Index: cc/resources/tile_manager_unittest.cc |
diff --git a/cc/resources/tile_manager_unittest.cc b/cc/resources/tile_manager_unittest.cc |
index 113cd7212aa766043cb34fd3fabf459750f6163e..3a718567a335be7beacab4e04ae3089aa4c0d38b 100644 |
--- a/cc/resources/tile_manager_unittest.cc |
+++ b/cc/resources/tile_manager_unittest.cc |
@@ -6,6 +6,7 @@ |
#include "cc/resources/raster_tile_priority_queue.h" |
#include "cc/resources/tile.h" |
#include "cc/resources/tile_priority.h" |
+#include "cc/resources/tiling_set_raster_queue_all.h" |
#include "cc/test/begin_frame_args_test.h" |
#include "cc/test/fake_impl_proxy.h" |
#include "cc/test/fake_layer_tree_host_impl.h" |
@@ -151,7 +152,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
SetupDefaultTrees(layer_bounds); |
RasterTilePriorityQueue queue; |
- host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES); |
+ host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
EXPECT_FALSE(queue.IsEmpty()); |
size_t tile_count = 0; |
@@ -169,7 +171,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
// Sanity check, all tiles should be visible. |
std::set<Tile*> smoothness_tiles; |
queue.Reset(); |
- host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::ALL); |
bool had_low_res = false; |
while (!queue.IsEmpty()) { |
Tile* tile = queue.Top(); |
@@ -185,6 +188,33 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
EXPECT_EQ(all_tiles, smoothness_tiles); |
EXPECT_TRUE(had_low_res); |
+ // Check that everything is required for activation. |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue( |
+ &queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION); |
+ std::set<Tile*> required_for_activation_tiles; |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ EXPECT_TRUE(tile->required_for_activation()); |
+ required_for_activation_tiles.insert(tile); |
+ queue.Pop(); |
+ } |
+ EXPECT_EQ(all_tiles, required_for_activation_tiles); |
+ |
+ // Check that everything is required for draw. |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
+ std::set<Tile*> required_for_draw_tiles; |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ EXPECT_TRUE(tile->required_for_draw()); |
+ required_for_draw_tiles.insert(tile); |
+ queue.Pop(); |
+ } |
+ EXPECT_EQ(all_tiles, required_for_draw_tiles); |
+ |
Region invalidation(gfx::Rect(0, 0, 500, 500)); |
// Invalidate the pending tree. |
@@ -239,7 +269,10 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
size_t correct_order_tiles = 0u; |
// Here we expect to get increasing ACTIVE_TREE priority_bin. |
queue.Reset(); |
- host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::ALL); |
+ std::set<Tile*> expected_required_for_draw_tiles; |
+ std::set<Tile*> expected_required_for_activation_tiles; |
while (!queue.IsEmpty()) { |
Tile* tile = queue.Top(); |
EXPECT_TRUE(tile); |
@@ -275,6 +308,10 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
last_tile = tile; |
++tile_count; |
smoothness_tiles.insert(tile); |
+ if (tile->required_for_draw()) |
+ expected_required_for_draw_tiles.insert(tile); |
+ if (tile->required_for_activation()) |
+ expected_required_for_activation_tiles.insert(tile); |
queue.Pop(); |
} |
@@ -284,12 +321,43 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
// should check that we're _mostly_ right. |
EXPECT_GT(correct_order_tiles, 3 * tile_count / 4); |
+ // Check that we have consistent required_for_activation tiles. |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue( |
+ &queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION); |
+ required_for_activation_tiles.clear(); |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ EXPECT_TRUE(tile->required_for_activation()); |
+ required_for_activation_tiles.insert(tile); |
+ queue.Pop(); |
+ } |
+ EXPECT_EQ(expected_required_for_activation_tiles, |
+ required_for_activation_tiles); |
+ EXPECT_NE(all_tiles, required_for_activation_tiles); |
