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Unified Diff: Source/platform/geometry/RoundedRect.cpp

Issue 815933006: Change all uses of the RoundedRect class to use FloatRoundedRect instead. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years ago
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Index: Source/platform/geometry/RoundedRect.cpp
diff --git a/Source/platform/geometry/RoundedRect.cpp b/Source/platform/geometry/RoundedRect.cpp
deleted file mode 100644
index f7d304357618c58209a0dd8116dd26d47003c05e..0000000000000000000000000000000000000000
--- a/Source/platform/geometry/RoundedRect.cpp
+++ /dev/null
@@ -1,247 +0,0 @@
-/*
- * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved.
- * Copyright (C) 2010 Google Inc. All rights reserved.
- * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com)
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "platform/geometry/RoundedRect.h"
-
-#include "wtf/Assertions.h"
-#include <algorithm>
-
-namespace blink {
-
-bool RoundedRect::Radii::isZero() const
-{
- return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero();
-}
-
-void RoundedRect::Radii::scale(float factor)
-{
- if (factor == 1)
- return;
-
- // If either radius on a corner becomes zero, reset both radii on that corner.
- m_topLeft.scale(factor);
- if (!m_topLeft.width() || !m_topLeft.height())
- m_topLeft = IntSize();
- m_topRight.scale(factor);
- if (!m_topRight.width() || !m_topRight.height())
- m_topRight = IntSize();
- m_bottomLeft.scale(factor);
- if (!m_bottomLeft.width() || !m_bottomLeft.height())
- m_bottomLeft = IntSize();
- m_bottomRight.scale(factor);
- if (!m_bottomRight.width() || !m_bottomRight.height())
- m_bottomRight = IntSize();
-
-}
-
-void RoundedRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth)
-{
- if (m_topLeft.width() > 0 && m_topLeft.height() > 0) {
- m_topLeft.setWidth(std::max<int>(0, m_topLeft.width() + leftWidth));
- m_topLeft.setHeight(std::max<int>(0, m_topLeft.height() + topWidth));
- }
- if (m_topRight.width() > 0 && m_topRight.height() > 0) {
- m_topRight.setWidth(std::max<int>(0, m_topRight.width() + rightWidth));
- m_topRight.setHeight(std::max<int>(0, m_topRight.height() + topWidth));
- }
- if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) {
- m_bottomLeft.setWidth(std::max<int>(0, m_bottomLeft.width() + leftWidth));
- m_bottomLeft.setHeight(std::max<int>(0, m_bottomLeft.height() + bottomWidth));
- }
- if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) {
- m_bottomRight.setWidth(std::max<int>(0, m_bottomRight.width() + rightWidth));
- m_bottomRight.setHeight(std::max<int>(0, m_bottomRight.height() + bottomWidth));
- }
-}
-
-void RoundedRect::inflateWithRadii(int size)
-{
- IntRect old = m_rect;
-
- m_rect.inflate(size);
- // Considering the inflation factor of shorter size to scale the radii seems appropriate here
- float factor;
- if (m_rect.width() < m_rect.height())
- factor = old.width() ? (float)m_rect.width() / old.width() : int(0);
- else
- factor = old.height() ? (float)m_rect.height() / old.height() : int(0);
-
- m_radii.scale(factor);
-}
-
-void RoundedRect::Radii::includeLogicalEdges(const RoundedRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
-{
- if (includeLogicalLeftEdge) {
- if (isHorizontal)
- m_bottomLeft = edges.bottomLeft();
- else
- m_topRight = edges.topRight();
- m_topLeft = edges.topLeft();
- }
-
- if (includeLogicalRightEdge) {
- if (isHorizontal)
- m_topRight = edges.topRight();
- else
- m_bottomLeft = edges.bottomLeft();
- m_bottomRight = edges.bottomRight();
- }
-}
-
-void RoundedRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
-{
- if (excludeLogicalLeftEdge) {
- if (isHorizontal)
- m_bottomLeft = IntSize();
- else
- m_topRight = IntSize();
- m_topLeft = IntSize();
- }
-
- if (excludeLogicalRightEdge) {
- if (isHorizontal)
- m_topRight = IntSize();
- else
- m_bottomLeft = IntSize();
- m_bottomRight = IntSize();
