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Unified Diff: cc/trees/draw_property_utils.cc

Issue 816543004: Update from https://crrev.com/308996 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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Index: cc/trees/draw_property_utils.cc
diff --git a/cc/trees/draw_property_utils.cc b/cc/trees/draw_property_utils.cc
new file mode 100644
index 0000000000000000000000000000000000000000..cd69f92724d7a41b6da3d8ca8619cb5444fdfe29
--- /dev/null
+++ b/cc/trees/draw_property_utils.cc
@@ -0,0 +1,280 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/trees/draw_property_utils.h"
+
+#include <vector>
+
+#include "cc/base/math_util.h"
+#include "cc/layers/layer.h"
+#include "cc/trees/property_tree.h"
+#include "cc/trees/property_tree_builder.h"
+#include "ui/gfx/geometry/rect_conversions.h"
+
+namespace cc {
+
+namespace {
+
+void CalculateVisibleRects(
+ const std::vector<Layer*>& layers_that_need_visible_rects,
+ const ClipTree& clip_tree,
+ const TransformTree& transform_tree) {
+ for (size_t i = 0; i < layers_that_need_visible_rects.size(); ++i) {
+ Layer* layer = layers_that_need_visible_rects[i];
+
+ // TODO(ajuma): Compute content_scale rather than using it. Note that for
+ // PictureLayer and PictureImageLayers, content_bounds == bounds and
+ // content_scale_x == content_scale_y == 1.0, so once impl painting is on
+ // everywhere, this code will be unnecessary.
+ gfx::Size layer_content_bounds = layer->content_bounds();
+ float contents_scale_x = layer->contents_scale_x();
+ float contents_scale_y = layer->contents_scale_y();
+ const bool has_clip = layer->clip_tree_index() > 0;
+ const TransformNode* transform_node =
+ transform_tree.Node(layer->transform_tree_index());
+ if (has_clip) {
+ const ClipNode* clip_node = clip_tree.Node(layer->clip_tree_index());
+ const TransformNode* clip_transform_node =
+ transform_tree.Node(clip_node->data.transform_id);
+ const TransformNode* target_node =
+ transform_tree.Node(layer->render_target()->transform_tree_index());
+
+ gfx::Transform clip_to_target;
+ gfx::Transform content_to_target;
+ gfx::Transform target_to_content;
+ gfx::Transform target_to_layer;
+
+ bool success =
+ transform_tree.ComputeTransform(clip_transform_node->id,
+ target_node->id, &clip_to_target) &&
+ transform_tree.ComputeTransform(transform_node->id, target_node->id,
+ &content_to_target) &&
+ transform_tree.ComputeTransform(target_node->id, transform_node->id,
+ &target_to_layer);
+
+ // This should only fail if we somehow got here with a singular ancestor.
+ DCHECK(success);
+
+ target_to_content.Scale(contents_scale_x, contents_scale_y);
+ target_to_content.Translate(-layer->offset_to_transform_parent().x(),
+ -layer->offset_to_transform_parent().y());
+ target_to_content.PreconcatTransform(target_to_layer);
+
+ content_to_target.Translate(layer->offset_to_transform_parent().x(),
+ layer->offset_to_transform_parent().y());
+ content_to_target.Scale(1.0 / contents_scale_x, 1.0 / contents_scale_y);
+
+ gfx::Rect layer_content_rect = gfx::Rect(layer_content_bounds);
+ gfx::RectF layer_content_bounds_in_target_space =
+ MathUtil::MapClippedRect(content_to_target, layer_content_rect);
+ gfx::RectF clip_rect_in_target_space;
+ if (target_node->id > clip_node->id) {
+ clip_rect_in_target_space = MathUtil::ProjectClippedRect(
+ clip_to_target, clip_node->data.combined_clip);
+ } else {
+ clip_rect_in_target_space = MathUtil::MapClippedRect(
+ clip_to_target, clip_node->data.combined_clip);
+ }
+
+ clip_rect_in_target_space.Intersect(layer_content_bounds_in_target_space);
+
+ gfx::Rect visible_rect =
+ gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