+ |
+ // Check that we have consistent required_for_draw tiles. |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
+ required_for_draw_tiles.clear(); |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ EXPECT_TRUE(tile->required_for_draw()); |
+ required_for_draw_tiles.insert(tile); |
+ queue.Pop(); |
+ } |
+ EXPECT_EQ(expected_required_for_draw_tiles, required_for_draw_tiles); |
+ EXPECT_NE(all_tiles, required_for_draw_tiles); |
+ |
std::set<Tile*> new_content_tiles; |
last_tile = NULL; |
size_t increasing_distance_tiles = 0u; |
// Here we expect to get increasing PENDING_TREE priority_bin. |
queue.Reset(); |
- host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY); |
+ host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::ALL); |
tile_count = 0; |
while (!queue.IsEmpty()) { |
Tile* tile = queue.Top(); |
@@ -325,6 +393,136 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueue) { |
// Since we don't guarantee increasing distance due to spiral iterator, we |
// should check that we're _mostly_ right. |
EXPECT_GE(increasing_distance_tiles, 3 * tile_count / 4); |
+ |
+ // Check that we have consistent required_for_activation tiles. |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue( |
+ &queue, NEW_CONTENT_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION); |
+ required_for_activation_tiles.clear(); |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ EXPECT_TRUE(tile->required_for_activation()); |
+ required_for_activation_tiles.insert(tile); |
+ queue.Pop(); |
+ } |
+ EXPECT_EQ(expected_required_for_activation_tiles, |
+ required_for_activation_tiles); |
+ EXPECT_NE(new_content_tiles, required_for_activation_tiles); |
+ |
+ // Check that we have consistent required_for_draw tiles. |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue(&queue, NEW_CONTENT_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
+ required_for_draw_tiles.clear(); |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ EXPECT_TRUE(tile->required_for_draw()); |
+ required_for_draw_tiles.insert(tile); |
+ queue.Pop(); |
+ } |
+ EXPECT_EQ(expected_required_for_draw_tiles, required_for_draw_tiles); |
+ EXPECT_NE(new_content_tiles, required_for_draw_tiles); |
+} |
+ |
+TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueInvalidation) { |
danakj
2015/01/12 18:23:13
Great test!
|
+ const gfx::Size layer_bounds(1000, 1000); |
+ host_impl_.SetViewportSize(gfx::Size(500, 500)); |
+ SetupDefaultTrees(layer_bounds); |
+ |
+ // Use a tile's content rect as an invalidation. We should inset it a bit to |
+ // ensure that border math doesn't invalidate neighbouring tiles. |
+ gfx::Rect invalidation = |
+ pending_layer_->HighResTiling()->TileAt(1, 0)->content_rect(); |
+ invalidation.Inset(2, 2); |
+ |
+ pending_layer_->set_invalidation(invalidation); |
+ pending_layer_->HighResTiling()->Invalidate(invalidation); |
+ pending_layer_->LowResTiling()->Invalidate(invalidation); |
+ |
+ // Sanity checks: Tile at 0, 0 should be the same on both trees, tile at 1, 0 |
+ // should be different. |
+ ASSERT_TRUE(pending_layer_->HighResTiling()->TileAt(0, 0)); |
danakj
2015/01/12 18:23:13
nit: i prefer s/ASSERT/EXPECT/ throughout, you don
vmpstr
2015/01/12 19:17:26
Done.
|
+ ASSERT_TRUE(active_layer_->HighResTiling()->TileAt(0, 0)); |
+ ASSERT_EQ(pending_layer_->HighResTiling()->TileAt(0, 0), |
+ active_layer_->HighResTiling()->TileAt(0, 0)); |
+ ASSERT_TRUE(pending_layer_->HighResTiling()->TileAt(1, 0)); |
+ ASSERT_TRUE(active_layer_->HighResTiling()->TileAt(1, 0)); |
+ ASSERT_NE(pending_layer_->HighResTiling()->TileAt(1, 0), |
+ active_layer_->HighResTiling()->TileAt(1, 0)); |
+ |
+ std::set<Tile*> expected_now_tiles; |
+ std::set<Tile*> expected_required_for_draw_tiles; |
+ std::set<Tile*> expected_required_for_activation_tiles; |
+ for (int i = 0; i <= 1; ++i) { |
