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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ | |
6 #define MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ | |
7 | |
8 #include "base/macros.h" | |
9 #include "base/memory/ref_counted.h" | |
10 #include "base/memory/scoped_ptr.h" | |
11 #include "base/synchronization/lock.h" | |
12 #include "mojo/edk/system/channel_endpoint_id.h" | |
13 #include "mojo/edk/system/message_in_transit_queue.h" | |
14 #include "mojo/edk/system/system_impl_export.h" | |
15 | |
16 namespace mojo { | |
17 namespace system { | |
18 | |
19 class Channel; | |
20 class ChannelEndpointClient; | |
21 class MessageInTransit; | |
22 | |
23 // TODO(vtl): The plan: | |
24 // - (Done.) Move |Channel::Endpoint| to |ChannelEndpoint|. Make it | |
25 // refcounted, and not copyable. Make |Channel| a friend. Make things work. | |
26 // - (Done.) Give |ChannelEndpoint| a lock. The lock order (in order of | |
27 // allowable acquisition) is: |MessagePipe|, |ChannelEndpoint|, |Channel|. | |
28 // - (Done) Stop having |Channel| as a friend. | |
29 // - (Done) Move logic from |ProxyMessagePipeEndpoint| into |ChannelEndpoint|. | |
30 // Right now, we have to go through lots of contortions to manipulate state | |
31 // owned by |ProxyMessagePipeEndpoint| (in particular, |Channel::Endpoint| | |
32 // doesn't know about the remote ID; the local ID is duplicated in two | |
33 // places). Hollow out |ProxyMessagePipeEndpoint|, and have it just own a | |
34 // reference to |ChannelEndpoint| (hence the refcounting). | |
35 // - In essence, |ChannelEndpoint| becomes the thing that knows about | |
36 // channel-specific aspects of an endpoint (notably local and remote IDs, | |
37 // and knowledge about handshaking), and mediates between the |Channel| and | |
38 // the |MessagePipe|. | |
39 // - In the end state, |Channel| should no longer need to know about | |
40 // |MessagePipe| and ports (but only |ChannelEndpoint|) and | |
41 // |ProxyMessagePipeEndpoint| should no longer need to know about |Channel| | |
42 // (ditto). | |
43 // | |
44 // Things as they are now, before I change everything (TODO(vtl): update this | |
45 // comment appropriately): | |
46 // | |
47 // Terminology: | |
48 // - "Message pipe endpoint": In the implementation, a |MessagePipe| owns | |
49 // two |MessagePipeEndpoint| objects, one for each port. The | |
50 // |MessagePipeEndpoint| objects are only accessed via the |MessagePipe| | |
51 // (which has the lock), with the additional information of the port | |
52 // number. So as far as the channel is concerned, a message pipe endpoint | |
53 // is a pointer to a |MessagePipe| together with the port number. | |
54 // - The value of |port| in |EndpointInfo| refers to the | |
55 // |ProxyMessagePipeEndpoint| (i.e., the endpoint that is logically on | |
56 // the other side). Messages received by a channel for a message pipe | |
57 // are thus written to the *peer* of this port. | |
58 // - "Attached"/"detached": A message pipe endpoint is attached to a channel | |
59 // if it has a pointer to it. It must be detached before the channel gives | |
60 // up its pointer to it in order to break a reference cycle. (This cycle | |
61 // is needed to allow a channel to be shut down cleanly, without shutting | |
62 // down everything else first.) | |
63 // - "Running" (message pipe endpoint): A message pipe endpoint is running | |
64 // if messages written to it (via some |MessagePipeDispatcher|, to which | |
65 // some |MojoHandle| is assigned) are being transmitted through the | |
66 // channel. | |
67 // - Before a message pipe endpoint is run, it will queue messages. | |
68 // - When a message pipe endpoint is detached from a channel, it is also | |
69 // taken out of the running state. After that point, messages should | |
70 // no longer be written to it. | |
71 // - "Normal" message pipe endpoint (state): The channel itself does not | |
72 // have knowledge of whether a message pipe endpoint has started running | |
73 // yet. It will *receive* messages for a message pipe in either state (but | |
74 // the message pipe endpoint won't *send* messages to the channel if it | |
75 // has not started running). | |
76 // - "Zombie" message pipe endpoint (state): A message pipe endpoint is a | |
77 // zombie if it is still in |local_id_to_endpoint_info_map_|, but the | |
78 // channel is no longer forwarding messages to it (even if it may still be | |
79 // receiving messages for it). | |
80 // - There are various types of zombies, depending on the reason the | |
81 // message pipe endpoint cannot yet be removed. | |
82 // - If the remote side is closed, it will send a "remove" control | |
83 // message. After the channel receives that message (to which it | |
84 // responds with a "remove ack" control message), it knows that it | |
85 // shouldn't receive any more messages for that message pipe endpoint | |
86 // (local ID), but it must wait for the endpoint to detach. (It can't | |
87 // do so without a race, since it can't call into the message pipe | |
88 // under |lock_|.) [TODO(vtl): When I add remotely-allocated IDs, | |
89 // we'll have to remove the |EndpointInfo| from | |
90 // |local_id_to_endpoint_info_map_| -- i.e., remove the local ID, | |
91 // since it's no longer valid and may be reused by the remote side -- | |
92 // and keep the |EndpointInfo| alive in some other way.] | |
93 // - If the local side is closed and the message pipe endpoint was | |
94 // already running (so there are no queued messages left to send), it | |
95 // will detach the endpoint, and send a "remove" control message. | |
96 // However, the channel may still receive messages for that endpoint | |
97 // until it receives a "remove ack" control message. | |
