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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
|
Sergey Ulanov
2015/01/14 19:42:43
2015
| |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 'use strict'; | |
| 6 | |
| 7 /** @suppress {duplicate} */ | |
| 8 var remoting = remoting || {}; | |
| 9 | |
| 10 /** | |
| 11 * A signal strategy encapsulating a primary and a back-up strategy. If the | |
| 12 * primary fails or times out, then the secondary is used. Information about | |
| 13 * which strategy was used, and why, is returned via |onProgressCallback|. | |
| 14 * | |
| 15 * @param {function( | |
| 16 * function(remoting.SignalStrategy.State) | |
| 17 * ):remoting.SignalStrategy} primaryFactory | |
| 18 * @param {function( | |
| 19 * function(remoting.SignalStrategy.State) | |
| 20 * ):remoting.SignalStrategy} secondaryFactory | |
| 21 * @param {function(remoting.SignalStrategy.State):void} onStateChangedCallback | |
| 22 * @param {function(remoting.FallbackSignalStrategy.Progress)} | |
| 23 * onProgressCallback | |
| 24 * | |
| 25 * @implements {remoting.SignalStrategy} | |
| 26 * @constructor | |
| 27 */ | |
| 28 remoting.FallbackSignalStrategy = function( | |
| 29 primaryFactory, secondaryFactory, | |
| 30 onStateChangedCallback, onProgressCallback) { | |
| 31 /** | |
| 32 * @type {remoting.SignalStrategy} | |
| 33 * @private | |
| 34 */ | |
| 35 this.primary_ = primaryFactory(this.onPrimaryStateChanged_.bind(this)); | |
| 36 | |
| 37 /** | |
| 38 * @type {remoting.SignalStrategy} | |
| 39 * @private | |
| 40 */ | |
| 41 this.secondary_ = secondaryFactory(this.onSecondaryStateChanged_.bind(this)); | |
| 42 | |
| 43 /** | |
| 44 * @type {function(remoting.SignalStrategy.State)} | |
| 45 * @private | |
| 46 */ | |
| 47 this.onStateChangedCallback_ = onStateChangedCallback; | |
| 48 | |
| 49 /** | |
| 50 * @type {function(remoting.FallbackSignalStrategy.Progress)} | |
| 51 * @private | |
| 52 */ | |
| 53 this.onProgressCallback_ = onProgressCallback; | |
| 54 | |
| 55 /** | |
| 56 * @type {?function(Element):void} | |
| 57 * @private | |
| 58 */ | |
| 59 this.onIncomingStanzaCallback_ = null; | |
| 60 | |
| 61 /** | |
| 62 * @type {number} | |
| 63 * @private | |
| 64 * @const | |
| 65 */ | |
| 66 this.PRIMARY_CONNECT_TIMEOUT_MS_ = 10 * 1000; | |
| 67 | |
| 68 /** | |
| 69 * @enum {string} | |
| 70 * @private | |
| 71 */ | |
| 72 this.State = { | |
| 73 NOT_CONNECTED: 'not-connected', | |
| 74 PRIMARY_PENDING: 'primary-pending', | |
| 75 PRIMARY_SUCCEEDED: 'primary-succeeded', | |
| 76 SECONDARY_PENDING: 'secondary-pending', | |
| 77 SECONDARY_SUCCEEDED: 'secondary-succeeded', | |
| 78 SECONDARY_FAILED: 'secondary-failed', | |
| 79 CLOSED: 'closed' | |
| 80 }; | |
| 81 | |
| 82 /** | |
| 83 * @type {string} | |
| 84 * @private | |
| 85 */ | |
| 86 this.state_ = this.State.NOT_CONNECTED; | |
| 87 | |
| 88 /** | |
| 89 * @type {?remoting.SignalStrategy.State} | |
| 90 * @private | |
| 91 */ | |
| 92 this.externalState_ = null; | |
| 93 | |
| 94 /** | |
| 95 * @type {string} | |
| 96 * @private | |
| 97 */ | |
| 98 this.server_ = ''; | |
| 99 | |
| 100 /** | |
| 101 * @type {string} | |