+ for (int j = 0; j <= 1; ++j) { |
+ expected_now_tiles.insert(pending_layer_->HighResTiling()->TileAt(i, j)); |
+ expected_now_tiles.insert(active_layer_->HighResTiling()->TileAt(i, j)); |
+ |
+ expected_required_for_activation_tiles.insert( |
+ pending_layer_->HighResTiling()->TileAt(i, j)); |
+ expected_required_for_draw_tiles.insert( |
+ active_layer_->HighResTiling()->TileAt(i, j)); |
+ } |
+ } |
+ // Expect 3 shared tiles and 1 unshared tile in total. |
+ ASSERT_EQ(5u, expected_now_tiles.size()); |
+ // Expect 4 tiles for each draw and activation, but not all the same. |
+ ASSERT_EQ(4u, expected_required_for_activation_tiles.size()); |
+ ASSERT_EQ(4u, expected_required_for_draw_tiles.size()); |
+ ASSERT_NE(expected_required_for_draw_tiles, |
+ expected_required_for_activation_tiles); |
+ |
+ std::set<Tile*> expected_all_tiles; |
+ for (int i = 0; i <= 3; ++i) { |
+ for (int j = 0; j <= 3; ++j) { |
+ expected_all_tiles.insert(pending_layer_->HighResTiling()->TileAt(i, j)); |
+ expected_all_tiles.insert(active_layer_->HighResTiling()->TileAt(i, j)); |
+ } |
+ } |
+ // Expect 15 shared tiles and 1 unshared tile. |
+ ASSERT_EQ(17u, expected_all_tiles.size()); |
+ |
+ // The actual test will now build different queues and verify that the queues |
+ // return the same information as computed manually above. |
+ RasterTilePriorityQueue queue; |
+ host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
+ std::set<Tile*> actual_now_tiles; |
+ std::set<Tile*> actual_all_tiles; |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ queue.Pop(); |
+ if (tile->combined_priority().priority_bin == TilePriority::NOW) |
+ actual_now_tiles.insert(tile); |
+ actual_all_tiles.insert(tile); |
+ } |
+ EXPECT_EQ(expected_now_tiles, actual_now_tiles); |
+ EXPECT_EQ(expected_all_tiles, actual_all_tiles); |
+ |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_DRAW); |
+ std::set<Tile*> actual_required_for_draw_tiles; |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ queue.Pop(); |
+ actual_required_for_draw_tiles.insert(tile); |
+ } |
+ EXPECT_EQ(expected_required_for_draw_tiles, actual_required_for_draw_tiles); |
+ |
+ queue.Reset(); |
+ host_impl_.BuildRasterQueue( |
+ &queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::REQUIRED_FOR_ACTIVATION); |
+ std::set<Tile*> actual_required_for_activation_tiles; |
+ while (!queue.IsEmpty()) { |
+ Tile* tile = queue.Top(); |
+ queue.Pop(); |
+ actual_required_for_activation_tiles.insert(tile); |
+ } |
+ EXPECT_EQ(expected_required_for_activation_tiles, |
+ actual_required_for_activation_tiles); |
} |
TEST_F(TileManagerTilePriorityQueueTest, ActivationComesBeforeEventually) { |
@@ -356,7 +554,8 @@ TEST_F(TileManagerTilePriorityQueueTest, ActivationComesBeforeEventually) { |
RasterTilePriorityQueue queue; |
host_impl_.SetRequiresHighResToDraw(); |
- host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY); |
+ host_impl_.BuildRasterQueue(&queue, SMOOTHNESS_TAKES_PRIORITY, |
+ RasterTilePriorityQueue::Type::ALL); |
EXPECT_FALSE(queue.IsEmpty()); |
// Get all the tiles that are NOW or SOON and make sure they are ready to |
@@ -391,7 +590,8 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueue) { |
size_t tile_count = 0; |
RasterTilePriorityQueue raster_queue; |
- host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES); |
+ host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
while (!raster_queue.IsEmpty()) { |
++tile_count; |
EXPECT_TRUE(raster_queue.Top()); |
@@ -588,7 +788,8 @@ TEST_F(TileManagerTilePriorityQueueTest, |
std::set<Tile*> all_tiles; |
size_t tile_count = 0; |
RasterTilePriorityQueue raster_queue; |
- host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES); |
+ host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
while (!raster_queue.IsEmpty()) { |
++tile_count; |
EXPECT_TRUE(raster_queue.Top()); |
