| Index: Source/core/rendering/RenderLayer.h
|
| diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h
|
| index 9c8e84886ffed85c0ada141630e03023e528798b..78ca5ab054993a41746332ea44d08901395f5592 100644
|
| --- a/Source/core/rendering/RenderLayer.h
|
| +++ b/Source/core/rendering/RenderLayer.h
|
| @@ -215,6 +215,11 @@ public:
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutPoint&) const;
|
| void convertToLayerCoords(const RenderLayer* ancestorLayer, LayoutRect&) const;
|
|
|
| + // Does the same as convertToLayerCoords() when not in multicol. For multicol, however,
|
| + // convertToLayerCoords() calculates the offset in flow-thread coordinates (what the layout
|
| + // engine uses internally), while this method calculates the visual coordinates; i.e. it figures
|
| + // out which column the layer starts in and adds in the offset. See
|
| + // http://www.chromium.org/developers/design-documents/multi-column-layout for more info.
|
| LayoutPoint visualOffsetFromAncestor(const RenderLayer* ancestorLayer) const;
|
|
|
| // The hitTest() method looks for mouse events by walking layers that intersect the point from front to back.
|
| @@ -676,6 +681,13 @@ private:
|
| OwnPtr<TransformationMatrix> m_transform;
|
|
|
| // Pointer to the enclosing RenderLayer that caused us to be paginated. It is 0 if we are not paginated.
|
| + //
|
| + // See RenderMultiColumnFlowThread and
|
| + // https://sites.google.com/a/chromium.org/dev/developers/design-documents/multi-column-layout
|
| + // for more information about the multicol implementation. It's important to understand the
|
| + // difference between flow thread coordinates and visual coordinates when working with multicol
|
| + // in RenderLayer, since RenderLayer is one of the few places where we have to worry about the
|
| + // visual ones. Internally we try to use flow-thread coordinates whenever possible.
|
| RenderLayer* m_enclosingPaginationLayer;
|
|
|
| // These compositing reasons are updated whenever style changes, not while updating compositing layers.
|
|
|