| 102 * @private | |
| 103 */ | |
| 104 this.username_ = ''; | |
| 105 | |
| 106 /** | |
| 107 * @type {string} | |
| 108 * @private | |
| 109 */ | |
| 110 this.authToken_ = ''; | |
| 111 | |
| 112 /** | |
| 113 * @type {number} | |
| 114 * @private | |
| 115 */ | |
| 116 this.primaryConnectTimerId_ = 0; | |
| 117 }; | |
| 118 | |
| 119 /** | |
| 120 * @enum {string} | |
| 121 */ | |
| 122 remoting.FallbackSignalStrategy.Progress = { | |
| 123 PRIMARY_SUCCEEDED: 'primary-succeeded', | |
| 124 PRIMARY_FAILED: 'primary-failed', | |
| 125 PRIMARY_TIMED_OUT: 'primary-timed-out', | |
| 126 PRIMARY_SUCCEEDED_LATE: 'primary-succeeded-late', | |
| 127 PRIMARY_FAILED_LATE: 'primary-failed-late', | |
| 128 SECONDARY_SUCCEEDED: 'secondary-succeeded', | |
| 129 SECONDARY_FAILED: 'secondary-failed' | |
| 130 }; | |
| 131 | |
| 132 remoting.FallbackSignalStrategy.prototype.dispose = function() { | |
| 133 this.primary_.dispose(); | |
| 134 this.secondary_.dispose(); | |
| 135 }; | |
| 136 | |
| 137 /** | |
| 138 * @param {?function(Element):void} onIncomingStanzaCallback Callback to call on | |
| 139 * incoming messages. | |
| 140 */ | |
| 141 remoting.FallbackSignalStrategy.prototype.setIncomingStanzaCallback = | |
| 142 function(onIncomingStanzaCallback) { | |
| 143 this.onIncomingStanzaCallback_ = onIncomingStanzaCallback; | |
| 144 if (this.state_ == this.State.PRIMARY_PENDING || | |
| 145 this.state_ == this.State.PRIMARY_SUCCEEDED) { | |
| 146 this.primary_.setIncomingStanzaCallback(onIncomingStanzaCallback); | |
| 147 } else if (this.state_ == this.State.SECONDARY_PENDING || | |
| 148 this.state_ == this.State.SECONDARY_SUCCEEDED) { | |
| 149 this.secondary_.setIncomingStanzaCallback(onIncomingStanzaCallback); | |
| 150 } | |
| 151 }; | |
| 152 | |
| 153 /** | |
| 154 * @param {string} server | |
| 155 * @param {string} username | |
| 156 * @param {string} authToken | |
| 157 */ | |
| 158 remoting.FallbackSignalStrategy.prototype.connect = | |
| 159 function(server, username, authToken) { | |
| 160 base.debug.assert(this.state_ == this.State.NOT_CONNECTED); | |
| 161 this.server_ = server; | |
| 162 this.username_ = username; | |
| 163 this.authToken_ = authToken; | |
| 164 this.state_ = this.State.PRIMARY_PENDING; | |
| 165 this.primary_.setIncomingStanzaCallback(this.onIncomingStanzaCallback_); | |
| 166 this.primary_.connect(server, username, authToken); | |
| 167 this.primaryConnectTimerId_ = | |
| 168 window.setTimeout(this.onPrimaryTimeout_.bind(this), | |
| 169 this.PRIMARY_CONNECT_TIMEOUT_MS_); | |
| 170 }; | |
| 171 | |
| 172 /** | |
| 173 * Sends a message. Can be called only in CONNECTED state. | |
| 174 * @param {string} message | |
| 175 */ | |
| 176 remoting.FallbackSignalStrategy.prototype.sendMessage = function(message) { | |
| 177 this.getConnectedSignalStrategy_().sendMessage(message); | |
| 178 }; | |
| 179 | |
| 180 /** @return {remoting.SignalStrategy.State} Current state */ | |
| 181 remoting.FallbackSignalStrategy.prototype.getState = function() { | |
| 182 return (this.externalState_ === null) | |
| 183 ? remoting.SignalStrategy.State.NOT_CONNECTED | |
| 184 : this.externalState_; | |
| 185 }; | |
