| Index: Source/core/animation/css/CSSAnimations.cpp
|
| diff --git a/Source/core/animation/css/CSSAnimations.cpp b/Source/core/animation/css/CSSAnimations.cpp
|
| index 2172e4d6df67e988f93a8ef73debbc6cbd72dbfe..bb8d28b05271cfe51504d896617b8d9725588a07 100644
|
| --- a/Source/core/animation/css/CSSAnimations.cpp
|
| +++ b/Source/core/animation/css/CSSAnimations.cpp
|
| @@ -256,6 +256,7 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
|
|
|
| const CSSAnimationData* animationData = style.animations();
|
| const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->cssAnimations() : nullptr;
|
| + const Element* elementForScoping = animatingElement ? animatingElement : &element;
|
|
|
| HashSet<AtomicString> inactive;
|
| if (cssAnimations) {
|
| @@ -272,6 +273,7 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
|
| const bool isPaused = CSSTimingData::getRepeated(animationData->playStateList(), i) == AnimPlayStatePaused;
|
|
|
| Timing timing = animationData->convertToTiming(i);
|
| + Timing newTiming = timing;
|
| RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunction;
|
| timing.timingFunction = Timing::defaults().timingFunction;
|
|
|
| @@ -282,15 +284,18 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
|
|
|
| AnimationPlayer* player = existing->value.get();
|
|
|
| - // FIXME: Should handle changes in the timing function.
|
| - if (timing != player->source()->specifiedTiming()) {
|
| - ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange());
|
| + const StyleRuleKeyframes* keyframesRule = CSSAnimations::matchScopedKeyframesRule(resolver, elementForScoping, animationName.impl());
|
| + ASSERT(keyframesRule);
|
|
|
| + auto prevTiming = cssAnimations->m_timings.find(animationName);
|
| + ASSERT(prevTiming != cssAnimations->m_timings.end());
|
| +
|
| + if (keyframesRule->styleChangeCounter() > player->source()->styleChangeCounter() || prevTiming->value != newTiming) {
|
| AnimatableValueKeyframeVector resolvedKeyframes;
|
| resolveKeyframes(resolver, animatingElement, element, style, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes);
|
|
|
| - update->updateAnimationTiming(player, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes),
|
| - timing, isPaused, player->currentTimeInternal()), timing);
|
| + update->updateAnimation(player, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes),
|
| + timing, isPaused, player->currentTimeInternal()), newTiming, keyframesRule->styleChangeCounter());
|
| }
|
|
|
| if (isPaused != player->paused()) {
|
| @@ -306,7 +311,7 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
|
| resolveKeyframes(resolver, animatingElement, element, style, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes);
|
| if (!resolvedKeyframes.isEmpty()) {
|
| ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange());
|
| - update->startAnimation(animationName, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0));
|
| + update->startAnimation(animationName, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0), newTiming);
|
| }
|
| }
|
| }
|
| @@ -350,9 +355,14 @@ void CSSAnimations::maybeApplyPendingUpdate(Element* element)
|
| player->update(TimingUpdateOnDemand);
|
| }
|
|
|
| - for (const auto& timingUpdate : update->animationsWithTimingUpdates()) {
|
| - timingUpdate.player->source()->updateSpecifiedTiming(timingUpdate.newTiming);
|
| - timingUpdate.player->update(TimingUpdateOnDemand);
|
| + for (const auto& entry : update->animationsWithUpdates()) {
|
| + ASSERT(entry.player->source()->isAnimation());
|
| + Animation* animation = static_cast<Animation*>(entry.player->source());
|
| +
|
| + animation->setEffect(entry.animation->effect());
|
| + animation->updateSpecifiedTiming(entry.animation->specifiedTiming());
|
| + animation->updateStyleChangeCounter(entry.styleChangeCounter);
|
| + m_timings.set(AtomicString(entry.player->source()->name()), entry.newTiming);
|
| }
|
|
|
| for (const auto& entry : update->newAnimations()) {
|
| @@ -365,6 +375,7 @@ void CSSAnimations::maybeApplyPendingUpdate(Element* element)
|
| player->pause();
|
| player->update(TimingUpdateOnDemand);
|
| m_animations.set(entry.name, player.get());
|
| + m_timings.set(entry.name, entry.newTiming);
|
| }
|
|
|
| // Transitions that are run on the compositor only update main-thread state
|
| @@ -582,8 +593,8 @@ void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u
|
| WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations;
|
| for (const auto& newAnimation : update->newAnimations())
|
| newAnimations.append(newAnimation.animation.get());
|
| - for (const auto& updatedAnimation : update->animationsWithTimingUpdates())
|
| - newAnimations.append(updatedAnimation.animation.get()); // Animations with timing updates use a temporary InertAnimation for the current frame.
|
| + for (const auto& updatedAnimation : update->animationsWithUpdates())
|
| + newAnimations.append(updatedAnimation.animation.get()); // Animations with updates use a temporary InertAnimation for the current frame.
|
|
|
| WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime));
|
| update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimations);
|
| @@ -769,7 +780,7 @@ void CSSAnimationUpdate::trace(Visitor* visitor)
|
| visitor->trace(m_activeInterpolationsForTransitions);
|
| visitor->trace(m_newAnimations);
|
| visitor->trace(m_suppressedAnimationPlayers);
|
| - visitor->trace(m_animationsWithTimingUpdates);
|
| + visitor->trace(m_animationsWithUpdates);
|
| #endif
|
| }
|
|
|
|
|