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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
7 | 7 |
8 #include "src/ast.h" | 8 #include "src/ast.h" |
9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
10 | 10 |
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198 // Builder to create a receiver check for sloppy mode. | 198 // Builder to create a receiver check for sloppy mode. |
199 Node* BuildPatchReceiverToGlobalProxy(Node* receiver); | 199 Node* BuildPatchReceiverToGlobalProxy(Node* receiver); |
200 | 200 |
201 // Builders to create local function and block contexts. | 201 // Builders to create local function and block contexts. |
202 Node* BuildLocalFunctionContext(Node* context, Node* closure); | 202 Node* BuildLocalFunctionContext(Node* context, Node* closure); |
203 Node* BuildLocalBlockContext(Scope* scope); | 203 Node* BuildLocalBlockContext(Scope* scope); |
204 | 204 |
205 // Builder to create an arguments object if it is used. | 205 // Builder to create an arguments object if it is used. |
206 Node* BuildArgumentsObject(Variable* arguments); | 206 Node* BuildArgumentsObject(Variable* arguments); |
207 | 207 |
| 208 // Builder to create an array of rest parameters if used |
| 209 Node* BuildRestArgumentsArray(Variable* rest, int index); |
| 210 |
208 // Builders for variable load and assignment. | 211 // Builders for variable load and assignment. |
209 Node* BuildVariableAssignment(Variable* var, Node* value, Token::Value op, | 212 Node* BuildVariableAssignment(Variable* var, Node* value, Token::Value op, |
210 BailoutId bailout_id, | 213 BailoutId bailout_id, |
211 OutputFrameStateCombine state_combine = | 214 OutputFrameStateCombine state_combine = |
212 OutputFrameStateCombine::Ignore()); | 215 OutputFrameStateCombine::Ignore()); |
213 Node* BuildVariableDelete(Variable* var, BailoutId bailout_id, | 216 Node* BuildVariableDelete(Variable* var, BailoutId bailout_id, |
214 OutputFrameStateCombine state_combine); | 217 OutputFrameStateCombine state_combine); |
215 Node* BuildVariableLoad(Variable* var, BailoutId bailout_id, | 218 Node* BuildVariableLoad(Variable* var, BailoutId bailout_id, |
216 const VectorSlotPair& feedback, | 219 const VectorSlotPair& feedback, |
217 ContextualMode mode = CONTEXTUAL); | 220 ContextualMode mode = CONTEXTUAL); |
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455 | 458 |
456 // Prepare environment to be used as loop header. | 459 // Prepare environment to be used as loop header. |
457 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 460 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
458 }; | 461 }; |
459 | 462 |
460 } // namespace compiler | 463 } // namespace compiler |
461 } // namespace internal | 464 } // namespace internal |
462 } // namespace v8 | 465 } // namespace v8 |
463 | 466 |
464 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 467 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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