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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
6 #define MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
7 | |
8 #include "mojo/public/cpp/system/core.h" | |
9 | |
10 namespace mojo { | |
11 | |
12 class ApplicationDelegate; | |
13 | |
14 // A utility for running an Application. The typical use case is to use | |
15 // when writing your MojoMain: | |
16 // | |
17 // MojoResult MojoMain(MojoHandle shell_handle) { | |
18 // mojo::ApplicationRunner runner(new MyApplicationDelegate()); | |
19 // return runner.Run(shell_handle); | |
20 // } | |
21 // | |
22 // ApplicationRunner takes care of mojo environment initialization and | |
23 // shutdown, and starting a RunLoop from which your application can run and | |
24 // ultimately Quit(). | |
25 class ApplicationRunner { | |
26 public: | |
27 // Takes ownership of |delegate|. | |
28 explicit ApplicationRunner(ApplicationDelegate* delegate); | |
29 ~ApplicationRunner(); | |
30 | |
31 // Once the various parameters have been set above, use Run to initialize an | |
32 // ApplicationImpl wired to the provided delegate, and run a RunLoop until | |
33 // the application exits. | |
34 MojoResult Run(MojoHandle shell_handle); | |
35 | |
36 private: | |
37 ApplicationDelegate* delegate_; | |
38 | |
39 MOJO_DISALLOW_COPY_AND_ASSIGN(ApplicationRunner); | |
40 }; | |
41 | |
42 } // namespace mojo | |
43 | |
44 #endif // MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
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