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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
11 #include "gl/GrGLUniformHandle.h" | 11 #include "gl/GrGLUniformHandle.h" |
12 #include "../GrGLXferProcessor.h" | 12 #include "../GrGLXferProcessor.h" |
13 #include "../GrGLGpu.h" | 13 #include "../GrGLGpu.h" |
14 #include "GrCoordTransform.h" | 14 #include "GrCoordTransform.h" |
15 #include "GrGLProgramBuilder.h" | 15 #include "GrGLProgramBuilder.h" |
16 #include "GrTexture.h" | 16 #include "GrTexture.h" |
17 #include "SkRTConf.h" | 17 #include "SkRTConf.h" |
18 #include "SkTraceEvent.h" | 18 #include "SkTraceEvent.h" |
19 | 19 |
20 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 20 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) | 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) |
22 | 22 |
23 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 23 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
24 | 24 |
25 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { | 25 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { |
26 public: | 26 public: |
27 GrGLNvprProgramBuilder(GrGLGpu* gpu, const GrOptDrawState& optState) | 27 GrGLNvprProgramBuilder(GrGLGpu* gpu, const DrawArgs& args) |
28 : INHERITED(gpu, optState) {} | 28 : INHERITED(gpu, args) {} |
29 | 29 |
30 GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE { | 30 GrGLProgram* createProgram(GrGLuint programID) SK_OVERRIDE { |
31 // this is just for nvpr es, which has separable varyings that are plugg
ed in after | 31 // this is just for nvpr es, which has separable varyings that are plugg
ed in after |
32 // building | 32 // building |
33 GrGLPathProcessor* pathProc = | 33 GrGLPathProcessor* pathProc = |
34 static_cast<GrGLPathProcessor*>(fGeometryProcessor->fGLProc.get(
)); | 34 static_cast<GrGLPathProcessor*>(fGeometryProcessor->fGLProc.get(
)); |
35 pathProc->resolveSeparableVaryings(fGpu, programID); | 35 pathProc->resolveSeparableVaryings(fGpu, programID); |
36 return SkNEW_ARGS(GrGLNvprProgram, (fGpu, fDesc, fUniformHandles, progra
mID, fUniforms, | 36 return SkNEW_ARGS(GrGLNvprProgram, (fGpu, this->desc(), fUniformHandles,
programID, |
| 37 fUniforms, |
37 fGeometryProcessor, | 38 fGeometryProcessor, |
38 fXferProcessor, fFragmentProcessors.
get())); | 39 fXferProcessor, fFragmentProcessors.
get())); |
39 } | 40 } |
40 | 41 |
41 private: | 42 private: |
42 typedef GrGLProgramBuilder INHERITED; | 43 typedef GrGLProgramBuilder INHERITED; |
43 }; | 44 }; |
44 | 45 |
45 | 46 |
46 | 47 |
47 ////////////////////////////////////////////////////////////////////////////// | 48 ////////////////////////////////////////////////////////////////////////////// |
48 | 49 |
49 const int GrGLProgramBuilder::kVarsPerBlock = 8; | 50 const int GrGLProgramBuilder::kVarsPerBlock = 8; |
50 | 51 |
51 GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrOptDrawState& optState, G
rGLGpu* gpu) { | 52 GrGLProgram* GrGLProgramBuilder::CreateProgram(const DrawArgs& args, GrGLGpu* gp
u) { |
52 // create a builder. This will be handed off to effects so they can use it
to add | 53 // create a builder. This will be handed off to effects so they can use it
to add |
53 // uniforms, varyings, textures, etc | 54 // uniforms, varyings, textures, etc |
54 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, gpu
)); | 55 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(args, gpu)); |
55 | 56 |
56 GrGLProgramBuilder* pb = builder.get(); | 57 GrGLProgramBuilder* pb = builder.get(); |
57 | 58 |
58 // emit code to read the dst copy texture, if necessary | 59 // emit code to read the dst copy texture, if necessary |
59 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != pb->header().fDstRea
dKey && | 60 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != pb->header().fDstRea
dKey && |
60 !gpu->glCaps().fbFetchSupport()) { | 61 !gpu->glCaps().fbFetchSupport()) { |
61 pb->fFS.emitCodeToReadDstTexture(); | 62 pb->fFS.emitCodeToReadDstTexture(); |
62 } | 63 } |
63 | 64 |
64 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can | 65 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can |
65 // seed correctly here | 66 // seed correctly here |
