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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/tile_manager.h" | 5 #include "cc/resources/tile_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <string> | 9 #include <string> |
10 | 10 |
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417 rasterizer_->RasterizeTiles( | 417 rasterizer_->RasterizeTiles( |
418 tiles_that_need_to_be_rasterized, resource_pool_, | 418 tiles_that_need_to_be_rasterized, resource_pool_, |
419 base::Bind(&TileManager::UpdateTileDrawInfo, base::Unretained(this))); | 419 base::Bind(&TileManager::UpdateTileDrawInfo, base::Unretained(this))); |
420 | 420 |
421 // Use on-demand raster for any required-for-activation tiles that have not | 421 // Use on-demand raster for any required-for-activation tiles that have not |
422 // been been assigned memory after reaching a steady memory state. This | 422 // been been assigned memory after reaching a steady memory state. This |
423 // ensures that we activate even when OOM. Note that we have to rebuilt the | 423 // ensures that we activate even when OOM. Note that we have to rebuilt the |
424 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that would | 424 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that would |
425 // otherwise not be picked up by the old raster queue. | 425 // otherwise not be picked up by the old raster queue. |
426 client_->BuildRasterQueue(&raster_priority_queue_, | 426 client_->BuildRasterQueue(&raster_priority_queue_, |
427 global_state_.tree_priority); | 427 global_state_.tree_priority, |
| 428 RasterTilePriorityQueue::Type::ALL); |
428 | 429 |
429 // Use on-demand raster for any tiles that have not been been assigned | 430 // Use on-demand raster for any tiles that have not been been assigned |
430 // memory. This ensures that we draw even when OOM. | 431 // memory. This ensures that we draw even when OOM. |
431 while (!raster_priority_queue_.IsEmpty()) { | 432 while (!raster_priority_queue_.IsEmpty()) { |
432 Tile* tile = raster_priority_queue_.Top(); | 433 Tile* tile = raster_priority_queue_.Top(); |
433 TileDrawInfo& draw_info = tile->draw_info(); | 434 TileDrawInfo& draw_info = tile->draw_info(); |
434 | 435 |
435 if (tile->required_for_draw() && !draw_info.IsReadyToDraw()) { | 436 if (tile->required_for_draw() && !draw_info.IsReadyToDraw()) { |
436 draw_info.set_rasterize_on_demand(); | 437 draw_info.set_rasterize_on_demand(); |
437 client_->NotifyTileStateChanged(tile); | 438 client_->NotifyTileStateChanged(tile); |
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574 | 575 |
575 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, | 576 MemoryUsage hard_memory_limit(global_state_.hard_memory_limit_in_bytes, |
576 global_state_.num_resources_limit); | 577 global_state_.num_resources_limit); |
577 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, | 578 MemoryUsage soft_memory_limit(global_state_.soft_memory_limit_in_bytes, |
578 global_state_.num_resources_limit); | 579 global_state_.num_resources_limit); |
579 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), | 580 MemoryUsage memory_usage(resource_pool_->acquired_memory_usage_bytes(), |
580 resource_pool_->acquired_resource_count()); | 581 resource_pool_->acquired_resource_count()); |
581 | 582 |
582 eviction_priority_queue_is_up_to_date_ = false; | 583 eviction_priority_queue_is_up_to_date_ = false; |
583 client_->BuildRasterQueue(&raster_priority_queue_, | 584 client_->BuildRasterQueue(&raster_priority_queue_, |
584 global_state_.tree_priority); | 585 global_state_.tree_priority, |
| 586 RasterTilePriorityQueue::Type::ALL); |
585 | 587 |
586 while (!raster_priority_queue_.IsEmpty()) { | 588 while (!raster_priority_queue_.IsEmpty()) { |
587 Tile* tile = raster_priority_queue_.Top(); | 589 Tile* tile = raster_priority_queue_.Top(); |
588 | 590 |
589 // TODO(vmpstr): Remove this when the iterator returns the correct tiles | 591 // TODO(vmpstr): Remove this when the iterator returns the correct tiles |
590 // to draw for GPU rasterization. | 592 // to draw for GPU rasterization. |
591 if (required_for_draw_only) { | 593 if (required_for_draw_only) { |
592 if (!tile->required_for_draw()) { | 594 if (!tile->required_for_draw()) { |
593 raster_priority_queue_.Pop(); | 595 raster_priority_queue_.Pop(); |
594 continue; | 596 continue; |
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973 bool allow_rasterize_on_demand = | 975 bool allow_rasterize_on_demand = |
974 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY && | 976 global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY && |
975 global_state_.memory_limit_policy != ALLOW_NOTHING; | 977 global_state_.memory_limit_policy != ALLOW_NOTHING; |
976 | 978 |
977 // Use on-demand raster for any required-for-activation tiles that have | 979 // Use on-demand raster for any required-for-activation tiles that have |
978 // not been been assigned memory after reaching a steady memory state. This | 980 // not been been assigned memory after reaching a steady memory state. This |
979 // ensures that we activate even when OOM. Note that we have to rebuilt the | 981 // ensures that we activate even when OOM. Note that we have to rebuilt the |
980 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that | 982 // queue in case the last AssignGpuMemoryToTiles evicted some tiles that |
981 // would otherwise not be picked up by the old raster queue. | 983 // would otherwise not be picked up by the old raster queue. |
982 client_->BuildRasterQueue(&raster_priority_queue_, | 984 client_->BuildRasterQueue(&raster_priority_queue_, |
983 global_state_.tree_priority); | 985 global_state_.tree_priority, |
| 986 RasterTilePriorityQueue::Type::ALL); |
984 bool ready_to_activate = true; | 987 bool ready_to_activate = true; |
985 while (!raster_priority_queue_.IsEmpty()) { | 988 while (!raster_priority_queue_.IsEmpty()) { |
986 Tile* tile = raster_priority_queue_.Top(); | 989 Tile* tile = raster_priority_queue_.Top(); |
987 TileDrawInfo& draw_info = tile->draw_info(); | 990 TileDrawInfo& draw_info = tile->draw_info(); |
988 | 991 |
989 if (tile->required_for_activation() && !draw_info.IsReadyToDraw()) { | 992 if (tile->required_for_activation() && !draw_info.IsReadyToDraw()) { |
990 // If we can't raster on demand, give up early (and don't activate). | 993 // If we can't raster on demand, give up early (and don't activate). |
991 if (!allow_rasterize_on_demand) { | 994 if (!allow_rasterize_on_demand) { |
992 ready_to_activate = false; | 995 ready_to_activate = false; |
993 break; | 996 break; |
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1050 result -= other; | 1053 result -= other; |
1051 return result; | 1054 return result; |
1052 } | 1055 } |
1053 | 1056 |
1054 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { | 1057 bool TileManager::MemoryUsage::Exceeds(const MemoryUsage& limit) const { |
1055 return memory_bytes_ > limit.memory_bytes_ || | 1058 return memory_bytes_ > limit.memory_bytes_ || |
1056 resource_count_ > limit.resource_count_; | 1059 resource_count_ > limit.resource_count_; |
1057 } | 1060 } |
1058 | 1061 |
1059 } // namespace cc | 1062 } // namespace cc |
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