| Index: src/gpu/gl/builders/GrGLProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| index ddca6e600841578b9a2d821aeff801296acf1877..612791e07807e5dbbabb5b3740e2f7563f98322e 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
|
| @@ -219,6 +219,7 @@ class GrGLProgramBuilder : public GrGLGPBuilder,
|
| public GrGLFPBuilder,
|
| public GrGLXPBuilder {
|
| public:
|
| + typedef GrGpu::DrawArgs DrawArgs;
|
| /** Generates a shader program.
|
| *
|
| * The program implements what is specified in the stages given as input.
|
| @@ -226,7 +227,7 @@ public:
|
| * to be used.
|
| * @return true if generation was successful.
|
| */
|
| - static GrGLProgram* CreateProgram(const GrOptDrawState&, GrGLGpu*);
|
| + static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*);
|
|
|
| UniformHandle addUniformArray(uint32_t visibility,
|
| GrSLType type,
|
| @@ -277,13 +278,15 @@ protected:
|
| typedef GrGLProgramDataManager::UniformInfo UniformInfo;
|
| typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray;
|
|
|
| - static GrGLProgramBuilder* CreateProgramBuilder(const GrOptDrawState&, GrGLGpu*);
|
| + static GrGLProgramBuilder* CreateProgramBuilder(const DrawArgs&, GrGLGpu*);
|
|
|
| - GrGLProgramBuilder(GrGLGpu*, const GrOptDrawState&);
|
| + GrGLProgramBuilder(GrGLGpu*, const DrawArgs&);
|
|
|
| - const GrOptDrawState& optState() const { return fOptState; }
|
| - const GrProgramDesc& desc() const { return fDesc; }
|
| - const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); }
|
| + const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrimitiveProcessor; }
|
| + const GrOptDrawState& optState() const { return *fArgs.fOptState; }
|
| + const GrProgramDesc& desc() const { return *fArgs.fDesc; }
|
| + const GrBatchTracker& batchTracker() const { return *fArgs.fBatchTracker; }
|
| + const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header(); }
|
|
|
| // Generates a name for a variable. The generated string will be name prefixed by the prefix
|
| // char (unless the prefix is '\0'). It also mangles the name to be stage-specific if we're
|
| @@ -383,8 +386,7 @@ protected:
|
| GrGLInstalledXferProc* fXferProcessor;
|
| SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors;
|
|
|
| - const GrOptDrawState& fOptState;
|
| - const GrProgramDesc& fDesc;
|
| + const DrawArgs& fArgs;
|
| GrGLGpu* fGpu;
|
| UniformInfoArray fUniforms;
|
| GrGLPrimitiveProcessor::TransformsIn fCoordTransforms;
|
|
|