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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 7 | 7 |
| 8 #include "src/v8.h" | 8 #include "src/v8.h" |
| 9 | 9 |
| 10 #include "src/ast.h" | 10 #include "src/ast.h" |
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| 200 // Builder to create a receiver check for sloppy mode. | 200 // Builder to create a receiver check for sloppy mode. |
| 201 Node* BuildPatchReceiverToGlobalProxy(Node* receiver); | 201 Node* BuildPatchReceiverToGlobalProxy(Node* receiver); |
| 202 | 202 |
| 203 // Builders to create local function and block contexts. | 203 // Builders to create local function and block contexts. |
| 204 Node* BuildLocalFunctionContext(Node* context, Node* closure); | 204 Node* BuildLocalFunctionContext(Node* context, Node* closure); |
| 205 Node* BuildLocalBlockContext(Scope* scope); | 205 Node* BuildLocalBlockContext(Scope* scope); |
| 206 | 206 |
| 207 // Builder to create an arguments object if it is used. | 207 // Builder to create an arguments object if it is used. |
| 208 Node* BuildArgumentsObject(Variable* arguments); | 208 Node* BuildArgumentsObject(Variable* arguments); |
| 209 | 209 |
| 210 // Builder to create an array of rest parameters if used |
| 211 Node* BuildRestArgumentsArray(Variable* rest, int index); |
| 212 |
| 210 // Builders for variable load and assignment. | 213 // Builders for variable load and assignment. |
| 211 Node* BuildVariableAssignment(Variable* var, Node* value, Token::Value op, | 214 Node* BuildVariableAssignment(Variable* var, Node* value, Token::Value op, |
| 212 BailoutId bailout_id, | 215 BailoutId bailout_id, |
| 213 OutputFrameStateCombine state_combine = | 216 OutputFrameStateCombine state_combine = |
| 214 OutputFrameStateCombine::Ignore()); | 217 OutputFrameStateCombine::Ignore()); |
| 215 Node* BuildVariableDelete(Variable* var, BailoutId bailout_id, | 218 Node* BuildVariableDelete(Variable* var, BailoutId bailout_id, |
| 216 OutputFrameStateCombine state_combine); | 219 OutputFrameStateCombine state_combine); |
| 217 Node* BuildVariableLoad(Variable* var, BailoutId bailout_id, | 220 Node* BuildVariableLoad(Variable* var, BailoutId bailout_id, |
| 218 const VectorSlotPair& feedback, | 221 const VectorSlotPair& feedback, |
| 219 ContextualMode mode = CONTEXTUAL); | 222 ContextualMode mode = CONTEXTUAL); |
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| 452 | 455 |
| 453 // Prepare environment to be used as loop header. | 456 // Prepare environment to be used as loop header. |
| 454 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 457 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
| 455 }; | 458 }; |
| 456 | 459 |
| 457 } // namespace compiler | 460 } // namespace compiler |
| 458 } // namespace internal | 461 } // namespace internal |
| 459 } // namespace v8 | 462 } // namespace v8 |
| 460 | 463 |
| 461 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 464 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
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