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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
| 6 #define MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
| 7 | |
| 8 #include "mojo/public/cpp/system/core.h" | |
| 9 | |
| 10 namespace mojo { | |
| 11 | |
| 12 class ApplicationDelegate; | |
| 13 | |
| 14 // A utility for running an Application. The typical use case is to use | |
| 15 // when writing your MojoMain: | |
| 16 // | |
| 17 // MojoResult MojoMain(MojoHandle shell_handle) { | |
| 18 // mojo::ApplicationRunner runner(new MyApplicationDelegate()); | |
| 19 // return runner.Run(shell_handle); | |
| 20 // } | |
| 21 // | |
| 22 // ApplicationRunner takes care of mojo environment initialization and | |
| 23 // shutdown, and starting a RunLoop from which your application can run and | |
| 24 // ultimately Quit(). | |
| 25 class ApplicationRunner { | |
| 26 public: | |
| 27 // Takes ownership of |delegate|. | |
| 28 explicit ApplicationRunner(ApplicationDelegate* delegate); | |
| 29 ~ApplicationRunner(); | |
| 30 | |
| 31 // Once the various parameters have been set above, use Run to initialize an | |
| 32 // ApplicationImpl wired to the provided delegate, and run a RunLoop until | |
| 33 // the application exits. | |
| 34 MojoResult Run(MojoHandle shell_handle); | |
| 35 | |
| 36 private: | |
| 37 ApplicationDelegate* delegate_; | |
| 38 | |
| 39 MOJO_DISALLOW_COPY_AND_ASSIGN(ApplicationRunner); | |
| 40 }; | |
| 41 | |
| 42 } // namespace mojo | |
| 43 | |
| 44 #endif // MOJO_PUBLIC_APPLICATION_APPLICATION_RUNNER_H_ | |
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