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Unified Diff: cc/scheduler/scheduler_state_machine_unittest.cc

Issue 816543004: Update from https://crrev.com/308996 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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Index: cc/scheduler/scheduler_state_machine_unittest.cc
diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc
index 5f413b33a7e7f6d683ca637dd7246965d92f9942..5a6027683539049090159f49ed76f401df814f06 100644
--- a/cc/scheduler/scheduler_state_machine_unittest.cc
+++ b/cc/scheduler/scheduler_state_machine_unittest.cc
@@ -1079,7 +1079,9 @@ TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
-TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
+// See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" /
+// "EarlyOut_OutputSurfaceLost" cases.
+TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
@@ -1102,7 +1104,11 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
// Become invisible and abort BeginMainFrame.
state.SetVisible(false);
- state.BeginMainFrameAborted(false);
+ state.BeginMainFrameAborted(CommitEarlyOutReason::ABORTED_NOT_VISIBLE);
+
+ // NeedsCommit should now be true again because we never actually did a
+ // commit.
+ EXPECT_TRUE(state.NeedsCommit());
// We should now be back in the idle state as if we never started the frame.
EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
@@ -1132,7 +1138,8 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeFinishCommit) {
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
}
-TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
+// See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case.
+TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
state.SetCanStart();
@@ -1151,72 +1158,20 @@ TEST(SchedulerStateMachineTest, AbortBeginMainFrameAndCancelCommit) {
EXPECT_FALSE(state.NeedsCommit());
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- // Abort the commit, cancelling future commits.
- state.BeginMainFrameAborted(true);
-
- // Verify that another commit doesn't start on the same frame.
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_FALSE(state.NeedsCommit());
-
- // Start a new frame; draw because this is the first frame since output
- // surface init'd.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
- state.OnBeginImplFrameDeadline();
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
- state.DidSwapBuffers();
- state.DidSwapBuffersComplete();
+ // Abort the commit, true means that the BeginMainFrame was sent but there
+ // was no work to do on the main thread.
+ state.BeginMainFrameAborted(CommitEarlyOutReason::FINISHED_NO_UPDATES);
- // Verify another commit doesn't start on another frame either.
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
+ // NeedsCommit should now be false because the commit was actually handled.
EXPECT_FALSE(state.NeedsCommit());
-
- // Verify another commit can start if requested, though.
- state.SetNeedsCommit();
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
-}
-
-TEST(SchedulerStateMachineTest,
- AbortBeginMainFrameAndCancelCommitWhenInvisible) {
- SchedulerSettings default_scheduler_settings;
- StateMachine state(default_scheduler_settings);
- state.SetCanStart();
- state.UpdateState(state.NextAction());
- state.DidCreateAndInitializeOutputSurface();
- state.SetVisible(true);
- state.SetCanDraw(true);
-
- // Get into a begin frame / commit state.
- state.SetNeedsCommit();
-
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
- EXPECT_COMMIT_STATE(
- SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
- EXPECT_FALSE(state.NeedsCommit());
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
-
- // Become invisible and abort BeginMainFrame.
- state.SetVisible(false);
- state.BeginMainFrameAborted(true);
-
// Verify that another commit doesn't start on the same frame.
EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_FALSE(state.NeedsCommit());
- // Become visible and start a new frame.
- state.SetVisible(true);
+ // Even though the commit was aborted, we still expect to draw the new frame.
state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE);
-
- // Draw because this is the first frame since output surface init'd.
state.OnBeginImplFrameDeadline();
EXPECT_ACTION_UPDATE_STATE(
SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE);
@@ -1234,98 +1189,6 @@ TEST(SchedulerStateMachineTest,
EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
}
-TEST(SchedulerStateMachineTest,
- AbortBeginMainFrameAndRequestCommitWhenInvisible) {
- SchedulerSettings default_scheduler_settings;
- StateMachine state(default_scheduler_settings);
- state.SetCanStart();
- state.UpdateState(state.NextAction());
- state.DidCreateAndInitializeOutputSurface();
- state.SetVisible(true);
- state.SetCanDraw(true);
-
- // Get into a begin frame / commit state.
- state.SetNeedsCommit();
-
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
- EXPECT_COMMIT_STATE(
- SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
- EXPECT_FALSE(state.NeedsCommit());
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
-
- // Become invisible and abort BeginMainFrame.
- state.SetVisible(false);
- state.BeginMainFrameAborted(true);
-
- // Verify that another commit doesn't start on the same frame.
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_FALSE(state.NeedsCommit());
-
- // Asking for a commit while not visible won't make it happen.
- state.SetNeedsCommit();
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_TRUE(state.NeedsCommit());
-
- // Become visible but nothing happens until the next frame.
- state.SetVisible(true);
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_TRUE(state.NeedsCommit());
-
- // We should get that commit when we begin the next frame.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
-}
-
-TEST(SchedulerStateMachineTest,
- AbortBeginMainFrameAndRequestCommitAndBeginImplFrameWhenInvisible) {
- SchedulerSettings default_scheduler_settings;
- StateMachine state(default_scheduler_settings);
- state.SetCanStart();
- state.UpdateState(state.NextAction());
- state.DidCreateAndInitializeOutputSurface();
- state.SetVisible(true);
- state.SetCanDraw(true);
-
- // Get into a begin frame / commit state.
- state.SetNeedsCommit();
-
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
- EXPECT_COMMIT_STATE(
- SchedulerStateMachine::COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
- EXPECT_FALSE(state.NeedsCommit());
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
-
- // Become invisible and abort BeginMainFrame.
- state.SetVisible(false);
- state.BeginMainFrameAborted(true);
-
- // Asking for a commit while not visible won't make it happen.
- state.SetNeedsCommit();
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_TRUE(state.NeedsCommit());
-
- // Begin a frame when not visible, the scheduler animates but does not commit.
- state.OnBeginImplFrame(CreateBeginFrameArgsForTesting(BEGINFRAME_FROM_HERE));
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE);
- EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE);
- EXPECT_TRUE(state.NeedsCommit());
-
- // Become visible and the requested commit happens immediately.
- state.SetVisible(true);
- EXPECT_COMMIT_STATE(SchedulerStateMachine::COMMIT_STATE_IDLE);
- EXPECT_ACTION_UPDATE_STATE(
- SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME);
-}
-
TEST(SchedulerStateMachineTest, TestFirstContextCreation) {
SchedulerSettings default_scheduler_settings;
StateMachine state(default_scheduler_settings);
@@ -1757,7 +1620,7 @@ TEST(SchedulerStateMachineTest,
// Since only the scroll offset changed, the main thread will abort the
// commit.
- state.BeginMainFrameAborted(true);
+ state.BeginMainFrameAborted(CommitEarlyOutReason::FINISHED_NO_UPDATES);
// Since the commit was aborted, we should draw right away instead of waiting
// for the deadline.
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