| 186 | |
| 187 /** @return {remoting.Error} Error when in FAILED state. */ | |
| 188 remoting.FallbackSignalStrategy.prototype.getError = function() { | |
| 189 base.debug.assert(this.state_ == this.State.SECONDARY_FAILED); | |
| 190 base.debug.assert( | |
| 191 this.secondary_.getState() == remoting.SignalStrategy.State.FAILED); | |
| 192 return this.secondary_.getError(); | |
| 193 }; | |
| 194 | |
| 195 /** @return {string} Current JID when in CONNECTED state. */ | |
| 196 remoting.FallbackSignalStrategy.prototype.getJid = function() { | |
| 197 return this.getConnectedSignalStrategy_().getJid(); | |
| 198 }; | |
| 199 | |
| 200 /** | |
| 201 * @return {remoting.SignalStrategy} The active signal strategy, if the | |
| 202 * connection has succeeded. | |
| 203 * @private | |
| 204 */ | |
| 205 remoting.FallbackSignalStrategy.prototype.getConnectedSignalStrategy_ = | |
| 206 function() { | |
| 207 if (this.state_ == this.State.PRIMARY_SUCCEEDED) { | |
| 208 base.debug.assert( | |
| 209 this.primary_.getState() == remoting.SignalStrategy.State.CONNECTED); | |
| 210 return this.primary_; | |
| 211 } else if (this.state_ == this.State.SECONDARY_SUCCEEDED) { | |
| 212 base.debug.assert( | |
| 213 this.secondary_.getState() == remoting.SignalStrategy.State.CONNECTED); | |
| 214 return this.secondary_; | |
| 215 } else { | |
| 216 base.debug.assert( | |
| 217 false, | |
| 218 'getConnectedSignalStrategy called in unconnected state'); | |
| 219 return null; | |
| 220 } | |
| 221 }; | |
| 222 | |
| 223 /** | |
| 224 * @param {remoting.SignalStrategy.State} state | |
| 225 * @private | |
| 226 */ | |
| 227 remoting.FallbackSignalStrategy.prototype.onPrimaryStateChanged_ = | |
| 228 function(state) { | |
| 229 switch (state) { | |
| 230 case remoting.SignalStrategy.State.CONNECTED: | |
| 231 if (this.state_ == this.State.PRIMARY_PENDING) { | |
| 232 window.clearTimeout(this.primaryConnectTimerId_); | |
| 233 this.onProgressCallback_( | |
| 234 remoting.FallbackSignalStrategy.Progress.PRIMARY_SUCCEEDED); | |
| 235 this.state_ = this.State.PRIMARY_SUCCEEDED; | |
| 236 } else { | |
| 237 this.onProgressCallback_( | |
| 238 remoting.FallbackSignalStrategy.Progress.PRIMARY_SUCCEEDED_LATE); | |
| 239 } | |
| 240 break; | |
| 241 | |
| 242 case remoting.SignalStrategy.State.FAILED: | |
| 243 if (this.state_ == this.State.PRIMARY_PENDING) { | |
| 244 window.clearTimeout(this.primaryConnectTimerId_); | |
| 245 this.onProgressCallback_( | |
| 246 remoting.FallbackSignalStrategy.Progress.PRIMARY_FAILED); | |
| 247 this.connectSecondary_(); | |
| 248 } else { | |
| 249 this.onProgressCallback_( | |
| 250 remoting.FallbackSignalStrategy.Progress.PRIMARY_FAILED_LATE); | |
| 251 } | |
| 252 return; // Don't notify the external callback | |
| 253 | |
| 254 case remoting.SignalStrategy.State.CLOSED: | |
| 255 this.state_ = this.State.CLOSED; | |
| 256 break; | |
| 257 } | |
| 258 | |
| 259 this.notifyExternalCallback_(state); | |
| 260 }; | |
| 261 | |
| 262 /** | |
| 263 * @param {remoting.SignalStrategy.State} state | |
| 264 * @private | |
| 265 */ | |
| 266 remoting.FallbackSignalStrategy.prototype.onSecondaryStateChanged_ = | |
