| Index: src/gpu/GrDistanceFieldTextContext.cpp
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| diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
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| index 8d993fa2039e116f4cca56ed9fd55e67131af6e4..69dcaa700ce0b59bc9e90b13da5a130f2eda2bf1 100755
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| --- a/src/gpu/GrDistanceFieldTextContext.cpp
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| +++ b/src/gpu/GrDistanceFieldTextContext.cpp
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| @@ -407,11 +407,13 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
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|      // see if we need to create a new effect
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|      if (textureUniqueID != fEffectTextureUniqueID ||
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|          filteredColor != fEffectColor ||
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| -        flags != fEffectFlags) {
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| +        flags != fEffectFlags ||
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| +        !fCachedGeometryProcessor->viewMatrix().cheapEqualTo(fViewMatrix)) {
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|          GrColor color = fPaint.getColor();
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|          if (fUseLCDText) {
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|              GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor);
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|              fCachedGeometryProcessor.reset(GrDistanceFieldLCDTextureEffect::Create(color,
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| +                                                                                   fViewMatrix,
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|                                                                                     fCurrTexture,
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|                                                                                     params,
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|                                                                                     fGammaTexture,
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| @@ -425,6 +427,7 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
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|              U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.gamma(),
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|                                                                  filteredColor);
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|              fCachedGeometryProcessor.reset(GrDistanceFieldTextureEffect::Create(color,
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| +                                                                                fViewMatrix,
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|                                                                                  fCurrTexture,
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|                                                                                  params,
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|                                                                                  fGammaTexture,
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| @@ -434,6 +437,7 @@ void GrDistanceFieldTextContext::setupCoverageEffect(const SkColor& filteredColo
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|                                                                                  opaque));
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|  #else
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|              fCachedGeometryProcessor.reset(GrDistanceFieldNoGammaTextureEffect::Create(color,
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| +                                                                                       fViewMatrix,
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|                                                                                         fCurrTexture,
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|                                                                                         params,
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|                                                                                         flags,
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| @@ -633,7 +637,7 @@ void GrDistanceFieldTextContext::flush() {
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|  
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|      if (fCurrVertex > 0) {
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|          GrDrawState drawState;
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| -        drawState.setFromPaint(fPaint, fViewMatrix, fContext->getRenderTarget());
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| +        drawState.setFromPaint(fPaint, fContext->getRenderTarget());
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|  
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|          // setup our sampler state for our text texture/atlas
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|          SkASSERT(SkIsAlign4(fCurrVertex));
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| 
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