+ target_to_content, clip_rect_in_target_space));
+
+ visible_rect.Intersect(gfx::Rect(layer_content_bounds));
+
+ layer->set_visible_rect_from_property_trees(visible_rect);
+ } else {
+ layer->set_visible_rect_from_property_trees(
+ gfx::Rect(layer_content_bounds));
+ }
+ }
+}
+
+static bool IsRootLayerOfNewRenderingContext(Layer* layer) {
+ if (layer->parent())
+ return !layer->parent()->Is3dSorted() && layer->Is3dSorted();
+ return layer->Is3dSorted();
+}
+
+static inline bool LayerIsInExisting3DRenderingContext(Layer* layer) {
+ return layer->Is3dSorted() && layer->parent() &&
+ layer->parent()->Is3dSorted();
+}
+
+static bool TransformToScreenIsKnown(Layer* layer, const TransformTree& tree) {
+ const TransformNode* node = tree.Node(layer->transform_tree_index());
+ return !node->data.to_screen_is_animated;
+}
+
+static bool IsLayerBackFaceExposed(Layer* layer, const TransformTree& tree) {
+ if (!TransformToScreenIsKnown(layer, tree))
+ return false;
+ if (LayerIsInExisting3DRenderingContext(layer))
+ return layer->draw_transform_from_property_trees(tree).IsBackFaceVisible();
+ return layer->transform().IsBackFaceVisible();
+}
+
+static bool IsSurfaceBackFaceExposed(Layer* layer,
+ const TransformTree& tree) {
+ if (!TransformToScreenIsKnown(layer, tree))
+ return false;
+ if (LayerIsInExisting3DRenderingContext(layer))
+ return layer->draw_transform_from_property_trees(tree).IsBackFaceVisible();
+
+ if (IsRootLayerOfNewRenderingContext(layer))
+ return layer->transform().IsBackFaceVisible();
+
+ // If the render_surface is not part of a new or existing rendering context,
+ // then the layers that contribute to this surface will decide back-face
+ // visibility for themselves.
+ return false;
+}
+
+static bool HasSingularTransform(Layer* layer, const TransformTree& tree) {
+ const TransformNode* node = tree.Node(layer->transform_tree_index());
+ return !node->data.is_invertible || !node->data.ancestors_are_invertible;
+}
+
+static bool IsBackFaceInvisible(Layer* layer, const TransformTree& tree) {
+ Layer* backface_test_layer = layer;
+ if (layer->use_parent_backface_visibility()) {
+ DCHECK(layer->parent());
+ DCHECK(!layer->parent()->use_parent_backface_visibility());
+ backface_test_layer = layer->parent();
+ }
+ return !backface_test_layer->double_sided() &&
+ IsLayerBackFaceExposed(backface_test_layer, tree);
+}
+
+static bool IsInvisibleDueToTransform(Layer* layer, const TransformTree& tree) {
+ return HasSingularTransform(layer, tree) || IsBackFaceInvisible(layer, tree);
+}
+
+void FindLayersThatNeedVisibleRects(Layer* layer,
+ const TransformTree& tree,
+ bool subtree_is_visible_from_ancestor,
+ std::vector<Layer*>* layers_to_update) {
+ const bool subtree_is_invisble =
+ layer->opacity() == 0.0f ||
+ (layer->has_render_surface() && !layer->double_sided() &&
+ IsSurfaceBackFaceExposed(layer, tree));
+
+ if (subtree_is_invisble)
+ return;
+
+ bool layer_is_drawn =
+ layer->HasCopyRequest() ||
+ (subtree_is_visible_from_ancestor && !layer->hide_layer_and_subtree());
+
+ if (layer_is_drawn && layer->DrawsContent()) {
+ const bool visible = !IsInvisibleDueToTransform(layer, tree);
+ if (visible)
+ layers_to_update->push_back(layer);
+ }
+
+ for (size_t i = 0; i < layer->children().size(); ++i) {
+ FindLayersThatNeedVisibleRects(layer->children()[i].get(),
+ tree,
+ layer_is_drawn,
+ layers_to_update);
+ }
+}
+
+} // namespace
+
+void ComputeClips(ClipTree* clip_tree, const TransformTree& transform_tree) {
+ for (int i = 0; i < static_cast<int>(clip_tree->size()); ++i) {
+ ClipNode* clip_node = clip_tree->Node(i);
+
+ // Only descendants of a real clipping layer (i.e., not 0) may have their
+ // clip adjusted due to intersecting with an ancestor clip.