@@ -793,7 +994,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueEmptyLayers) { |
SetupDefaultTrees(layer_bounds); |
RasterTilePriorityQueue queue; |
- host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES); |
+ host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
EXPECT_FALSE(queue.IsEmpty()); |
size_t tile_count = 0; |
@@ -817,7 +1019,8 @@ TEST_F(TileManagerTilePriorityQueueTest, RasterTilePriorityQueueEmptyLayers) { |
pending_layer_->AddChild(pending_layer.Pass()); |
} |
- host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES); |
+ host_impl_.BuildRasterQueue(&queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
EXPECT_FALSE(queue.IsEmpty()); |
tile_count = 0; |
@@ -838,7 +1041,8 @@ TEST_F(TileManagerTilePriorityQueueTest, EvictionTilePriorityQueueEmptyLayers) { |
SetupDefaultTrees(layer_bounds); |
RasterTilePriorityQueue raster_queue; |
- host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES); |
+ host_impl_.BuildRasterQueue(&raster_queue, SAME_PRIORITY_FOR_BOTH_TREES, |
+ RasterTilePriorityQueue::Type::ALL); |
EXPECT_FALSE(raster_queue.IsEmpty()); |
size_t tile_count = 0; |
@@ -905,12 +1109,7 @@ TEST_F(TileManagerTilePriorityQueueTest, |
tiling->set_resolution(HIGH_RESOLUTION); |
tiling_set->UpdateTilePriorities(viewport, 1.0f, 1.0, Occlusion(), true); |
- |
- TilingSetRasterQueue empty_queue; |
- EXPECT_TRUE(empty_queue.IsEmpty()); |
- |
std::vector<Tile*> all_tiles = tiling->AllTilesForTesting(); |
- |
// Sanity check. |
EXPECT_EQ(841u, all_tiles.size()); |
@@ -922,7 +1121,8 @@ TEST_F(TileManagerTilePriorityQueueTest, |
// 3. Third iteration ensures that no tiles are returned, since they were all |
// marked as ready to draw. |
for (int i = 0; i < 3; ++i) { |
- TilingSetRasterQueue queue(tiling_set.get(), false); |
+ scoped_ptr<TilingSetRasterQueue> queue( |
+ new TilingSetRasterQueueAll(tiling_set.get(), false)); |
// There are 3 bins in TilePriority. |
bool have_tiles[3] = {}; |
@@ -930,14 +1130,14 @@ TEST_F(TileManagerTilePriorityQueueTest, |
// On the third iteration, we should get no tiles since everything was |
// marked as ready to draw. |
if (i == 2) { |
- EXPECT_TRUE(queue.IsEmpty()); |
+ EXPECT_TRUE(queue->IsEmpty()); |
continue; |
} |
- EXPECT_FALSE(queue.IsEmpty()); |
+ EXPECT_FALSE(queue->IsEmpty()); |
std::set<Tile*> unique_tiles; |
- unique_tiles.insert(queue.Top()); |
- Tile* last_tile = queue.Top(); |
+ unique_tiles.insert(queue->Top()); |
+ Tile* last_tile = queue->Top(); |
have_tiles[last_tile->priority(ACTIVE_TREE).priority_bin] = true; |
// On the second iteration, mark everything as ready to draw (solid color). |
@@ -945,12 +1145,12 @@ TEST_F(TileManagerTilePriorityQueueTest, |
TileDrawInfo& draw_info = last_tile->draw_info(); |
draw_info.SetSolidColorForTesting(SK_ColorRED); |
} |
- queue.Pop(); |
+ queue->Pop(); |
int eventually_bin_order_correct_count = 0; |
int eventually_bin_order_incorrect_count = 0; |
- while (!queue.IsEmpty()) { |
- Tile* new_tile = queue.Top(); |
- queue.Pop(); |
+ while (!queue->IsEmpty()) { |
+ Tile* new_tile = queue->Top(); |
+ queue->Pop(); |
unique_tiles.insert(new_tile); |
TilePriority last_priority = last_tile->priority(ACTIVE_TREE); |
@@ -1031,12 +1231,13 @@ TEST_F(TileManagerTilePriorityQueueTest, |
Tile* last_tile = NULL; |
int eventually_bin_order_correct_count = 0; |
int eventually_bin_order_incorrect_count = 0; |
- for (TilingSetRasterQueue queue(tiling_set.get(), false); !queue.IsEmpty(); |
- queue.Pop()) { |
+ scoped_ptr<TilingSetRasterQueue> queue( |
+ new TilingSetRasterQueueAll(tiling_set.get(), false)); |
+ for (; !queue->IsEmpty(); queue->Pop()) { |
if (!last_tile) |
- last_tile = queue.Top(); |
+ last_tile = queue->Top(); |
- Tile* new_tile = queue.Top(); |
+ Tile* new_tile = queue->Top(); |
TilePriority last_priority = last_tile->priority(ACTIVE_TREE); |
TilePriority new_priority = new_tile->priority(ACTIVE_TREE); |