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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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220 return nullptr; | 220 return nullptr; |
221 } | 221 } |
222 | 222 |
223 CSSAnimations::CSSAnimations() | 223 CSSAnimations::CSSAnimations() |
224 { | 224 { |
225 } | 225 } |
226 | 226 |
227 const AtomicString CSSAnimations::getAnimationNameForInspector(const AnimationPl ayer& player) | 227 const AtomicString CSSAnimations::getAnimationNameForInspector(const AnimationPl ayer& player) |
228 { | 228 { |
229 for (const auto& it : m_animations) { | 229 for (const auto& it : m_animations) { |
230 if (it.value->sequenceNumber() == player.sequenceNumber()) | 230 if (it.value.player->sequenceNumber() == player.sequenceNumber()) |
231 return it.key; | 231 return it.key; |
232 } | 232 } |
233 return nullAtom; | 233 return nullAtom; |
234 } | 234 } |
235 | 235 |
236 PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const Element* animatingElement, Element& element, const RenderStyle& style, RenderSty le* parentStyle, StyleResolver* resolver) | 236 PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const Element* animatingElement, Element& element, const RenderStyle& style, RenderSty le* parentStyle, StyleResolver* resolver) |
237 { | 237 { |
238 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = adoptPtrWillBeNoop(new CSSAn imationUpdate()); | 238 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = adoptPtrWillBeNoop(new CSSAn imationUpdate()); |
239 calculateAnimationUpdate(update.get(), animatingElement, element, style, par entStyle, resolver); | 239 calculateAnimationUpdate(update.get(), animatingElement, element, style, par entStyle, resolver); |
240 calculateAnimationActiveInterpolations(update.get(), animatingElement, eleme nt.document().timeline().currentTimeInternal()); | 240 calculateAnimationActiveInterpolations(update.get(), animatingElement, eleme nt.document().timeline().currentTimeInternal()); |
241 calculateTransitionUpdate(update.get(), animatingElement, style); | 241 calculateTransitionUpdate(update.get(), animatingElement, style); |
242 calculateTransitionActiveInterpolations(update.get(), animatingElement, elem ent.document().timeline().currentTimeInternal()); | 242 calculateTransitionActiveInterpolations(update.get(), animatingElement, elem ent.document().timeline().currentTimeInternal()); |
243 return update->isEmpty() ? nullptr : update.release(); | 243 return update->isEmpty() ? nullptr : update.release(); |
244 } | 244 } |
245 | 245 |
246 void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E lement* animatingElement, Element& element, const RenderStyle& style, RenderStyl e* parentStyle, StyleResolver* resolver) | 246 void CSSAnimations::calculateAnimationUpdate(CSSAnimationUpdate* update, const E lement* animatingElement, Element& element, const RenderStyle& style, RenderStyl e* parentStyle, StyleResolver* resolver) |
247 { | 247 { |
248 const ActiveAnimations* activeAnimations = animatingElement ? animatingEleme nt->activeAnimations() : nullptr; | 248 const ActiveAnimations* activeAnimations = animatingElement ? animatingEleme nt->activeAnimations() : nullptr; |
249 | 249 |
250 #if !ENABLE(ASSERT) | 250 #if !ENABLE(ASSERT) |
251 // If we're in an animation style change, no animations can have started, be en cancelled or changed play state. | 251 // If we're in an animation style change, no animations can have started, be en cancelled or changed play state. |
252 // When ASSERT is enabled, we verify this optimization. | 252 // When ASSERT is enabled, we verify this optimization. |
253 if (activeAnimations && activeAnimations->isAnimationStyleChange()) | 253 if (activeAnimations && activeAnimations->isAnimationStyleChange()) |
254 return; | 254 return; |
255 #endif | 255 #endif |
256 | 256 |
257 const CSSAnimationData* animationData = style.animations(); | 257 const CSSAnimationData* animationData = style.animations(); |
258 const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->c ssAnimations() : nullptr; | 258 const CSSAnimations* cssAnimations = activeAnimations ? &activeAnimations->c ssAnimations() : nullptr; |
259 const Element* elementForScoping = animatingElement ? animatingElement : &el ement; | |
259 | 260 |
260 HashSet<AtomicString> inactive; | 261 HashSet<AtomicString> inactive; |
