| Index: src/gpu/GrClipMaskManager.h
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| diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
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| index c17231e0ec1f525a6c78aa542507be9529458c43..fef47e4c3ccb0f6e17d0cf28104fea46884e72ff 100644
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| --- a/src/gpu/GrClipMaskManager.h
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| +++ b/src/gpu/GrClipMaskManager.h
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| @@ -113,12 +113,14 @@ private:
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|      GrTexture* createAlphaClipMask(int32_t elementsGenID,
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|                                     GrReducedClip::InitialState initialState,
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|                                     const GrReducedClip::ElementList& elements,
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| +                                   const SkVector& clipToMaskOffset,
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|                                     const SkIRect& clipSpaceIBounds);
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|  
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|      // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
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|      GrTexture* createSoftwareClipMask(int32_t elementsGenID,
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|                                        GrReducedClip::InitialState initialState,
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|                                        const GrReducedClip::ElementList& elements,
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| +                                      const SkVector& clipToMaskOffset,
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|                                        const SkIRect& clipSpaceIBounds);
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|  
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|      // Returns the cached mask texture if it matches the elementsGenID and the clipSpaceIBounds.
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| @@ -131,12 +133,15 @@ private:
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|                                  const SkIRect& clipSpaceIBounds,
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|                                  bool willUpload);
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|  
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| -    bool useSWOnlyPath(const GrDrawState*, const GrReducedClip::ElementList& elements);
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| +    bool useSWOnlyPath(const GrDrawState*,
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| +                       const SkVector& clipToMaskOffset,
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| +                       const GrReducedClip::ElementList& elements);
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|  
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|      // Draws a clip element into the target alpha mask. The caller should have already setup the
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|      // desired blend operation. Optionally if the caller already selected a path renderer it can
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|      // be passed. Otherwise the function will select one if the element is a path.
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|      bool drawElement(GrDrawState*,
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| +                     const SkMatrix& viewMatrix,
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|                       GrTexture* target,
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|                       const SkClipStack::Element*,
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|                       GrPathRenderer* pr = NULL);
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| 
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