Index: mojo/edk/system/channel_endpoint.cc |
diff --git a/mojo/edk/system/channel_endpoint.cc b/mojo/edk/system/channel_endpoint.cc |
deleted file mode 100644 |
index 8ef1f40f52e97df1091f991ad152c25bf8460337..0000000000000000000000000000000000000000 |
--- a/mojo/edk/system/channel_endpoint.cc |
+++ /dev/null |
@@ -1,202 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "mojo/edk/system/channel_endpoint.h" |
- |
-#include "base/logging.h" |
-#include "base/threading/platform_thread.h" |
-#include "mojo/edk/system/channel.h" |
-#include "mojo/edk/system/channel_endpoint_client.h" |
- |
-namespace mojo { |
-namespace system { |
- |
-ChannelEndpoint::ChannelEndpoint(ChannelEndpointClient* client, |
- unsigned client_port, |
- MessageInTransitQueue* message_queue) |
- : client_(client), |
- client_port_(client_port), |
- channel_(nullptr), |
- is_detached_from_channel_(false) { |
- DCHECK(client_ || message_queue); |
- |
- if (message_queue) |
- channel_message_queue_.Swap(message_queue); |
-} |
- |
-bool ChannelEndpoint::EnqueueMessage(scoped_ptr<MessageInTransit> message) { |
- DCHECK(message); |
- |
- base::AutoLock locker(lock_); |
- |
- if (!channel_) { |
- // We may reach here if we haven't been attached/run yet. |
- // TODO(vtl): We may also reach here if the channel is shut down early for |
- // some reason (with live message pipes on it). Ideally, we'd return false |
- // (and not enqueue the message), but we currently don't have a way to check |
- // this. |
- channel_message_queue_.AddMessage(message.Pass()); |
- return true; |
- } |
- |
- return WriteMessageNoLock(message.Pass()); |
-} |
- |
-bool ChannelEndpoint::ReplaceClient(ChannelEndpointClient* client, |
- unsigned client_port) { |
- DCHECK(client); |
- |
- base::AutoLock locker(lock_); |
- DCHECK(client_); |
- DCHECK(client != client_.get() || client_port != client_port_); |
- client_ = client; |
- client_port_ = client_port; |
- return !is_detached_from_channel_; |
-} |
- |
-void ChannelEndpoint::DetachFromClient() { |
- base::AutoLock locker(lock_); |
- DCHECK(client_); |
- client_ = nullptr; |
- |
- if (!channel_) |
- return; |
- channel_->DetachEndpoint(this, local_id_, remote_id_); |
- ResetChannelNoLock(); |
-} |
- |
-void ChannelEndpoint::AttachAndRun(Channel* channel, |
- ChannelEndpointId local_id, |
- ChannelEndpointId remote_id) { |
- DCHECK(channel); |
- DCHECK(local_id.is_valid()); |
- DCHECK(remote_id.is_valid()); |
- |
- base::AutoLock locker(lock_); |
- DCHECK(!channel_); |
- DCHECK(!local_id_.is_valid()); |
- DCHECK(!remote_id_.is_valid()); |
- channel_ = channel; |
- local_id_ = local_id; |
- remote_id_ = remote_id; |
- |
- while (!channel_message_queue_.IsEmpty()) { |
- LOG_IF(WARNING, !WriteMessageNoLock(channel_message_queue_.GetMessage())) |
- << "Failed to write enqueue message to channel"; |
- } |
- |
- if (!client_) { |
- channel_->DetachEndpoint(this, local_id_, remote_id_); |
- ResetChannelNoLock(); |
- } |
-} |
- |
-void ChannelEndpoint::OnReadMessage(scoped_ptr<MessageInTransit> message) { |
- scoped_refptr<ChannelEndpointClient> client; |
- unsigned client_port = 0; |
- |
- // This loop is to make |ReplaceClient()| work. We can't call the client's |
- // |OnReadMessage()| under our lock, so by the time we do that, |client| may |
- // no longer be our client. |
- // |
- // In that case, |client| must return false. We'll then yield, and retry with |
- // the new client. (Theoretically, the client could be replaced again.) |
- // |
- // This solution isn't terribly elegant, but it's the least costly way of |
- // handling/avoiding this (very unlikely) race. (Other solutions -- e.g., |
- // adding a client message queue, which the client only fetches messages from |
- // -- impose significant cost in the common case.) |
- for (;;) { |
- { |
- base::AutoLock locker(lock_); |
- if (!channel_ || !client_) { |
- // This isn't a failure per se. (It just means that, e.g., the other end |
- // of the message point closed first.) |
- return; |
- } |
- |
- // If we get here in a second (third, etc.) iteration of the loop, it's |
- // because |ReplaceClient()| was called. |
- DCHECK(client_ != client || client_port_ != client_port); |
- |
- // Take a ref, and call |OnReadMessage()| outside the lock. |
- client = client_; |
- client_port = client_port_; |
- } |
- |
- if (client->OnReadMessage(client_port, message.get())) { |
- ignore_result(message.release()); |
- break; |
- } |
- |
- base::PlatformThread::YieldCurrentThread(); |
- } |
-} |
- |
-void ChannelEndpoint::DetachFromChannel() { |
- scoped_refptr<ChannelEndpointClient> client; |
- unsigned client_port = 0; |
- { |
- base::AutoLock locker(lock_); |
- |
- if (client_) { |
- // Take a ref, and call |OnDetachFromChannel()| outside the lock. |
- client = client_; |
- client_port = client_port_; |
- } |
- |
- // |channel_| may already be null if we already detached from the channel in |
- // |DetachFromClient()| by calling |Channel::DetachEndpoint()| (and there |
- // are racing detaches). |
- if (channel_) |
- ResetChannelNoLock(); |
- else |
- DCHECK(is_detached_from_channel_); |
- } |
- |
- // If |ReplaceClient()| is called (from another thread) after the above locked |
- // section but before we call |OnDetachFromChannel()|, |ReplaceClient()| |
- // return false to notify the caller that the channel was already detached. |
- // (The old client has to accept the arguably-spurious call to |
- // |OnDetachFromChannel()|.) |
- if (client) |
- client->OnDetachFromChannel(client_port); |
-} |
- |
-ChannelEndpoint::~ChannelEndpoint() { |
- DCHECK(!client_); |
- DCHECK(!channel_); |
- DCHECK(!local_id_.is_valid()); |
- DCHECK(!remote_id_.is_valid()); |
-} |
- |
-bool ChannelEndpoint::WriteMessageNoLock(scoped_ptr<MessageInTransit> message) { |
- DCHECK(message); |
- |
- lock_.AssertAcquired(); |
- |
- DCHECK(channel_); |
- DCHECK(local_id_.is_valid()); |
- DCHECK(remote_id_.is_valid()); |
- |
- message->SerializeAndCloseDispatchers(channel_); |
- message->set_source_id(local_id_); |
- message->set_destination_id(remote_id_); |
- return channel_->WriteMessage(message.Pass()); |
-} |
- |
-void ChannelEndpoint::ResetChannelNoLock() { |
- DCHECK(channel_); |
- DCHECK(local_id_.is_valid()); |
- DCHECK(remote_id_.is_valid()); |
- DCHECK(!is_detached_from_channel_); |
- |
- channel_ = nullptr; |
- local_id_ = ChannelEndpointId(); |
- remote_id_ = ChannelEndpointId(); |
- is_detached_from_channel_ = true; |
-} |
- |
-} // namespace system |
-} // namespace mojo |