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Side by Side Diff: observatory_pub_packages/pool/pool.dart

Issue 816693004: Add observatory_pub_packages snapshot to third_party (Closed) Base URL: http://dart.googlecode.com/svn/third_party/
Patch Set: Created 6 years ago
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1 // Copyright (c) 2014, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 library pool;
6
7 import 'dart:async';
8 import 'dart:collection';
9
10 import 'package:stack_trace/stack_trace.dart';
11
12 /// Manages an abstract pool of resources with a limit on how many may be in use
13 /// at once.
14 ///
15 /// When a resource is needed, the user should call [request]. When the returned
16 /// future completes with a [PoolResource], the resource may be allocated. Once
17 /// the resource has been released, the user should call [PoolResource.release].
18 /// The pool will ensure that only a certain number of [PoolResource]s may be
19 /// allocated at once.
20 class Pool {
21 /// Completers for requests beyond the first [_maxAllocatedResources].
22 ///
23 /// When an item is released, the next element of [_requestedResources] will
24 /// be completed.
25 final _requestedResources = new Queue<Completer<PoolResource>>();
26
27 /// The maximum number of resources that may be allocated at once.
28 final int _maxAllocatedResources;
29
30 /// The number of resources that are currently allocated.
31 int _allocatedResources = 0;
32
33 /// The timeout timer.
34 ///
35 /// If [_timeout] isn't null, this timer is set as soon as the resource limit
36 /// is reached and is reset every time an resource is released or a new
37 /// resource is requested. If it fires, that indicates that the caller became
38 /// deadlocked, likely due to files waiting for additional files to be read
39 /// before they could be closed.
40 Timer _timer;
41
42 /// The amount of time to wait before timing out the pending resources.
43 final Duration _timeout;
44
45 /// Creates a new pool with the given limit on how many resources may be
46 /// allocated at once.
47 ///
48 /// If [timeout] is passed, then if that much time passes without any activity
49 /// all pending [request] futures will throw a [TimeoutException]. This is
50 /// intended to avoid deadlocks.
51 Pool(this._maxAllocatedResources, {Duration timeout})
52 : _timeout = timeout;
53
54 /// Request a [PoolResource].
55 ///
56 /// If the maximum number of resources is already allocated, this will delay
57 /// until one of them is released.
58 Future<PoolResource> request() {
59 if (_allocatedResources < _maxAllocatedResources) {
60 _allocatedResources++;
61 return new Future.value(new PoolResource._(this));
62 } else {
63 var completer = new Completer<PoolResource>();
64 _requestedResources.add(completer);
65 _resetTimer();
66 return completer.future;
67 }
68 }
69
70 /// Requests a resource for the duration of [callback], which may return a
71 /// Future.
72 ///
73 /// The return value of [callback] is piped to the returned Future.
74 Future withResource(callback()) {
75 return request().then((resource) =>
76 Chain.track(new Future.sync(callback)).whenComplete(resource.release));
77 }
78
79 /// If there are any pending requests, this will fire the oldest one.
80 void _onResourceReleased() {
81 if (_requestedResources.isEmpty) {
82 _allocatedResources--;
83 if (_timer != null) {
84 _timer.cancel();
85 _timer = null;
86 }
87 return;
88 }
89
90 _resetTimer();
91 var pending = _requestedResources.removeFirst();
92 pending.complete(new PoolResource._(this));
93 }
94
95 /// A resource has been requested, allocated, or released.
96 void _resetTimer() {
97 if (_timer != null) _timer.cancel();
98 if (_timeout == null) {
99 _timer = null;
100 } else {
101 _timer = new Timer(_timeout, _onTimeout);
102 }
103 }
104
105 /// Handles [_timer] timing out by causing all pending resource completers to
106 /// emit exceptions.
107 void _onTimeout() {
108 for (var completer in _requestedResources) {
109 completer.completeError(
110 new TimeoutException("Pool deadlock: all resources have been "
111 "allocated for too long.",
112 _timeout),
113 new Chain.current());
114 }
115 _requestedResources.clear();
116 _timer = null;
117 }
118 }
119
120 /// A member of a [Pool].
121 ///
122 /// A [PoolResource] is a token that indicates that a resource is allocated.
123 /// When the associated resource is released, the user should call [release].
124 class PoolResource {
125 final Pool _pool;
126
127 /// Whether [this] has been released yet.
128 bool _released = false;
129
130 PoolResource._(this._pool);
131
132 /// Tells the parent [Pool] that the resource associated with this resource is
133 /// no longer allocated, and that a new [PoolResource] may be allocated.
134 void release() {
135 if (_released) {
136 throw new StateError("A PoolResource may only be released once.");
137 }
138 _released = true;
139 _pool._onResourceReleased();
140 }
141 }
142
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