| Index: core/src/fxge/freetype/fx_freetype.c
|
| diff --git a/core/src/fxge/freetype/fx_freetype.c b/core/src/fxge/freetype/fx_freetype.c
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fe144d69a6edb377d2093b5c6981037e1cc551c3
|
| --- /dev/null
|
| +++ b/core/src/fxge/freetype/fx_freetype.c
|
| @@ -0,0 +1,182 @@
|
| +// Copyright 2014 PDFium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
|
| +
|
| +#include "../../../include/fxge/fx_freetype.h"
|
| +#include "../../../../third_party/freetype/src/psnames/pstables.h"
|
| +
|
| +static int xyq_search_node(char* glyph_name, int name_offset, int table_offset, wchar_t unicode)
|
| +{
|
| + int i, count;
|
| +
|
| + // copy letters
|
| + while (1) {
|
| + glyph_name[name_offset] = ft_adobe_glyph_list[table_offset] & 0x7f;
|
| + name_offset++;
|
| + table_offset++;
|
| + if (!(ft_adobe_glyph_list[table_offset - 1] & 0x80)) break;
|
| + }
|
| + glyph_name[name_offset] = 0;
|
| +
|
| + // get child count
|
| + count = ft_adobe_glyph_list[table_offset] & 0x7f;
|
| +
|
| + // check if we have value for this node
|
| + if (ft_adobe_glyph_list[table_offset] & 0x80) {
|
| + unsigned short thiscode = ft_adobe_glyph_list[table_offset + 1] * 256 + ft_adobe_glyph_list[table_offset + 2];
|
| + if (thiscode == (unsigned short)unicode) // found it!
|
| + return 1;
|
| + table_offset += 3;
|
| + }
|
| + else
|
| + table_offset++;
|
| +
|
| + // now search in sub-nodes
|
| + if (count == 0) return 0;
|
| + for (i = 0; i < count; i++) {
|
| + int child_offset = ft_adobe_glyph_list[table_offset + i * 2] * 256 + ft_adobe_glyph_list[table_offset + i * 2 + 1];
|
| + if (xyq_search_node(glyph_name, name_offset, child_offset, unicode))
|
| + // found in child
|
| + return 1;
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +#define VARIANT_BIT 0x80000000UL
|
| +
|
| +int FXFT_unicode_from_adobe_name(const char* glyph_name)
|
| +{
|
| + /* If the name begins with `uni', then the glyph name may be a */
|
| + /* hard-coded unicode character code. */
|
| + if (glyph_name[0] == 'u' &&
|
| + glyph_name[1] == 'n' &&
|
| + glyph_name[2] == 'i')
|
| + {
|
| + /* determine whether the next four characters following are */
|
| + /* hexadecimal. */
|
| +
|
| + /* XXX: Add code to deal with ligatures, i.e. glyph names like */
|
| + /* `uniXXXXYYYYZZZZ'... */
|
| +
|
| + FT_Int count;
|
| + FT_UInt32 value = 0;
|
| + const char* p = glyph_name + 3;
|
| +
|
| +
|
| + for (count = 4; count > 0; count--, p++)
|
| + {
|
| + char c = *p;
|
| + unsigned int d;
|
| +
|
| +
|
| + d = (unsigned char)c - '0';
|
| + if (d >= 10)
|
| + {
|
| + d = (unsigned char)c - 'A';
|
| + if (d >= 6)
|
| + d = 16;
|
| + else
|
| + d += 10;
|
| + }
|
| +
|
| + /* Exit if a non-uppercase hexadecimal character was found */
|
| + /* -- this also catches character codes below `0' since such */
|
| + /* negative numbers cast to `unsigned int' are far too big. */
|
| + if (d >= 16)
|
| + break;
|
| +
|
| + value = (value << 4) + d;
|
| + }
|
| +
|
| + /* there must be exactly four hex digits */
|
| + if (count == 0)
|
| + {
|
| + if (*p == '\0')
|
| + return value;
|
| + if (*p == '.')
|
| + return (FT_UInt32)(value | VARIANT_BIT);
|
| + }
|
| + }
|
| +
|
| + /* If the name begins with `u', followed by four to six uppercase */
|
| + /* hexadecimal digits, it is a hard-coded unicode character code. */
|
| + if (glyph_name[0] == 'u')
|
| + {
|
| + FT_Int count;
|
| + FT_UInt32 value = 0;
|
| + const char* p = glyph_name + 1;
|
| +
|
| +
|
| + for (count = 6; count > 0; count--, p++)
|
| + {
|
| + char c = *p;
|
| + unsigned int d;
|
| +
|
| +
|
| + d = (unsigned char)c - '0';
|
| + if (d >= 10)
|
| + {
|
| + d = (unsigned char)c - 'A';
|
| + if (d >= 6)
|
| + d = 16;
|
| + else
|
| + d += 10;
|
| + }
|
| +
|
| + if (d >= 16)
|
| + break;
|
| +
|
| + value = (value << 4) + d;
|
| + }
|
| +
|
| + if (count <= 2)
|
| + {
|
| + if (*p == '\0')
|
| + return value;
|
| + if (*p == '.')
|
| + return (FT_UInt32)(value | VARIANT_BIT);
|
| + }
|
| + }
|
| +
|
| + /* Look for a non-initial dot in the glyph name in order to */
|
| + /* find variants like `A.swash', `e.final', etc. */
|
| + {
|
| + const char* p = glyph_name;
|
| + const char* dot = NULL;
|
| +
|
| +
|
| + for (; *p; p++)
|
| + {
|
| + if (*p == '.' && p > glyph_name)
|
| + {
|
| + dot = p;
|
| + break;
|
| + }
|
| + }
|
| +
|
| + /* now look up the glyph in the Adobe Glyph List */
|
| + if (!dot)
|
| + return (FT_UInt32)ft_get_adobe_glyph_index(glyph_name, p);
|
| + else
|
| + return (FT_UInt32)(ft_get_adobe_glyph_index(glyph_name, dot) |
|
| + VARIANT_BIT);
|
| + }
|
| +}
|
| +
|
| +void FXFT_adobe_name_from_unicode(char* glyph_name, wchar_t unicode)
|
| +{
|
| + int i, count;
|
| +
|
| + // start from top level node
|
| + count = ft_adobe_glyph_list[1];
|
| + for (i = 0; i < count; i++) {
|
| + int child_offset = ft_adobe_glyph_list[i * 2 + 2] * 256 + ft_adobe_glyph_list[i * 2 + 3];
|
| + if (xyq_search_node(glyph_name, 0, child_offset, unicode))
|
| + return;
|
| + }
|
| +
|
| + // failed, clear the buffer
|
| + glyph_name[0] = 0;
|
| +}
|
|
|