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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef FloatRoundedRect_h | 30 #ifndef FloatRoundedRect_h |
| 31 #define FloatRoundedRect_h | 31 #define FloatRoundedRect_h |
| 32 | 32 |
| 33 #include "platform/geometry/FloatRect.h" | 33 #include "platform/geometry/FloatRect.h" |
| 34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatSize.h" |
| 35 #include "platform/geometry/RoundedRect.h" | |
| 36 | 35 |
| 37 namespace blink { | 36 namespace blink { |
| 38 | 37 |
| 38 class FloatQuad; |
| 39 |
| 39 class PLATFORM_EXPORT FloatRoundedRect { | 40 class PLATFORM_EXPORT FloatRoundedRect { |
| 40 public: | 41 public: |
| 41 class PLATFORM_EXPORT Radii { | 42 class PLATFORM_EXPORT Radii { |
| 42 public: | 43 public: |
| 43 Radii() { } | 44 Radii() { } |
| 44 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi
ze& bottomLeft, const FloatSize& bottomRight) | 45 Radii(const FloatSize& topLeft, const FloatSize& topRight, const FloatSi
ze& bottomLeft, const FloatSize& bottomRight) |
| 45 : m_topLeft(topLeft) | 46 : m_topLeft(topLeft) |
| 46 , m_topRight(topRight) | 47 , m_topRight(topRight) |
| 47 , m_bottomLeft(bottomLeft) | 48 , m_bottomLeft(bottomLeft) |
| 48 , m_bottomRight(bottomRight) | 49 , m_bottomRight(bottomRight) |
| 49 { | 50 { |
| 50 } | 51 } |
| 51 | 52 |
| 52 Radii(const RoundedRect::Radii& intRadii) | 53 Radii(const FloatRoundedRect::Radii& intRadii) |
| 53 : m_topLeft(intRadii.topLeft()) | 54 : m_topLeft(intRadii.topLeft()) |
| 54 , m_topRight(intRadii.topRight()) | 55 , m_topRight(intRadii.topRight()) |
| 55 , m_bottomLeft(intRadii.bottomLeft()) | 56 , m_bottomLeft(intRadii.bottomLeft()) |
| 56 , m_bottomRight(intRadii.bottomRight()) | 57 , m_bottomRight(intRadii.bottomRight()) |
| 57 { | 58 { |
| 58 } | 59 } |
| 59 | 60 |
| 60 void setTopLeft(const FloatSize& size) { m_topLeft = size; } | 61 void setTopLeft(const FloatSize& size) { m_topLeft = size; } |
| 61 void setTopRight(const FloatSize& size) { m_topRight = size; } | 62 void setTopRight(const FloatSize& size) { m_topRight = size; } |
| 62 void setBottomLeft(const FloatSize& size) { m_bottomLeft = size; } | 63 void setBottomLeft(const FloatSize& size) { m_bottomLeft = size; } |
| 63 void setBottomRight(const FloatSize& size) { m_bottomRight = size; } | 64 void setBottomRight(const FloatSize& size) { m_bottomRight = size; } |
| 64 const FloatSize& topLeft() const { return m_topLeft; } | 65 const FloatSize& topLeft() const { return m_topLeft; } |
| 65 const FloatSize& topRight() const { return m_topRight; } | 66 const FloatSize& topRight() const { return m_topRight; } |
| 66 const FloatSize& bottomLeft() const { return m_bottomLeft; } | 67 const FloatSize& bottomLeft() const { return m_bottomLeft; } |
| 67 const FloatSize& bottomRight() const { return m_bottomRight; } | 68 const FloatSize& bottomRight() const { return m_bottomRight; } |
| 68 | 69 |
| 69 bool isZero() const; | 70 bool isZero() const; |
| 70 | 71 |
| 71 void scale(float factor); | 72 void scale(float factor); |
| 72 void expand(float topWidth, float bottomWidth, float leftWidth, float ri
ghtWidth); | 73 void expand(float topWidth, float bottomWidth, float leftWidth, float ri
ghtWidth); |
| 73 void expand(float size) { expand(size, size, size, size); } | 74 void expand(float size) { expand(size, size, size, size); } |
| 74 void shrink(float topWidth, float bottomWidth, float leftWidth, float ri
ghtWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); } | 75 void shrink(float topWidth, float bottomWidth, float leftWidth, float ri
ghtWidth) { expand(-topWidth, -bottomWidth, -leftWidth, -rightWidth); } |
| 75 void shrink(float size) { shrink(size, size, size, size); } | 76 void shrink(float size) { shrink(size, size, size, size); } |
| 76 | 77 |
| 78 void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool inc
ludeLogicalLeftEdge, bool includeLogicalRightEdge); |
| 79 |
| 77 private: | 80 private: |
| 78 FloatSize m_topLeft; | 81 FloatSize m_topLeft; |
| 79 FloatSize m_topRight; | 82 FloatSize m_topRight; |
| 80 FloatSize m_bottomLeft; | 83 FloatSize m_bottomLeft; |
| 81 FloatSize m_bottomRight; | 84 FloatSize m_bottomRight; |
| 82 }; | 85 }; |
| 83 | 86 |
| 84 explicit FloatRoundedRect(const FloatRect&, const Radii& = Radii()); | 87 explicit FloatRoundedRect(const FloatRect&, const Radii& = Radii()); |
| 85 FloatRoundedRect(float x, float y, float width, float height); | 88 FloatRoundedRect(float x, float y, float width, float height); |
| 86 FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize
& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight); | 89 FloatRoundedRect(const FloatRect&, const FloatSize& topLeft, const FloatSize
& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight); |