66 GrGLSLExpr4 inputColor; | 67 GrGLSLExpr4 inputColor; |
67 GrGLSLExpr4 inputCoverage; | 68 GrGLSLExpr4 inputCoverage; |
68 | 69 |
69 pb->emitAndInstallProcs(&inputColor, &inputCoverage); | 70 pb->emitAndInstallProcs(&inputColor, &inputCoverage); |
70 | 71 |
71 return pb->finalize(); | 72 return pb->finalize(); |
72 } | 73 } |
73 | 74 |
74 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat
e& optState, | 75 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const DrawArgs& arg
s, |
75 GrGLGpu* gpu) { | 76 GrGLGpu* gpu) { |
76 if (GrGpu::IsPathRenderingDrawType(optState.drawType())) { | 77 if (GrGpu::IsPathRenderingDrawType(args.fOptState->drawType())) { |
77 SkASSERT(gpu->glCaps().pathRenderingSupport() && | 78 SkASSERT(gpu->glCaps().pathRenderingSupport() && |
78 !optState.getPrimitiveProcessor()->willUseGeoShader() && | 79 !args.fPrimitiveProcessor->willUseGeoShader() && |
79 optState.getPrimitiveProcessor()->numAttribs() == 0); | 80 args.fPrimitiveProcessor->numAttribs() == 0); |
80 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); | 81 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, args)); |
81 } else { | 82 } else { |
82 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); | 83 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, args)); |
83 } | 84 } |
84 } | 85 } |
85 | 86 |
86 ///////////////////////////////////////////////////////////////////////////// | 87 ///////////////////////////////////////////////////////////////////////////// |
87 | 88 |
88 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const GrOptDrawState& optSt
ate) | 89 GrGLProgramBuilder::GrGLProgramBuilder(GrGLGpu* gpu, const DrawArgs& args) |
89 : fVS(this) | 90 : fVS(this) |
90 , fGS(this) | 91 , fGS(this) |
91 , fFS(this, optState.programDesc().header().fFragPosKey) | 92 , fFS(this, args.fDesc->header().fFragPosKey) |
92 , fOutOfStage(true) | 93 , fOutOfStage(true) |
93 , fStageIndex(-1) | 94 , fStageIndex(-1) |
94 , fGeometryProcessor(NULL) | 95 , fGeometryProcessor(NULL) |
95 , fXferProcessor(NULL) | 96 , fXferProcessor(NULL) |
96 , fOptState(optState) | 97 , fArgs(args) |
97 , fDesc(optState.programDesc()) | |
98 , fGpu(gpu) | 98 , fGpu(gpu) |
99 , fUniforms(kVarsPerBlock) { | 99 , fUniforms(kVarsPerBlock) { |
100 } | 100 } |
101 | 101 |
102 void GrGLProgramBuilder::addVarying(const char* name, | 102 void GrGLProgramBuilder::addVarying(const char* name, |
103 GrGLVarying* varying, | 103 GrGLVarying* varying, |
104 GrSLPrecision fsPrecision) { | 104 GrSLPrecision fsPrecision) { |
105 SkASSERT(varying); | 105 SkASSERT(varying); |
106 if (varying->vsVarying()) { | 106 if (varying->vsVarying()) { |
107 fVS.addVarying(name, varying); | 107 fVS.addVarying(name, varying); |
108 } | 108 } |
109 if (fOptState.getPrimitiveProcessor()->willUseGeoShader()) { | 109 if (this->primitiveProcessor().willUseGeoShader()) { |
110 fGS.addVarying(name, varying); | 110 fGS.addVarying(name, varying); |
111 } | 111 } |
112 if (varying->fsVarying()) { | 112 if (varying->fsVarying()) { |
113 fFS.addVarying(varying, fsPrecision); | 113 fFS.addVarying(varying, fsPrecision); |
114 } | 114 } |
115 } | 115 } |
116 | 116 |
117 void GrGLProgramBuilder::addPassThroughAttribute(const GrPrimitiveProcessor::Att
ribute* input, | 117 void GrGLProgramBuilder::addPassThroughAttribute(const GrPrimitiveProcessor::Att
ribute* input, |
118 const char* output) { | 118 const char* output) { |
119 GrSLType type = GrVertexAttribTypeToSLType(input->fType); | 119 GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
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186 } | 186 } |
187 | 187 |
188 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 188 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
189 return fGpu->ctxInfo(); | 189 return fGpu->ctxInfo(); |
190 } | 190 } |
191 | 191 |
192 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 192 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
193 // First we loop over all of the installed processors and collect coord tran
sforms. These will | 193 // First we loop over all of the installed processors and collect coord tran
sforms. These will |
194 // be sent to the GrGLPrimitiveProcessor in its emitCode function | 194 // be sent to the GrGLPrimitiveProcessor in its emitCode function |