| 267 function(state) { | |
| 268 switch (state) { | |
| 269 case remoting.SignalStrategy.State.CONNECTED: | |
| 270 this.onProgressCallback_( | |
| 271 remoting.FallbackSignalStrategy.Progress.SECONDARY_SUCCEEDED); | |
| 272 this.state_ = this.State.SECONDARY_SUCCEEDED; | |
| 273 break; | |
| 274 | |
| 275 case remoting.SignalStrategy.State.FAILED: | |
| 276 this.onProgressCallback_( | |
| 277 remoting.FallbackSignalStrategy.Progress.SECONDARY_FAILED); | |
| 278 this.state_ = this.State.SECONDARY_FAILED; | |
| 279 break; | |
| 280 | |
| 281 case remoting.SignalStrategy.State.CLOSED: | |
| 282 this.state_ = this.State.CLOSED; | |
| 283 break; | |
| 284 } | |
| 285 | |
| 286 this.notifyExternalCallback_(state); | |
| 287 }; | |
| 288 | |
| 289 /** | |
| 290 * Notify the external callback of a change in state if it's consistent with | |
| 291 * the allowed state transitions (ie, if it represents a later stage in the | |
| 292 * connection process). Suppress state transitions that would violate this, | |
| 293 * for example a CONNECTING -> NOT_CONNECTED transition when we switch from | |
| 294 * the primary to the secondary signal strategy. | |
| 295 * | |
| 296 * @param {remoting.SignalStrategy.State} state | |
| 297 * @private | |
| 298 */ | |
| 299 remoting.FallbackSignalStrategy.prototype.notifyExternalCallback_ = | |
| 300 function(state) { | |
| 301 if (this.externalState_ === null || state > this.externalState_) { | |
| 302 this.externalState_ = state; | |
| 303 this.onStateChangedCallback_(state); | |
| 304 } | |
| 305 }; | |
| 306 | |
| 307 /** | |
| 308 * @private | |
| 309 */ | |
| 310 remoting.FallbackSignalStrategy.prototype.connectSecondary_ = function() { | |
| 311 base.debug.assert(this.state_ == this.State.PRIMARY_PENDING); | |
| 312 base.debug.assert(this.server_ != ''); | |
| 313 base.debug.assert(this.username_ != ''); | |
| 314 base.debug.assert(this.authToken_ != ''); | |
| 315 | |
| 316 this.state_ = this.State.SECONDARY_PENDING; | |
| 317 this.primary_.setIncomingStanzaCallback(null); | |
| 318 this.secondary_.setIncomingStanzaCallback(this.onIncomingStanzaCallback_); | |
| 319 this.secondary_.connect(this.server_, this.username_, this.authToken_); | |
| 320 }; | |
| 321 | |
| 322 /** | |
| 323 * @private | |
| 324 */ | |
| 325 remoting.FallbackSignalStrategy.prototype.onPrimaryTimeout_ = function() { | |
| 326 this.onProgressCallback_( | |
| 327 remoting.FallbackSignalStrategy.Progress.PRIMARY_TIMED_OUT); | |
| 328 this.connectSecondary_(); | |
| 329 }; | |
| 330 | |
| 331 /** | |
| 332 * @return {remoting.SignalStrategy} The primary signal strategy. | |
| 333 * @private | |
| 334 */ | |
| 335 remoting.FallbackSignalStrategy.prototype.getPrimaryStrategyForTesting_ = | |
| 336 function() { | |
| 337 return this.primary_; | |
| 338 }; | |
| 339 | |
| 340 /** | |
| 341 * @return {remoting.SignalStrategy} The primary signal strategy. | |
| 342 * @private | |
| 343 */ | |
| 344 remoting.FallbackSignalStrategy.prototype.getSecondaryStrategyForTesting_ = | |
| 345 function() { | |
| 346 return this.secondary_; | |
| 347 }; | |
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