261 if (cssAnimations) { | 262 if (cssAnimations) { |
262 for (const auto& entry : cssAnimations->m_animations) | 263 for (const auto& entry : cssAnimations->m_animations) |
263 inactive.add(entry.key); | 264 inactive.add(entry.key); |
264 } | 265 } |
265 | 266 |
266 if (style.display() != NONE) { | 267 if (style.display() != NONE) { |
267 for (size_t i = 0; animationData && i < animationData->nameList().size() ; ++i) { | 268 for (size_t i = 0; animationData && i < animationData->nameList().size() ; ++i) { |
268 AtomicString animationName(animationData->nameList()[i]); | 269 AtomicString animationName(animationData->nameList()[i]); |
269 if (animationName == CSSAnimationData::initialName()) | 270 if (animationName == CSSAnimationData::initialName()) |
270 continue; | 271 continue; |
271 | 272 |
272 const bool isPaused = CSSTimingData::getRepeated(animationData->play StateList(), i) == AnimPlayStatePaused; | 273 const bool isPaused = CSSTimingData::getRepeated(animationData->play StateList(), i) == AnimPlayStatePaused; |
273 | 274 |
274 Timing timing = animationData->convertToTiming(i); | 275 Timing timing = animationData->convertToTiming(i); |
276 Timing newTiming = timing; | |
275 RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunctio n; | 277 RefPtr<TimingFunction> keyframeTimingFunction = timing.timingFunctio n; |
276 timing.timingFunction = Timing::defaults().timingFunction; | 278 timing.timingFunction = Timing::defaults().timingFunction; |
277 | 279 |
280 const StyleRuleKeyframes* keyframesRule = CSSAnimations::matchScoped KeyframesRule(resolver, elementForScoping, animationName.impl()); | |
278 if (cssAnimations) { | 281 if (cssAnimations) { |
279 AnimationMap::const_iterator existing(cssAnimations->m_animation s.find(animationName)); | 282 AnimationMap::const_iterator existing(cssAnimations->m_animation s.find(animationName)); |
280 if (existing != cssAnimations->m_animations.end()) { | 283 if (existing != cssAnimations->m_animations.end()) { |
281 inactive.remove(animationName); | 284 inactive.remove(animationName); |
282 | 285 |
283 AnimationPlayer* player = existing->value.get(); | 286 const RunningAnimation& runningAnimation = existing->value; |
287 AnimationPlayer* player = runningAnimation.player.get(); | |
284 | 288 |
285 // FIXME: Should handle changes in the timing function. | 289 ASSERT(keyframesRule); |
286 if (timing != player->source()->specifiedTiming()) { | 290 if (keyframesRule->styleChangeCounter() != runningAnimation. styleChangeCounter || runningAnimation.specifiedTiming != newTiming) { |
287 ASSERT(!activeAnimations || !activeAnimations->isAnimati onStyleChange()); | |
288 | |
289 AnimatableValueKeyframeVector resolvedKeyframes; | 291 AnimatableValueKeyframeVector resolvedKeyframes; |
290 resolveKeyframes(resolver, animatingElement, element, st yle, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes ); | 292 resolveKeyframes(resolver, animatingElement, element, st yle, parentStyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes ); |
291 | 293 |
292 update->updateAnimationTiming(player, InertAnimation::cr eate(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), | 294 update->updateAnimation(animationName, player, InertAnim ation::create(AnimatableValueKeyframeEffectModel::create(resolvedKeyframes), |
293 timing, isPaused, player->currentTimeInternal()), ti ming); | 295 timing, isPaused, player->currentTimeInternal()), ne wTiming, keyframesRule->styleChangeCounter()); |
294 } | 296 } |
295 | 297 |
296 if (isPaused != player->paused()) { | 298 if (isPaused != player->paused()) { |
297 ASSERT(!activeAnimations || !activeAnimations->isAnimati onStyleChange()); | 299 ASSERT(!activeAnimations || !activeAnimations->isAnimati onStyleChange()); |
298 update->toggleAnimationPaused(animationName); | 300 update->toggleAnimationPaused(animationName); |
299 } | 301 } |
300 | 302 |
301 continue; | 303 continue; |
302 } | 304 } |
303 } | 305 } |
304 | 306 |
305 AnimatableValueKeyframeVector resolvedKeyframes; | 307 AnimatableValueKeyframeVector resolvedKeyframes; |
306 resolveKeyframes(resolver, animatingElement, element, style, parentS tyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes); | 308 resolveKeyframes(resolver, animatingElement, element, style, parentS tyle, animationName, keyframeTimingFunction.get(), resolvedKeyframes); |
