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Unified Diff: Source/core/animation/css/CSSAnimations.cpp

Issue 814083003: Update animation when changes in animation keyframes are detected. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Add tests for changing timing function Created 6 years ago
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Index: Source/core/animation/css/CSSAnimations.cpp
diff --git a/Source/core/animation/css/CSSAnimations.cpp b/Source/core/animation/css/CSSAnimations.cpp
index 2172e4d6df67e988f93a8ef73debbc6cbd72dbfe..bb8d28b05271cfe51504d896617b8d9725588a07 100644
--- a/Source/core/animation/css/CSSAnimations.cpp
+++ b/Source/core/animation/css/CSSAnimations.cpp
@@ -256,6 +256,7 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
const CSSAnimationData* animationData = style.animations();
const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->cssAnimations() : nullptr;
+ const Element* elementForScoping = animatingElement ? animatingElement : &element;
HashSet<AtomicString> inactive;
if (cssAnimations) {
@@ -272,6 +273,7 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
const bool isPaused = CSSTimingData::getRepeated(animationData->playStateList(), i) == AnimPlayStatePaused;
Timing timing = animationData->convertToTiming(i);
+ Timing newTiming = timing;
RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunction;
timing.timingFunction = Timing::defaults().timingFunction;
@@ -282,15 +284,18 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
AnimationPlayer* player = existing->value.get();
- // FIXME: Should handle changes in the timing function.
- if (timing != player->source()->specifiedTiming()) {
- ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange());
+ const StyleRuleKeyframes* keyframesRule = CSSAnimations::matchScopedKeyframesRule(resolver, elementForScoping, animationName.impl());
+ ASSERT(keyframesRule);
+ auto prevTiming = cssAnimations->m_timings.find(animationName);
+ ASSERT(prevTiming != cssAnimations->m_timings.end());
+
+ if (keyframesRule->styleChangeCounter() > player->source()->styleChangeCounter() || prevTiming->value != newTiming) {
AnimatableValueKeyframeVector resolvedKeyframes;
resolveKeyframes(resolver, animatingElement, element, style, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes);
- update->updateAnimationTiming(player, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes),
- timing, isPaused, player->currentTimeInternal()), timing);
+ update->updateAnimation(player, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes),
+ timing, isPaused, player->currentTimeInternal()), newTiming, keyframesRule->styleChangeCounter());
}
if (isPaused != player->paused()) {
@@ -306,7 +311,7 @@ void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E
resolveKeyframes(resolver, animatingElement, element, style, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes);
if (!resolvedKeyframes.isEmpty()) {
ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange());
- update->startAnimation(animationName, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0));
+ update->startAnimation(animationName, InertAnimation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0), newTiming);
}
}
}
@@ -350,9 +355,14 @@ void CSSAnimations::maybeApplyPendingUpdate(Element* element)
player->update(TimingUpdateOnDemand);
}
- for (const auto& timingUpdate : update->animationsWithTimingUpdates()) {
- timingUpdate.player->source()->updateSpecifiedTiming(timingUpdate.newTiming);
- timingUpdate.player->update(TimingUpdateOnDemand);
+ for (const auto& entry : update->animationsWithUpdates()) {
+ ASSERT(entry.player->source()->isAnimation());
+ Animation* animation = static_cast<Animation*>(entry.player->source());
+
+ animation->setEffect(entry.animation->effect());
+ animation->updateSpecifiedTiming(entry.animation->specifiedTiming());
+ animation->updateStyleChangeCounter(entry.styleChangeCounter);
+ m_timings.set(AtomicString(entry.player->source()->name()), entry.newTiming);
}
for (const auto& entry : update->newAnimations()) {
@@ -365,6 +375,7 @@ void CSSAnimations::maybeApplyPendingUpdate(Element* element)
player->pause();
player->update(TimingUpdateOnDemand);
m_animations.set(entry.name, player.get());
+ m_timings.set(entry.name, entry.newTiming);
}
// Transitions that are run on the compositor only update main-thread state
@@ -582,8 +593,8 @@ void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u
WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations;
for (const auto& newAnimation : update->newAnimations())
newAnimations.append(newAnimation.animation.get());
- for (const auto& updatedAnimation : update->animationsWithTimingUpdates())
- newAnimations.append(updatedAnimation.animation.get()); // Animations with timing updates use a temporary InertAnimation for the current frame.
+ for (const auto& updatedAnimation : update->animationsWithUpdates())
+ newAnimations.append(updatedAnimation.animation.get()); // Animations with updates use a temporary InertAnimation for the current frame.
WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime));
update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimations);
@@ -769,7 +780,7 @@ void CSSAnimationUpdate::trace(Visitor* visitor)
visitor->trace(m_activeInterpolationsForTransitions);
visitor->trace(m_newAnimations);
visitor->trace(m_suppressedAnimationPlayers);
- visitor->trace(m_animationsWithTimingUpdates);
+ visitor->trace(m_animationsWithUpdates);
#endif
}

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