| Index: src/gpu/GrAAConvexPathRenderer.cpp
|
| diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
|
| index 3a344ce0b8130f9f4a90c3f8bdc4641bb345cbcb..47b68ed18f3147f68df76b26603a7f1c23ee8327 100644
|
| --- a/src/gpu/GrAAConvexPathRenderer.cpp
|
| +++ b/src/gpu/GrAAConvexPathRenderer.cpp
|
| @@ -627,7 +627,7 @@ public:
|
|
|
| private:
|
| QuadEdgeEffect(GrColor color, const SkMatrix& localMatrix)
|
| - : INHERITED(color, false, localMatrix) {
|
| + : INHERITED(color, SkMatrix::I(), localMatrix) {
|
| this->initClassID<QuadEdgeEffect>();
|
| fInPosition = &this->addVertexAttrib(GrAttribute("inPosition", kVec2f_GrVertexAttribType));
|
| fInQuadEdge = &this->addVertexAttrib(GrAttribute("inQuadEdge", kVec4f_GrVertexAttribType));
|
| @@ -671,6 +671,7 @@ GrGeometryProcessor* QuadEdgeEffect::TestCreate(SkRandom* random,
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|
|
| bool GrAAConvexPathRenderer::canDrawPath(const GrDrawTarget* target,
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| const GrDrawState*,
|
| + const SkMatrix& viewMatrix,
|
| const SkPath& path,
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| const SkStrokeRec& stroke,
|
| bool antiAlias) const {
|
| @@ -681,6 +682,7 @@ bool GrAAConvexPathRenderer::canDrawPath(const GrDrawTarget* target,
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| bool GrAAConvexPathRenderer::onDrawPath(GrDrawTarget* target,
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| GrDrawState* drawState,
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| GrColor color,
|
| + const SkMatrix& vm,
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| const SkPath& origPath,
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| const SkStrokeRec&,
|
| bool antiAlias) {
|
| @@ -690,14 +692,12 @@ bool GrAAConvexPathRenderer::onDrawPath(GrDrawTarget* target,
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| return true;
|
| }
|
|
|
| - SkMatrix viewMatrix = drawState->getViewMatrix();
|
| + SkMatrix viewMatrix = vm;
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| SkMatrix invert;
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| if (!viewMatrix.invert(&invert)) {
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| return false;
|
| }
|
|
|
| - GrDrawState::AutoViewMatrixRestore avmr(drawState);
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| -
|
| // We use the fact that SkPath::transform path does subdivision based on
|
| // perspective. Otherwise, we apply the view matrix when copying to the
|
| // segment representation.
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|
|