307 if (!resolvedKeyframes.isEmpty()) { | 309 if (!resolvedKeyframes.isEmpty()) { |
308 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleC hange()); | 310 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleC hange()); |
309 update->startAnimation(animationName, InertAnimation::create(Ani matableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0) ); | 311 unsigned styleChangeCounter = keyframesRule ? keyframesRule->sty leChangeCounter() : 0; |
312 update->startAnimation(animationName, InertAnimation::create(Ani matableValueKeyframeEffectModel::create(resolvedKeyframes), timing, isPaused, 0) , newTiming, styleChangeCounter); | |
310 } | 313 } |
311 } | 314 } |
312 } | 315 } |
313 | 316 |
314 ASSERT(inactive.isEmpty() || cssAnimations); | 317 ASSERT(inactive.isEmpty() || cssAnimations); |
315 for (const AtomicString& animationName : inactive) { | 318 for (const AtomicString& animationName : inactive) { |
316 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange()) ; | 319 ASSERT(!activeAnimations || !activeAnimations->isAnimationStyleChange()) ; |
317 update->cancelAnimation(animationName, *cssAnimations->m_animations.get( animationName)); | 320 update->cancelAnimation(animationName, *cssAnimations->m_animations.get( animationName).player); |
318 } | 321 } |
319 } | 322 } |
320 | 323 |
321 void CSSAnimations::maybeApplyPendingUpdate(Element* element) | 324 void CSSAnimations::maybeApplyPendingUpdate(Element* element) |
322 { | 325 { |
323 if (!m_pendingUpdate) { | 326 if (!m_pendingUpdate) { |
324 m_previousActiveInterpolationsForAnimations.clear(); | 327 m_previousActiveInterpolationsForAnimations.clear(); |
325 return; | 328 return; |
326 } | 329 } |
327 | 330 |
328 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); | 331 OwnPtrWillBeRawPtr<CSSAnimationUpdate> update = m_pendingUpdate.release(); |
329 | 332 |
330 m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolation sForAnimations()); | 333 m_previousActiveInterpolationsForAnimations.swap(update->activeInterpolation sForAnimations()); |
331 | 334 |
332 // FIXME: cancelling, pausing, unpausing animations all query compositingSta te, which is not necessarily up to date here | 335 // FIXME: cancelling, pausing, unpausing animations all query compositingSta te, which is not necessarily up to date here |
333 // since we call this from recalc style. | 336 // since we call this from recalc style. |
334 // https://code.google.com/p/chromium/issues/detail?id=339847 | 337 // https://code.google.com/p/chromium/issues/detail?id=339847 |
335 DisableCompositingQueryAsserts disabler; | 338 DisableCompositingQueryAsserts disabler; |
336 | 339 |
337 for (const AtomicString& animationName : update->cancelledAnimationNames()) { | 340 for (const AtomicString& animationName : update->cancelledAnimationNames()) { |
338 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animation Name); | 341 RefPtrWillBeRawPtr<AnimationPlayer> player = m_animations.take(animation Name).player; |
339 player->cancel(); | 342 player->cancel(); |
340 player->update(TimingUpdateOnDemand); | 343 player->update(TimingUpdateOnDemand); |
341 } | 344 } |
342 | 345 |
343 for (const AtomicString& animationName : update->animationsWithPauseToggled( )) { | 346 for (const AtomicString& animationName : update->animationsWithPauseToggled( )) { |
344 AnimationPlayer* player = m_animations.get(animationName); | 347 AnimationPlayer* player = m_animations.get(animationName).player.get(); |
345 if (player->paused()) | 348 if (player->paused()) |
346 player->unpause(); | 349 player->unpause(); |
347 else | 350 else |
348 player->pause(); | 351 player->pause(); |
349 if (player->outdated()) | 352 if (player->outdated()) |
350 player->update(TimingUpdateOnDemand); | 353 player->update(TimingUpdateOnDemand); |
351 } | 354 } |
352 | 355 |
353 for (const auto& timingUpdate : update->animationsWithTimingUpdates()) { | 356 for (const auto& entry : update->animationsWithUpdates()) { |
354 timingUpdate.player->source()->updateSpecifiedTiming(timingUpdate.newTim ing); | 357 ASSERT(entry.player->source()->isAnimation()); |
355 timingUpdate.player->update(TimingUpdateOnDemand); | 358 Animation* animation = static_cast<Animation*>(entry.player->source()); |
dstockwell
2014/12/30 00:59:12
use toAnimation() and drop the assert
shend
2015/01/02 01:58:29
Done.