- }
-}
-
-RoundedRect::RoundedRect(int x, int y, int width, int height)
- : m_rect(x, y, width, height)
-{
-}
-
-RoundedRect::RoundedRect(const IntRect& rect, const Radii& radii)
- : m_rect(rect)
- , m_radii(radii)
-{
-}
-
-RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight)
- : m_rect(rect)
- , m_radii(topLeft, topRight, bottomLeft, bottomRight)
-{
-}
-
-IntRect RoundedRect::radiusCenterRect() const
-{
- ASSERT(isRenderable());
- int minX = m_rect.x() + std::max(m_radii.topLeft().width(), m_radii.bottomLeft().width());
- int minY = m_rect.y() + std::max(m_radii.topLeft().height(), m_radii.topRight().height());
- int maxX = m_rect.maxX() - std::max(m_radii.topRight().width(), m_radii.bottomRight().width());
- int maxY = m_rect.maxY() - std::max(m_radii.bottomLeft().height(), m_radii.bottomRight().height());
- return IntRect(minX, minY, maxX - minX, maxY - minY);
-}
-
-void RoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
-{
- m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge);
-}
-
-void RoundedRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge)
-{
- m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge);
-}
-
-bool RoundedRect::isRenderable() const
-{
- return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width()
- && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width()
- && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height()
- && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height();
-}
-
-void RoundedRect::adjustRadii()
-{
- int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width());
- int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height());
-
- if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) {
- m_radii.scale(0.0f);
- return;
- }
- float widthRatio = static_cast<float>(m_rect.width()) / maxRadiusWidth;
- float heightRatio = static_cast<float>(m_rect.height()) / maxRadiusHeight;
- m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio);
-}
-
-bool RoundedRect::intersectsQuad(const FloatQuad& quad) const
-{
- FloatRect rect(m_rect);
- if (!quad.intersectsRect(rect))
- return false;
-
- const IntSize& topLeft = m_radii.topLeft();
- if (!topLeft.isEmpty()) {
- FloatRect rect(m_rect.x(), m_rect.y(), topLeft.width(), topLeft.height());
- if (quad.intersectsRect(rect)) {
- FloatPoint center(m_rect.x() + topLeft.width(), m_rect.y() + topLeft.height());
- FloatSize size(topLeft.width(), topLeft.height());
- if (!quad.intersectsEllipse(center, size))
- return false;
- }
- }
-
- const IntSize& topRight = m_radii.topRight();
- if (!topRight.isEmpty()) {
- FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), topRight.width(), topRight.height());
- if (quad.intersectsRect(rect)) {
- FloatPoint center(m_rect.maxX() - topRight.width(), m_rect.y() + topRight.height());
- FloatSize size(topRight.width(), topRight.height());
- if (!quad.intersectsEllipse(center, size))
- return false;
- }
- }
-
- const IntSize& bottomLeft = m_radii.bottomLeft();
- if (!bottomLeft.isEmpty()) {
- FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), bottomLeft.width(), bottomLeft.height());
- if (quad.intersectsRect(rect)) {
- FloatPoint center(m_rect.x() + bottomLeft.width(), m_rect.maxY() - bottomLeft.height());
- FloatSize size(bottomLeft.width(), bottomLeft.height());
- if (!quad.intersectsEllipse(center, size))
- return false;
- }
- }
-
- const IntSize& bottomRight = m_radii.bottomRight();
- if (!bottomRight.isEmpty()) {
- FloatRect rect(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height(), bottomRight.width(), bottomRight.height());
- if (quad.intersectsRect(rect)) {
- FloatPoint center(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height());
- FloatSize size(bottomRight.width(), bottomRight.height());
- if (!quad.intersectsEllipse(center, size))
- return false;
- }
- }
-
- return true;
-}
-
-} // namespace blink
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