| 87 | 90 |
| 88 const FloatRect& rect() const { return m_rect; } | 91 const FloatRect& rect() const { return m_rect; } |
| 89 const Radii& radii() const { return m_radii; } | 92 const Radii& radii() const { return m_radii; } |
| 90 bool isRounded() const { return !m_radii.isZero(); } | 93 bool isRounded() const { return !m_radii.isZero(); } |
| 91 bool isEmpty() const { return m_rect.isEmpty(); } | 94 bool isEmpty() const { return m_rect.isEmpty(); } |
| 92 | 95 |
| 93 void setRect(const FloatRect& rect) { m_rect = rect; } | 96 void setRect(const FloatRect& rect) { m_rect = rect; } |
| 94 void setRadii(const Radii& radii) { m_radii = radii; } | 97 void setRadii(const Radii& radii) { m_radii = radii; } |
| 95 | 98 |
| 96 void move(const FloatSize& size) { m_rect.move(size); } | 99 void move(const FloatSize& size) { m_rect.move(size); } |
| 97 void inflate(float size) { m_rect.inflate(size); } | 100 void inflateWithRadii(int size); |
| 101 void inflate(float size) { m_rect.inflate(size); } |
| 98 void expandRadii(float size) { m_radii.expand(size); } | 102 void expandRadii(float size) { m_radii.expand(size); } |
| 99 void shrinkRadii(float size) { m_radii.shrink(size); } | 103 void shrinkRadii(float size) { m_radii.shrink(size); } |
| 100 | 104 |
| 105 // Returns a quickly computed rect enclosed by the rounded rect. |
| 106 FloatRect radiusCenterRect() const; |
| 107 |
| 101 FloatRect topLeftCorner() const | 108 FloatRect topLeftCorner() const |
| 102 { | 109 { |
| 103 return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(), m_ra
dii.topLeft().height()); | 110 return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(), m_ra
dii.topLeft().height()); |
| 104 } | 111 } |
| 105 FloatRect topRightCorner() const | 112 FloatRect topRightCorner() const |
| 106 { | 113 { |
| 107 return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(),
m_radii.topRight().width(), m_radii.topRight().height()); | 114 return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(),
m_radii.topRight().width(), m_radii.topRight().height()); |
| 108 } | 115 } |
| 109 FloatRect bottomLeftCorner() const | 116 FloatRect bottomLeftCorner() const |
| 110 { | 117 { |
| 111 return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height
(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height()); | 118 return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height
(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height()); |
| 112 } | 119 } |
| 113 FloatRect bottomRightCorner() const | 120 FloatRect bottomRightCorner() const |
| 114 { | 121 { |
| 115 return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.m
axY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.b
ottomRight().height()); | 122 return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.m
axY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.b
ottomRight().height()); |
| 116 } | 123 } |
| 117 | 124 |
| 118 bool xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) con
st; | 125 bool xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) con
st; |
| 119 | 126 |
| 127 void includeLogicalEdges(const Radii& edges, bool isHorizontal, bool include
LogicalLeftEdge, bool includeLogicalRightEdge); |
| 128 |
| 129 // Tests whether the quad intersects any part of this rounded rectangle. |
| 130 // This only works for convex quads. |
| 131 bool intersectsQuad(const FloatQuad&) const; |
| 132 |
| 133 void adjustRadii(); |
| 134 bool isRenderable() const; |
| 135 |
| 120 private: | 136 private: |
| 121 FloatRect m_rect; | 137 FloatRect m_rect; |
| 122 Radii m_radii; | 138 Radii m_radii; |
| 123 }; | 139 }; |
| 124 | 140 |
| 125 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) | 141 inline bool operator==(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) |
| 126 { | 142 { |
| 127 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto
mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); | 143 return a.topLeft() == b.topLeft() && a.topRight() == b.topRight() && a.botto
mLeft() == b.bottomLeft() && a.bottomRight() == b.bottomRight(); |
| 128 } | 144 } |
| 129 | 145 |
| 146 |
| 147 inline bool operator!=(const FloatRoundedRect::Radii& a, const FloatRoundedRect:
:Radii& b) |
| 148 { |
| 149 return !(a == b); |
| 150 } |
| 151 |
| 152 |
| 130 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) | 153 inline bool operator==(const FloatRoundedRect& a, const FloatRoundedRect& b) |
| 131 { | 154 { |
| 132 return a.rect() == b.rect() && a.radii() == b.radii(); | 155 return a.rect() == b.rect() && a.radii() == b.radii(); |
| 133 } | 156 } |
| 134 | 157 |
| 135 } // namespace blink | 158 } // namespace blink |
| 136 | 159 |
| 137 #endif // FloatRoundedRect_h | 160 #endif // FloatRoundedRect_h |
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