Index: Source/core/animation/css/CSSAnimations.h |
diff --git a/Source/core/animation/css/CSSAnimations.h b/Source/core/animation/css/CSSAnimations.h |
index 3d935a0392a9dd78270de333d48ef9cb5020609f..cb3a9d8c088a4f7e5599d1e85f23b40edec34ed4 100644 |
--- a/Source/core/animation/css/CSSAnimations.h |
+++ b/Source/core/animation/css/CSSAnimations.h |
@@ -36,6 +36,7 @@ |
#include "core/animation/InertAnimation.h" |
#include "core/animation/Interpolation.h" |
#include "core/animation/css/CSSAnimationData.h" |
+#include "core/css/CSSKeyframesRule.h" |
#include "core/css/StylePropertySet.h" |
#include "core/dom/Document.h" |
#include "core/rendering/style/RenderStyleConstants.h" |
@@ -49,18 +50,20 @@ class CSSTransitionData; |
class Element; |
class StylePropertyShorthand; |
class StyleResolver; |
-class StyleRuleKeyframes; |
// This class stores the CSS Animations/Transitions information we use during a style recalc. |
// This includes updates to animations/transitions as well as the Interpolations to be applied. |
class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CSSAnimationUpdate> { |
public: |
- void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPtr<InertAnimation> animation) |
+ void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPtr<InertAnimation> animation, const Timing& timing, PassRefPtrWillBeRawPtr<StyleRuleKeyframes> styleRule) |
{ |
animation->setName(animationName); |
NewAnimation newAnimation; |
newAnimation.name = animationName; |
newAnimation.animation = animation; |
+ newAnimation.timing = timing; |
+ newAnimation.styleChangeCounter = styleRule->styleChangeCounter(); |
+ newAnimation.styleRule = styleRule; |
m_newAnimations.append(newAnimation); |
} |
// Returns whether player has been suppressed and should be filtered during style application. |
@@ -74,13 +77,16 @@ public: |
{ |
m_animationsWithPauseToggled.append(name); |
} |
- void updateAnimationTiming(AnimationPlayer* player, PassRefPtrWillBeRawPtr<InertAnimation> animation, const Timing& timing) |
+ void updateAnimation(const AtomicString& name, AnimationPlayer* player, PassRefPtrWillBeRawPtr<InertAnimation> animation, const Timing& specifiedTiming, PassRefPtrWillBeRawPtr<StyleRuleKeyframes> styleRule) |
{ |
- UpdatedAnimationTiming updatedAnimation; |
+ UpdatedAnimation updatedAnimation; |
+ updatedAnimation.name = name; |
updatedAnimation.player = player; |
updatedAnimation.animation = animation; |
- updatedAnimation.newTiming = timing; |
- m_animationsWithTimingUpdates.append(updatedAnimation); |
+ updatedAnimation.specifiedTiming = specifiedTiming; |
shans
2015/01/14 00:26:19
just 'timing' for consistency with InertAnimations
shend
2015/01/14 00:42:04
The 'timing' in InertAnimations isn't actually the
shans
2015/01/15 00:29:52
Could InertAnimations have the easing from the CSS
shend
2015/01/15 01:51:28
I originally talked to Sam about this, but we thou
|
+ updatedAnimation.styleChangeCounter = styleRule->styleChangeCounter(); |
+ updatedAnimation.styleRule = styleRule; |
+ m_animationsWithUpdates.append(updatedAnimation); |
m_suppressedAnimationPlayers.add(player); |
} |
@@ -108,9 +114,12 @@ public: |
AtomicString name; |
RefPtrWillBeMember<InertAnimation> animation; |
+ Timing timing; |
+ RefPtrWillBeMember<StyleRuleKeyframes> styleRule; |
+ unsigned styleChangeCounter; |
}; |
- struct UpdatedAnimationTiming { |
+ struct UpdatedAnimation { |
ALLOW_ONLY_INLINE_ALLOCATION(); |
public: |
void trace(Visitor* visitor) |
@@ -119,16 +128,19 @@ public: |
visitor->trace(animation); |
} |
+ AtomicString name; |
RawPtrWillBeMember<AnimationPlayer> player; |
RefPtrWillBeMember<InertAnimation> animation; |
- Timing newTiming; |
+ Timing specifiedTiming; |
+ RefPtrWillBeMember<StyleRuleKeyframes> styleRule; |
+ unsigned styleChangeCounter; |
}; |
const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAnimations; } |
const Vector<AtomicString>& cancelledAnimationNames() const { return m_cancelledAnimationNames; } |
const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>& suppressedAnimationAnimationPlayers() const { return m_suppressedAnimationPlayers; } |
const Vector<AtomicString>& animationsWithPauseToggled() const { return m_animationsWithPauseToggled; } |
- const WillBeHeapVector<UpdatedAnimationTiming>& animationsWithTimingUpdates() const { return m_animationsWithTimingUpdates; } |
+ const WillBeHeapVector<UpdatedAnimation>& animationsWithUpdates() const { return m_animationsWithUpdates; } |
struct NewTransition { |
ALLOW_ONLY_INLINE_ALLOCATION(); |
@@ -162,7 +174,7 @@ public: |
&& m_cancelledAnimationNames.isEmpty() |
&& m_suppressedAnimationPlayers.isEmpty() |
&& m_animationsWithPauseToggled.isEmpty() |
- && m_animationsWithTimingUpdates.isEmpty() |
+ && m_animationsWithUpdates.isEmpty() |
&& m_newTransitions.isEmpty() |
&& m_cancelledTransitions.isEmpty() |
&& m_activeInterpolationsForAnimations.isEmpty() |
@@ -180,7 +192,7 @@ private: |
Vector<AtomicString> m_cancelledAnimationNames; |
WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>> m_suppressedAnimationPlayers; |
Vector<AtomicString> m_animationsWithPauseToggled; |
- WillBeHeapVector<UpdatedAnimationTiming> m_animationsWithTimingUpdates; |
+ WillBeHeapVector<UpdatedAnimation> m_animationsWithUpdates; |
NewTransitionMap m_newTransitions; |
HashSet<CSSPropertyID> m_cancelledTransitions; |
@@ -209,6 +221,20 @@ public: |
void trace(Visitor*); |
private: |
+ struct RunningAnimation { |
+ ALLOW_ONLY_INLINE_ALLOCATION(); |
+ public: |
+ void trace(Visitor* visitor) |
+ { |
+ visitor->trace(player); |
+ } |
+ |
+ RefPtrWillBeMember<AnimationPlayer> player; |
+ Timing specifiedTiming; |
+ RefPtrWillBeMember<StyleRuleKeyframes> styleRule; |
+ unsigned styleChangeCounter; |
+ }; |
+ |
struct RunningTransition { |
ALLOW_ONLY_INLINE_ALLOCATION(); |
public: |
@@ -224,7 +250,7 @@ private: |
RawPtrWillBeMember<const AnimatableValue> to; |
}; |
- using AnimationMap = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<AnimationPlayer>>; |
+ using AnimationMap = WillBeHeapHashMap<AtomicString, RunningAnimation>; |
AnimationMap m_animations; |
using TransitionMap = WillBeHeapHashMap<CSSPropertyID, RunningTransition>; |
@@ -284,6 +310,6 @@ private: |
} // namespace blink |
WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation); |
-WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimationTiming); |
+WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimation); |
#endif |