98 // - If the local side is closed but the message pipe endpoint was not | |
99 // yet running , the detaching is delayed until after it is run and | |
100 // all the queued messages are sent to the channel. On being detached, | |
101 // things proceed as in one of the above cases. The endpoint is *not* | |
102 // a zombie until it is detached (or a "remove" message is received). | |
103 // [TODO(vtl): Maybe we can get rid of this case? It'd only not yet be | |
104 // running since under the current scheme it wouldn't have a remote ID | |
105 // yet.] | |
106 // - Note that even if the local side is closed, it may still receive a | |
107 // "remove" message from the other side (if the other side is closed | |
108 // simultaneously, and both sides send "remove" messages). In that | |
109 // case, it must still remain alive until it receives the "remove | |
110 // ack" (and it must ack the "remove" message that it received). | |
111 class MOJO_SYSTEM_IMPL_EXPORT ChannelEndpoint | |
112 : public base::RefCountedThreadSafe<ChannelEndpoint> { | |
113 public: | |
114 // Constructor for a |ChannelEndpoint| with the given client (specified by | |
115 // |client| and |client_port|). Optionally takes messages from | |
116 // |*message_queue| if |message_queue| is non-null. | |
117 // | |
118 // |client| may be null if this endpoint will never need to receive messages, | |
119 // in which case |message_queue| should not be null. In that case, this | |
120 // endpoint will simply send queued messages upon being attached to a | |
121 // |Channel| and immediately detach itself. | |
122 ChannelEndpoint(ChannelEndpointClient* client, | |
123 unsigned client_port, | |
124 MessageInTransitQueue* message_queue = nullptr); | |
125 | |
126 // Methods called by |ChannelEndpointClient|: | |
127 | |
128 // Called to enqueue an outbound message. (If |AttachAndRun()| has not yet | |
129 // been called, the message will be enqueued and sent when |AttachAndRun()| is | |
130 // called.) | |
131 bool EnqueueMessage(scoped_ptr<MessageInTransit> message); | |
132 | |
133 // Called to *replace* current client with a new client (which must differ | |
134 // from the existing client). This must not be called after | |
135 // |DetachFromClient()| has been called. | |
136 // | |
137 // This returns true in the typical case, and false if this endpoint has been | |
138 // detached from the channel, in which case the caller should probably call | |
139 // its (new) client's |OnDetachFromChannel()|. | |
140 bool ReplaceClient(ChannelEndpointClient* client, unsigned client_port); | |
141 | |
142 // Called before the |ChannelEndpointClient| gives up its reference to this | |
143 // object. | |
144 void DetachFromClient(); | |
145 | |
146 // Methods called by |Channel|: | |
147 | |
148 // Called when the |Channel| takes a reference to this object. This will send | |
149 // all queue messages (in |channel_message_queue_|). | |
150 // TODO(vtl): Maybe rename this "OnAttach"? | |
151 void AttachAndRun(Channel* channel, | |
152 ChannelEndpointId local_id, | |
153 ChannelEndpointId remote_id); | |
154 | |
155 // Called when the |Channel| receives a message for the |ChannelEndpoint|. | |
156 void OnReadMessage(scoped_ptr<MessageInTransit> message); | |
157 | |
158 // Called before the |Channel| gives up its reference to this object. | |
159 void DetachFromChannel(); | |
160 | |
161 private: | |
162 friend class base::RefCountedThreadSafe<ChannelEndpoint>; | |
163 ~ChannelEndpoint(); | |
164 | |
165 // Must be called with |lock_| held. | |
166 bool WriteMessageNoLock(scoped_ptr<MessageInTransit> message); | |
167 | |
168 // Resets |channel_| to null (and sets |is_detached_from_channel_|). This may | |
169 // only be called if |channel_| is non-null. Must be called with |lock_| held. | |
170 void ResetChannelNoLock(); | |
171 | |
172 // Protects the members below. | |
173 base::Lock lock_; | |
174 | |
175 // |client_| must be valid whenever it is non-null. Before |*client_| gives up | |
176 // its reference to this object, it must call |DetachFromClient()|. | |
177 // NOTE: This is a |scoped_refptr<>|, rather than a raw pointer, since the | |
178 // |Channel| needs to keep the |MessagePipe| alive for the "proxy-proxy" case. | |
179 // Possibly we'll be able to eliminate that case when we have full | |
180 // multiprocess support. | |
181 // WARNING: |ChannelEndpointClient| methods must not be called under |lock_|. | |
182 // Thus to make such a call, a reference must first be taken under |lock_| and | |
183 // the lock released. | |
184 // WARNING: Beware of interactions with |ReplaceClient()|. By the time the | |
185 // call is made, the client may have changed. This must be detected and dealt | |
186 // with. | |
187 scoped_refptr<ChannelEndpointClient> client_; | |
188 unsigned client_port_; | |
189 | |
190 // |channel_| must be valid whenever it is non-null. Before |*channel_| gives | |
191 // up its reference to this object, it must call |DetachFromChannel()|. | |
192 // |local_id_| and |remote_id_| are valid if and only |channel_| is non-null. | |
193 Channel* channel_; | |
194 ChannelEndpointId local_id_; | |
195 ChannelEndpointId remote_id_; | |
196 // This distinguishes the two cases of |channel| being null: not yet attached | |
197 // versus detached. | |
198 bool is_detached_from_channel_; | |
199 | |
200 // This queue is used before we're running on a channel and ready to send | |
201 // messages to the channel. | |
202 MessageInTransitQueue channel_message_queue_; | |
203 | |
204 DISALLOW_COPY_AND_ASSIGN(ChannelEndpoint); | |
205 }; | |
206 | |
207 } // namespace system | |
208 } // namespace mojo | |
209 | |
210 #endif // MOJO_EDK_SYSTEM_CHANNEL_ENDPOINT_H_ | |
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