195 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords; | 195 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords; |
196 for (int i = 0; i < fOptState.numFragmentStages(); i++) { | 196 for (int i = 0; i < this->optState().numFragmentStages(); i++) { |
197 const GrFragmentProcessor* processor = fOptState.getFragmentStage(i).pro
cessor(); | 197 const GrFragmentProcessor* processor = this->optState().getFragmentStage
(i).processor(); |
198 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor
ms.push_back(); | 198 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor
ms.push_back(); |
199 for (int t = 0; t < processor->numTransforms(); t++) { | 199 for (int t = 0; t < processor->numTransforms(); t++) { |
200 procCoords.push_back(&processor->coordTransform(t)); | 200 procCoords.push_back(&processor->coordTransform(t)); |
201 } | 201 } |
202 } | 202 } |
203 | 203 |
204 const GrPrimitiveProcessor& primProc = *fOptState.getPrimitiveProcessor(); | 204 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
205 this->emitAndInstallProc(primProc, inputColor, inputCoverage); | 205 this->emitAndInstallProc(primProc, inputColor, inputCoverage); |
206 | 206 |
207 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 207 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
208 int numProcs = fOptState.numFragmentStages(); | 208 int numProcs = this->optState().numFragmentStages(); |
209 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor); | 209 this->emitAndInstallFragProcs(0, this->optState().numColorStages(), inputCol
or); |
210 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo
verage); | 210 this->emitAndInstallFragProcs(this->optState().numColorStages(), numProcs,
inputCoverage); |
211 this->emitAndInstallXferProc(*fOptState.getXferProcessor(), *inputColor, *in
putCoverage); | 211 this->emitAndInstallXferProc(*this->optState().getXferProcessor(), *inputCol
or, *inputCoverage); |
212 } | 212 } |
213 | 213 |
214 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, | 214 void GrGLProgramBuilder::emitAndInstallFragProcs(int procOffset, |
215 int numProcs, | 215 int numProcs, |
216 GrGLSLExpr4* inOut) { | 216 GrGLSLExpr4* inOut) { |
217 for (int e = procOffset; e < numProcs; ++e) { | 217 for (int e = procOffset; e < numProcs; ++e) { |
218 GrGLSLExpr4 output; | 218 GrGLSLExpr4 output; |
219 const GrPendingFragmentStage& stage = fOptState.getFragmentStage(e); | 219 const GrPendingFragmentStage& stage = this->optState().getFragmentStage(
e); |
220 this->emitAndInstallProc(stage, e, *inOut, &output); | 220 this->emitAndInstallProc(stage, e, *inOut, &output); |
221 *inOut = output; | 221 *inOut = output; |
222 } | 222 } |
223 } | 223 } |
224 | 224 |
225 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam
e) { | 225 void GrGLProgramBuilder::nameExpression(GrGLSLExpr4* output, const char* baseNam
e) { |
226 // create var to hold stage result. If we already have a valid output name,
just use that | 226 // create var to hold stage result. If we already have a valid output name,
just use that |
227 // otherwise create a new mangled one. This name is only valid if we are re
ordering stages | 227 // otherwise create a new mangled one. This name is only valid if we are re
ordering stages |
228 // and have to tell stage exactly where to put its output. | 228 // and have to tell stage exactly where to put its output. |
229 SkString outName; | 229 SkString outName; |
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293 verify(fp); | 293 verify(fp); |
294 fFragmentProcessors->fProcs.push_back(ifp); | 294 fFragmentProcessors->fProcs.push_back(ifp); |
295 } | 295 } |
296 | 296 |
297 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, | 297 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, |
298 const char* outColor, | 298 const char* outColor, |
299 const char* outCoverage) { | 299 const char* outCoverage) { |
300 SkASSERT(!fGeometryProcessor); | 300 SkASSERT(!fGeometryProcessor); |
301 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); | 301 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); |
302 | 302 |
