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Unified Diff: cc/resources/tiling_set_raster_queue_required.cc

Issue 816453008: cc: Split tiling set raster queues into all and required. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 11 months ago
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Index: cc/resources/tiling_set_raster_queue_required.cc
diff --git a/cc/resources/tiling_set_raster_queue_required.cc b/cc/resources/tiling_set_raster_queue_required.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7d76d2c1367fbcb44b89f1c05101252ac01b3860
--- /dev/null
+++ b/cc/resources/tiling_set_raster_queue_required.cc
@@ -0,0 +1,136 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/resources/tiling_set_raster_queue_required.h"
+
+#include <utility>
+
+#include "cc/resources/picture_layer_tiling_set.h"
+#include "cc/resources/tile.h"
+#include "cc/resources/tile_priority.h"
+
+namespace cc {
+
+TilingSetRasterQueueRequired::TilingSetRasterQueueRequired(
+ PictureLayerTilingSet* tiling_set,
+ RasterTilePriorityQueue::Type type)
+ : type_(type) {
+ DCHECK_NE(static_cast<int>(type),
+ static_cast<int>(RasterTilePriorityQueue::Type::ALL));
+
+ // Any type of required tile would only come from a high resolution tiling.
+ // The functions that determine this value is
+ // PictureLayerTiling::IsTileRequiredFor*, which all return false if the
+ // resolution is not HIGH_RESOLUTION.
+ PictureLayerTiling* tiling =
+ tiling_set->FindTilingWithResolution(HIGH_RESOLUTION);
+ DCHECK(tiling);
+ iterator_ = TilingIterator(tiling, &tiling->tiling_data_);
+ while (!iterator_.done() && !IsTileRequired(*iterator_))
+ ++iterator_;
+}
+
+TilingSetRasterQueueRequired::~TilingSetRasterQueueRequired() {
+}
+
+bool TilingSetRasterQueueRequired::IsEmpty() const {
+ return iterator_.done();
+}
+
+void TilingSetRasterQueueRequired::Pop() {
+ DCHECK(!IsEmpty());
+ ++iterator_;
+ while (!iterator_.done() && !IsTileRequired(*iterator_))
+ ++iterator_;
+}
+
+Tile* TilingSetRasterQueueRequired::Top() {
+ DCHECK(!IsEmpty());
+ return *iterator_;
+}
+
+const Tile* TilingSetRasterQueueRequired::Top() const {
+ DCHECK(!IsEmpty());
+ return *iterator_;
+}
+
+bool TilingSetRasterQueueRequired::IsTileRequired(const Tile* tile) const {
+ return (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION &&
+ tile->required_for_activation()) ||
+ (type_ == RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW &&
+ tile->required_for_draw());
+}
+
+TilingSetRasterQueueRequired::TilingIterator::TilingIterator()
+ : tiling_(nullptr), current_tile_(nullptr) {
+}
+
+TilingSetRasterQueueRequired::TilingIterator::TilingIterator(
+ PictureLayerTiling* tiling,
+ TilingData* tiling_data)
+ : tiling_(tiling), tiling_data_(tiling_data), current_tile_(nullptr) {
+ if (!tiling_->has_visible_rect_tiles()) {
+ // Verify that if we would create the iterator, then it would be empty (ie
+ // it would return false when evaluated as a bool).
+ DCHECK(!TilingData::Iterator(tiling_data_, tiling->current_visible_rect(),
+ false));
+ return;
+ }
+
+ visible_iterator_ =
+ TilingData::Iterator(tiling_data_, tiling_->current_visible_rect(),
+ false /* include_borders */);
+ if (!visible_iterator_)
+ return;
+
+ current_tile_ =
+ tiling_->TileAt(visible_iterator_.index_x(), visible_iterator_.index_y());
+
+ // If this is a valid tile, return it. Note that we have to use a tiling check
+ // for occlusion, since the tile's internal state has not yet been updated.
+ if (current_tile_ && current_tile_->NeedsRaster() &&
+ !tiling_->IsTileOccluded(current_tile_)) {
+ tiling_->UpdateTileAndTwinPriority(current_tile_);
+ return;
+ }
+ ++(*this);
+}
+
+TilingSetRasterQueueRequired::TilingIterator::~TilingIterator() {
+}
+
+TilingSetRasterQueueRequired::TilingIterator&
+ TilingSetRasterQueueRequired::TilingIterator::
+ operator++() {
+ while (true) {
+ ++visible_iterator_;
+ if (!visible_iterator_) {
+ current_tile_ = nullptr;
+ return *this;
+ }
+ std::pair<int, int> next_index = visible_iterator_.index();
+ current_tile_ = tiling_->TileAt(next_index.first, next_index.second);
+ // If the tile doesn't exist or if it exists but doesn't need raster work,
+ // we can move on to the next tile.
+ if (!current_tile_ || !current_tile_->NeedsRaster())
+ continue;
+
+ // If the tile is occluded, we also can skip it. Note that we use the tiling
+ // check for occlusion, since tile's internal state has not yet been updated
+ // (by UpdateTileAndTwinPriority). The tiling check does not rely on tile's
+ // internal state (it is, in fact, used to determine the tile's state).
+ if (tiling_->IsTileOccluded(current_tile_))
+ continue;
+
+ // If we get here, that means we have a valid tile that needs raster and is
+ // in the NOW bin, which means that it can be required.
+ break;
+ }
+
+ if (current_tile_)
+ tiling_->UpdateTileAndTwinPriority(current_tile_);
+ return *this;
+}
+
+} // namespace cc
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