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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2014 Google Inc. | 3 * Copyright 2014 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gm.h" | 9 #include "gm.h" |
10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
11 #include "GrFragmentProcessor.h" | 11 #include "GrFragmentProcessor.h" |
12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
13 #include "gl/GrGLProcessor.h" | 13 #include "gl/GrGLProcessor.h" |
14 #include "gl/builders/GrGLProgramBuilder.h" | 14 #include "gl/builders/GrGLProgramBuilder.h" |
15 #include "Resources.h" | 15 #include "Resources.h" |
| 16 #include "SkReadBuffer.h" |
16 #include "SkShader.h" | 17 #include "SkShader.h" |
17 #include "SkStream.h" | 18 #include "SkStream.h" |
18 #include "SkTypeface.h" | 19 #include "SkTypeface.h" |
| 20 #include "SkWriteBuffer.h" |
19 | 21 |
20 namespace skiagm { | 22 namespace skiagm { |
21 | 23 |
22 /////////////////////////////////////////////////////////////////////////////// | 24 /////////////////////////////////////////////////////////////////////////////// |
23 | 25 |
24 class DCShader : public SkShader { | 26 class DCShader : public SkShader { |
25 public: | 27 public: |
26 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} | 28 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
27 | 29 |
28 // This is a custom shader, so we don't need to make it | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); |
29 // flattenable. Since this class is not part of the skia library, | 31 |
30 // it wouldn't deserialize without linking this library anyway. | 32 void flatten(SkWriteBuffer& buf) const SK_OVERRIDE { |
31 SK_DECLARE_NOT_FLATTENABLE_PROCS(DCShader) | 33 buf.writeMatrix(fDeviceMatrix); |
| 34 } |
32 | 35 |
33 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v
iewM, | 36 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v
iewM, |
34 const SkMatrix* localMatrix, GrColor* color, | 37 const SkMatrix* localMatrix, GrColor* color, |
35 GrFragmentProcessor** fp) const SK_OVERRIDE; | 38 GrFragmentProcessor** fp) const SK_OVERRIDE; |
36 private: | 39 private: |
37 const SkMatrix fDeviceMatrix; | 40 const SkMatrix fDeviceMatrix; |
38 }; | 41 }; |
39 | 42 |
| 43 SkFlattenable* DCShader::CreateProc(SkReadBuffer& buf) { |
| 44 SkMatrix matrix; |
| 45 buf.readMatrix(&matrix); |
| 46 return SkNEW_ARGS(DCShader, (matrix)); |
| 47 } |
| 48 |
40 class DCFP : public GrFragmentProcessor { | 49 class DCFP : public GrFragmentProcessor { |
41 public: | 50 public: |
42 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { | 51 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { |
43 this->addCoordTransform(&fDeviceTransform); | 52 this->addCoordTransform(&fDeviceTransform); |
44 this->initClassID<DCFP>(); | 53 this->initClassID<DCFP>(); |
45 } | 54 } |
46 | 55 |
47 void getGLProcessorKey(const GrGLCaps& caps, | 56 void getGLProcessorKey(const GrGLCaps& caps, |
48 GrProcessorKeyBuilder* b) const SK_OVERRIDE {} | 57 GrProcessorKeyBuilder* b) const SK_OVERRIDE {} |
49 | 58 |
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292 }; | 301 }; |
293 | 302 |
294 SkTArray<Prim*> fPrims; | 303 SkTArray<Prim*> fPrims; |
295 | 304 |
296 typedef GM INHERITED; | 305 typedef GM INHERITED; |
297 }; | 306 }; |
298 | 307 |
299 DEF_GM( return SkNEW(DCShaderGM); ) | 308 DEF_GM( return SkNEW(DCShaderGM); ) |
300 } | 309 } |
301 #endif | 310 #endif |
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