303 const GrBatchTracker& bt = fOptState.getBatchTracker(); | 303 const GrBatchTracker& bt = this->batchTracker(); |
304 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(bt, fGpu->glCaps())); | 304 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(bt, fGpu->glCaps())); |
305 | 305 |
306 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); | 306 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); |
307 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 307 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
308 | 308 |
309 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa
mplers, | 309 GrGLGeometryProcessor::EmitArgs args(this, gp, bt, outColor, outCoverage, sa
mplers, |
310 fCoordTransforms, &fOutCoords); | 310 fCoordTransforms, &fOutCoords); |
311 fGeometryProcessor->fGLProc->emitCode(args); | 311 fGeometryProcessor->fGLProc->emitCode(args); |
312 | 312 |
313 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 313 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
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389 GL_CALL_RET(programID, CreateProgram()); | 389 GL_CALL_RET(programID, CreateProgram()); |
390 if (0 == programID) { | 390 if (0 == programID) { |
391 return NULL; | 391 return NULL; |
392 } | 392 } |
393 | 393 |
394 // compile shaders and bind attributes / uniforms | 394 // compile shaders and bind attributes / uniforms |
395 SkTDArray<GrGLuint> shadersToDelete; | 395 SkTDArray<GrGLuint> shadersToDelete; |
396 | 396 |
397 // Legacy nvpr will not compile with a vertex shader, but newer nvpr require
s a dummy vertex | 397 // Legacy nvpr will not compile with a vertex shader, but newer nvpr require
s a dummy vertex |
398 // shader | 398 // shader |
399 bool useNvpr = GrGpu::IsPathRenderingDrawType(fOptState.drawType()); | 399 bool useNvpr = GrGpu::IsPathRenderingDrawType(this->optState().drawType()); |
400 if (!(useNvpr && fGpu->glCaps().nvprSupport() == GrGLCaps::kLegacy_NvprSuppo
rt)) { | 400 if (!(useNvpr && fGpu->glCaps().nvprSupport() == GrGLCaps::kLegacy_NvprSuppo
rt)) { |
401 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { | 401 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { |
402 this->cleanupProgram(programID, shadersToDelete); | 402 this->cleanupProgram(programID, shadersToDelete); |
403 return NULL; | 403 return NULL; |
404 } | 404 } |
405 | 405 |
406 // Non fixed function NVPR actually requires a vertex shader to compile | 406 // Non fixed function NVPR actually requires a vertex shader to compile |
407 if (!useNvpr) { | 407 if (!useNvpr) { |
408 fVS.bindVertexAttributes(programID); | 408 fVS.bindVertexAttributes(programID); |
409 } | 409 } |
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483 GL_CALL(DeleteProgram(programID)); | 483 GL_CALL(DeleteProgram(programID)); |
484 cleanupShaders(shaderIDs); | 484 cleanupShaders(shaderIDs); |
485 } | 485 } |
486 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { | 486 void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) { |
487 for (int i = 0; i < shaderIDs.count(); ++i) { | 487 for (int i = 0; i < shaderIDs.count(); ++i) { |
488 GL_CALL(DeleteShader(shaderIDs[i])); | 488 GL_CALL(DeleteShader(shaderIDs[i])); |
489 } | 489 } |
490 } | 490 } |
491 | 491 |
492 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { | 492 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { |
493 return SkNEW_ARGS(GrGLProgram, (fGpu, fDesc, fUniformHandles, programID, fUn
iforms, | 493 return SkNEW_ARGS(GrGLProgram, (fGpu, this->desc(), fUniformHandles, program
ID, fUniforms, |
494 fGeometryProcessor, fXferProcessor, fFragmen
tProcessors.get())); | 494 fGeometryProcessor, fXferProcessor, fFragmen
tProcessors.get())); |
495 } | 495 } |
496 | 496 |
497 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 497 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
498 | 498 |
499 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 499 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
500 int numProcs = fProcs.count(); | 500 int numProcs = fProcs.count(); |
501 for (int e = 0; e < numProcs; ++e) { | 501 for (int e = 0; e < numProcs; ++e) { |
502 SkDELETE(fProcs[e]); | 502 SkDELETE(fProcs[e]); |
503 } | 503 } |
504 } | 504 } |
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