Index: gm/dcshader.cpp |
diff --git a/gm/dcshader.cpp b/gm/dcshader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e2e0bf9ab604373feee426ba632cb959edb68cc5 |
--- /dev/null |
+++ b/gm/dcshader.cpp |
@@ -0,0 +1,288 @@ |
+ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+#include "GrFragmentProcessor.h" |
+#include "GrCoordTransform.h" |
+#include "gl/GrGLProcessor.h" |
+#include "gl/builders/GrGLProgramBuilder.h" |
+#include "Resources.h" |
+#include "SkShader.h" |
+#include "SkStream.h" |
+#include "SkTypeface.h" |
+ |
+namespace skiagm { |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+class DCShader : public SkShader { |
+public: |
+ DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
+ |
+ Factory getFactory() const SK_OVERRIDE { return NULL; } |
+ |
+ bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM, |
+ const SkMatrix* localMatrix, GrColor* color, |
+ GrFragmentProcessor** fp) const SK_OVERRIDE { |
+ class DCFP : public GrFragmentProcessor { |
+ public: |
+ DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) { |
+ this->addCoordTransform(&fDeviceTransform); |
+ this->initClassID<DCFP>(); |
+ } |
+ |
+ void getGLProcessorKey(const GrGLCaps& caps, |
+ GrProcessorKeyBuilder* b) const SK_OVERRIDE {} |
+ |
+ GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { |
+ class DCGLFP : public GrGLFragmentProcessor { |
+ void emitCode(GrGLFPBuilder* builder, |
+ const GrFragmentProcessor& fp, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) { |
+ builder->getFragmentShaderBuilder()->codeAppendf( |
+ "vec2 r = mod(%s.xy, vec2(50.0));", coords[0].c_str()); |
+ builder->getFragmentShaderBuilder()->codeAppendf( |
+ "vec4 color = vec4(0.5*sin(%s.x / 25.0) + 0.5," |
+ "0.5*cos((%s.x + %s.y) / 25.0) + 0.5," |
+ "(r.x + r.y) / 25.0," |
+ "distance(r, vec2(25.0)) / 50.0 + 0.2);", |
+ coords[0].c_str(), coords[0].c_str(), coords[0].c_str(), |
+ coords[0].c_str(), coords[0].c_str()); |
+ builder->getFragmentShaderBuilder()->codeAppendf( |
+ "color.rgb *= color.a;" |
+ "%s = color * %s;", |
+ outputColor, GrGLSLExpr4(inputColor).c_str()); |
+ } |
+ void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {} |
+ }; |
+ return SkNEW(DCGLFP); |
+ } |
+ |
+ const char* name() const SK_OVERRIDE { return "DCFP"; } |
+ |
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { |
+ inout->mulByUnknownFourComponents(); |
+ } |
+ |
+ private: |
+ bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE { return true; } |
+ |
+ GrCoordTransform fDeviceTransform; |
+ }; |
+ *fp = SkNEW_ARGS(DCFP, (fDeviceMatrix)); |
+ *color = GrColorPackA4(paint.getAlpha()); |
+ return true; |
+ } |
+private: |
+ const SkMatrix fDeviceMatrix; |
+}; |
+ |
+class DCShaderGM : public GM { |
+public: |
+ DCShaderGM() { |
+ this->setBGColor(0xFFAABBCC); |
+ } |
+ |
+ ~DCShaderGM() SK_OVERRIDE { |
+ for (int i = 0; i < fPrims.count(); ++i) { |
+ SkDELETE(fPrims[i]); |
+ } |
+ } |
+ |
+protected: |
+ uint32_t onGetFlags() const SK_OVERRIDE { |
+ return kGPUOnly_Flag; |
+ } |
+ |
+ SkString onShortName() SK_OVERRIDE { |
+ return SkString("dcshader"); |
+ } |
+ |
+ SkISize onISize() SK_OVERRIDE { return SkISize::Make(1200, 900); } |
+ |
+ void onOnceBeforeDraw() SK_OVERRIDE { |
+ struct Rect : public Prim { |
+ SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE { |
+ SkRect rect = SkRect::MakeXYWH(0, 0, 100, 100); |
+ canvas->drawRect(rect, paint); |
+ return rect; |
+ } |
+ }; |
+ |
+ struct Circle : public Prim { |
+ SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE { |
+ static const SkScalar radius = 50; |
+ canvas->drawCircle(radius, radius, radius, paint); |
+ return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius); |
+ } |
+ }; |
+ |
+ struct RRect : public Prim { |
+ SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE { |
+ SkRRect rrect; |
+ rrect.setRectXY(SkRect::MakeXYWH(0, 0, 100, 100), 10, 10); |
+ canvas->drawRRect(rrect, paint); |
+ return rrect.getBounds(); |
+ } |
+ }; |
+ |
+ struct DRRect : public Prim { |
+ SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE { |
+ SkRRect outerRRect; |
+ outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 100, 100), 10, 10); |
+ SkRRect innerRRect; |
+ innerRRect.setRectXY(SkRect::MakeXYWH(10, 15, 70, 60), 5, 3); |
+ canvas->drawDRRect(outerRRect, innerRRect, paint); |
+ return outerRRect.getBounds(); |
