resetContext(); | |
63 | |
64 GrBackendRenderTargetDesc desc = this->getDesc(w, h); | |
65 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
66 GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(d
esc); | |
67 SkSafeUnref(fGpuDevice); | |
68 SkSafeUnref(fCanvas); | |
69 fGpuDevice = SkGpuDevice::Create(curRenderTarget, | |
70 SkSurfaceProps(SkSurfaceProps::kLegacyF
ontHost_InitType)); | |
71 fCanvas = new SkCanvas(fGpuDevice); | |
72 } | |
73 fDebugger->setWindowSize(w, h); | 75 fDebugger->setWindowSize(w, h); |
74 draw(); | 76 draw(); |
75 } | 77 } |
76 | 78 |
77 void SkGLWidget::paintGL() { | 79 void SkGLWidget::paintGL() { |
78 if (!this->isHidden() && fCanvas) { | 80 if (!this->isHidden() && fCanvas) { |
79 fDebugger->draw(fCanvas); | 81 fDebugger->draw(fCanvas.get()); |
80 // TODO(chudy): Implement an optional flush button in Gui. | 82 // TODO(chudy): Implement an optional flush button in Gui. |
81 fCanvas->flush(); | 83 fCanvas->flush(); |
82 emit drawComplete(); | 84 emit drawComplete(); |
83 } | 85 } |
84 } | 86 } |
85 | 87 |
86 GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) { | 88 GrBackendRenderTargetDesc SkGLWidget::getDesc(int w, int h) { |
87 GrBackendRenderTargetDesc desc; | 89 GrBackendRenderTargetDesc desc; |
88 desc.fWidth = SkScalarRoundToInt(this->width()); | 90 desc.fWidth = SkScalarRoundToInt(this->width()); |
89 desc.fHeight = SkScalarRoundToInt(this->height()); | 91 desc.fHeight = SkScalarRoundToInt(this->height()); |
90 desc.fConfig = kSkia8888_GrPixelConfig; | 92 desc.fConfig = kSkia8888_GrPixelConfig; |
91 GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt); | 93 GR_GL_GetIntegerv(fCurIntf, GR_GL_SAMPLES, &desc.fSampleCnt); |
92 GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits); | 94 GR_GL_GetIntegerv(fCurIntf, GR_GL_STENCIL_BITS, &desc.fStencilBits); |
93 GrGLint buffer; | 95 GrGLint buffer; |
94 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); | 96 GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer); |
95 desc.fRenderTargetHandle = buffer; | 97 desc.fRenderTargetHandle = buffer; |
96 | 98 |
97 return desc; | 99 return desc; |
98 } | 100 } |
99 | 101 |
100 #endif | 102 #endif |
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