+ const bool is_clipped = clip_node->parent_id > 0;
+ if (!is_clipped) {
+ clip_node->data.combined_clip = clip_node->data.clip;
+ continue;
+ }
+
+ ClipNode* parent_clip_node = clip_tree->parent(clip_node);
+ const TransformNode* parent_transform_node =
+ transform_tree.Node(parent_clip_node->data.transform_id);
+ const TransformNode* transform_node =
+ transform_tree.Node(clip_node->data.transform_id);
+
+ // Clips must be combined in target space. We cannot, for example, combine
+ // clips in the space of the child clip. The reason is non-affine
+ // transforms. Say we have the following tree T->A->B->C, and B clips C, but
+ // draw into target T. It may be the case that A applies a perspective
+ // transform, and B and C are at different z positions. When projected into
+ // target space, the relative sizes and positions of B and C can shift.
+ // Since it's the relationship in target space that matters, that's where we
+ // must combine clips.
+ gfx::Transform parent_to_target;
+ gfx::Transform clip_to_target;
+ gfx::Transform target_to_clip;
+
+ bool success =
+ transform_tree.ComputeTransform(parent_transform_node->id,
+ clip_node->data.target_id,
+ &parent_to_target) &&
+ transform_tree.ComputeTransform(
+ transform_node->id, clip_node->data.target_id, &clip_to_target) &&
+ transform_tree.ComputeTransform(clip_node->data.target_id,
+ transform_node->id, &target_to_clip);
+
+ // If we can't compute a transform, it's because we had to use the inverse
+ // of a singular transform. We won't draw in this case, so there's no need
+ // to compute clips.
+ if (!success)
+ continue;
+
+ // In order to intersect with as small a rect as possible, we do a
+ // preliminary clip in target space so that when we project back, there's
+ // less likelihood of intersecting the view plane.
+ gfx::RectF inherited_clip_in_target_space = MathUtil::MapClippedRect(
+ parent_to_target, parent_clip_node->data.combined_clip);
+
+ gfx::RectF clip_in_target_space =
+ MathUtil::MapClippedRect(clip_to_target, clip_node->data.clip);
+
+ gfx::RectF intersected_in_target_space = gfx::IntersectRects(
+ inherited_clip_in_target_space, clip_in_target_space);
+
+ clip_node->data.combined_clip = MathUtil::ProjectClippedRect(
+ target_to_clip, intersected_in_target_space);
+
+ clip_node->data.combined_clip.Intersect(clip_node->data.clip);
+ }
+}
+
+void ComputeTransforms(TransformTree* transform_tree) {
+ for (int i = 0; i < static_cast<int>(transform_tree->size()); ++i)
+ transform_tree->UpdateScreenSpaceTransform(i);
+}
+
+void ComputeVisibleRectsUsingPropertyTrees(
+ Layer* root_layer,
+ const Layer* page_scale_layer,
+ float page_scale_factor,
+ float device_scale_factor,
+ const gfx::Rect& viewport,
+ const gfx::Transform& device_transform,
+ TransformTree* transform_tree,
+ ClipTree* clip_tree) {
+ PropertyTreeBuilder::BuildPropertyTrees(
+ root_layer, page_scale_layer, page_scale_factor, device_scale_factor,
+ viewport, device_transform, transform_tree, clip_tree);
+ ComputeTransforms(transform_tree);
+ ComputeClips(clip_tree, *transform_tree);
+
+ std::vector<Layer*> layers_to_update;
+ const bool subtree_is_visible_from_ancestor = true;
+ FindLayersThatNeedVisibleRects(root_layer, *transform_tree,
+ subtree_is_visible_from_ancestor,
+ &layers_to_update);
+ CalculateVisibleRects(layers_to_update, *clip_tree, *transform_tree);
+}
+
+} // namespace cc
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