+ } |
+ }; |
+ struct Path : public Prim { |
+ SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE { |
+ SkPath path; |
+ path.addCircle(30, 30, 20); |
+ path.addOval(SkRect::MakeXYWH(5, 5, 45, 75)); |
+ path.setFillType(SkPath::kEvenOdd_FillType); |
+ canvas->drawPath(path, paint); |
+ return path.getBounds(); |
+ } |
+ }; |
+ |
+ struct Points : public Prim { |
+ Points(SkCanvas::PointMode mode) : fMode(mode) {} |
+ |
+ SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE { |
+ SkRandom random; |
+ SkPoint points[500]; |
+ SkRect bounds = SkRect::MakeWH(100, 100); |
+ int count = SkToInt(SK_ARRAY_COUNT(points)); |
+ if (SkCanvas::kPoints_PointMode != fMode) { |
+ count = SkTMin(count, 10); |
+ } |
+ for (int p = 0; p < count; ++p) { |
+ points[p].fX = random.nextUScalar1() * bounds.width(); |
+ points[p].fY = random.nextUScalar1() * bounds.width(); |
+ } |
+ canvas->drawPoints(fMode, count, points, paint); |
+ return bounds; |
+ } |
+ SkCanvas::PointMode fMode; |
+ }; |
+ |
+ struct Text : public Prim { |
+ SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) SK_OVERRIDE { |
+ SkPaint paint = origPaint; |
+ paint.setTextSize(20.f); |
+ this->setFont(&paint); |
+ const char* text = this->text(); |
+ static const SkVector offset = SkVector::Make(10, 10); |
+ canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint); |
+ SkRect bounds; |
+ paint.measureText(text, strlen(text), &bounds); |
+ bounds.offset(offset); |
+ return bounds; |
+ } |
+ |
+ virtual void setFont(SkPaint* paint) { |
+ sk_tool_utils::set_portable_typeface(paint); |
+ } |
+ |
+ virtual char* text() const { return "Hello, Skia!"; } |
+ }; |
+ |
+ struct BmpText : public Text { |
+ void setFont(SkPaint* paint) SK_OVERRIDE { |
+ if (!fTypeface) { |
+ SkString filename = GetResourcePath("/Funkster.ttf"); |
+ SkAutoTUnref<SkFILEStream> stream(new SkFILEStream(filename.c_str())); |
+ if (!stream->isValid()) { |
+ SkDebugf("Could not find Funkster.ttf, please set --resourcePath correctly.\n"); |
joshualitt
2014/12/23 02:31:51
nit, but you could line wrap
|
+ return; |
+ } |
+ fTypeface.reset(SkTypeface::CreateFromStream(stream)); |
+ } |
+ paint->setTypeface(fTypeface); |
+ } |
+ |
+ virtual char* text() const { return "Hello, Skia!"; } |
+ |
+ SkAutoTUnref<SkTypeface> fTypeface; |
+ }; |
+ fPrims.push_back(SkNEW(Rect)); |
+ fPrims.push_back(SkNEW(Circle)); |
+ fPrims.push_back(SkNEW(RRect)); |
+ fPrims.push_back(SkNEW(DRRect)); |
+ fPrims.push_back(SkNEW(Path)); |
+ fPrims.push_back(SkNEW(Points(SkCanvas::kPoints_PointMode))); |
+ fPrims.push_back(SkNEW(Points(SkCanvas::kLines_PointMode))); |
+ fPrims.push_back(SkNEW(Points(SkCanvas::kPolygon_PointMode))); |
+ fPrims.push_back(SkNEW(Text)); |
+ fPrims.push_back(SkNEW(BmpText)); |
+ } |
+ |
+ void onDraw(SkCanvas* canvas) SK_OVERRIDE { |
+ SkPaint paint; |
+ SkTArray<SkMatrix> devMats; |
+ devMats.push_back().reset(); |
+ devMats.push_back().setRotate(45, 500, 500); |
+ |
+ SkTArray<SkMatrix> viewMats; |
+ viewMats.push_back().setScale(0.75f, 0.75f); |
+ viewMats.push_back().setRotate(45, 50, 50); |
+ viewMats.back().postScale(0.5f, 1.1f); |
joshualitt
2014/12/23 02:31:51
I know the shader ignores perspective, but it migh
|
+ |
+ canvas->translate(10, 20); |
+ canvas->save(); |
+ SkScalar tx = 0, maxTy = 0; |
+ static const SkScalar kW = 1100; |
+ |
+ for (int aa = 0; aa < 2; ++aa) { |
+ for (int i = 0; i < fPrims.count(); ++i) { |
+ for (int j = 0; j < devMats.count(); ++j) { |
+ for (int k = 0; k < viewMats.count(); ++k) { |
+ paint.setShader(SkNEW_ARGS(DCShader, (devMats[j])))->unref(); |
+ paint.setAntiAlias(SkToBool(aa)); |
+ canvas->save(); |
+ canvas->concat(viewMats[k]); |
+ SkRect bounds = fPrims[i]->draw(canvas, paint); |
+ canvas->restore(); |
+ viewMats[k].mapRect(&bounds); |
+ // add margins |
+ bounds.fRight += 20; |
+ bounds.fBottom += 20; |
+ canvas->translate(bounds.fRight, 0); |
+ tx += bounds.fRight; |
+ maxTy = SkTMax(bounds.fBottom, maxTy); |
+ if (tx > kW) { |
+ tx = 0; |
+ canvas->restore(); |
+ canvas->translate(0, maxTy); |
+ canvas->save(); |
+ maxTy = 0; |
+ } |
+ } |
+ } |
+ } |
+ } |
+ canvas->restore(); |
+ } |
+ |
+private: |
+ struct Prim { |
+ virtual SkRect draw(SkCanvas*, const SkPaint&) = 0; |
+ }; |
+ |
+ SkTArray<Prim*> fPrims; |
+ |
+ typedef GM INHERITED; |
+}; |
+ |
+DEF_GM( return SkNEW(DCShaderGM); ) |
+} |