| |
359 | |
360 animation->setEffect(entry.animation->effect()); | |
361 animation->updateSpecifiedTiming(entry.animation->specifiedTiming()); | |
362 | |
363 auto& runningAnimation = m_animations.find(entry.name)->value; | |
364 runningAnimation.styleChangeCounter = entry.styleChangeCounter; | |
365 runningAnimation.specifiedTiming = entry.newTiming; | |
356 } | 366 } |
357 | 367 |
358 for (const auto& entry : update->newAnimations()) { | 368 for (const auto& entry : update->newAnimations()) { |
359 const InertAnimation* inertAnimation = entry.animation.get(); | 369 const InertAnimation* inertAnimation = entry.animation.get(); |
360 OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillB eNoop(new AnimationEventDelegate(element, entry.name)); | 370 OwnPtrWillBeRawPtr<AnimationEventDelegate> eventDelegate = adoptPtrWillB eNoop(new AnimationEventDelegate(element, entry.name)); |
361 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, ine rtAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPrio rity, eventDelegate.release()); | 371 RefPtrWillBeRawPtr<Animation> animation = Animation::create(element, ine rtAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPrio rity, eventDelegate.release()); |
362 animation->setName(inertAnimation->name()); | 372 animation->setName(inertAnimation->name()); |
363 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timelin e().createAnimationPlayer(animation.get()); | 373 RefPtrWillBeRawPtr<AnimationPlayer> player = element->document().timelin e().createAnimationPlayer(animation.get()); |
364 if (inertAnimation->paused()) | 374 if (inertAnimation->paused()) |
365 player->pause(); | 375 player->pause(); |
366 player->update(TimingUpdateOnDemand); | 376 player->update(TimingUpdateOnDemand); |
367 m_animations.set(entry.name, player.get()); | 377 |
378 RunningAnimation runningAnimation; | |
379 runningAnimation.player = player; | |
380 runningAnimation.specifiedTiming = entry.timing; | |
381 runningAnimation.styleChangeCounter = entry.styleChangeCounter; | |
382 | |
383 m_animations.set(entry.name, runningAnimation); | |
368 } | 384 } |
369 | 385 |
370 // Transitions that are run on the compositor only update main-thread state | 386 // Transitions that are run on the compositor only update main-thread state |
371 // lazily. However, we need the new state to know what the from state shoud | 387 // lazily. However, we need the new state to know what the from state shoud |
372 // be when transitions are retargeted. Instead of triggering complete style | 388 // be when transitions are retargeted. Instead of triggering complete style |
373 // recalculation, we find these cases by searching for new transitions that | 389 // recalculation, we find these cases by searching for new transitions that |
374 // have matching cancelled animation property IDs on the compositor. | 390 // have matching cancelled animation property IDs on the compositor. |
375 WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, do uble>> retargetedCompositorTransitions; | 391 WillBeHeapHashMap<CSSPropertyID, std::pair<RefPtrWillBeMember<Animation>, do uble>> retargetedCompositorTransitions; |
376 for (CSSPropertyID id : update->cancelledTransitions()) { | 392 for (CSSPropertyID id : update->cancelledTransitions()) { |
377 ASSERT(m_transitions.contains(id)); | 393 ASSERT(m_transitions.contains(id)); |
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547 // ASSERT(player.finishedInternal() || !(activeAnimations && act iveAnimations->isAnimationStyleChange())); | 563 // ASSERT(player.finishedInternal() || !(activeAnimations && act iveAnimations->isAnimationStyleChange())); |
548 update->cancelTransition(id); | 564 update->cancelTransition(id); |
549 } | 565 } |
550 } | 566 } |
551 } | 567 } |
552 } | 568 } |
553 | 569 |
554 void CSSAnimations::cancel() | 570 void CSSAnimations::cancel() |
555 { | 571 { |
556 for (const auto& entry : m_animations) { | 572 for (const auto& entry : m_animations) { |
557 entry.value->cancel(); | 573 entry.value.player->cancel(); |
558 entry.value->update(TimingUpdateOnDemand); | 574 entry.value.player->update(TimingUpdateOnDemand); |
559 } | 575 } |
560 | 576 |
561 for (const auto& entry : m_transitions) { | 577 for (const auto& entry : m_transitions) { |
562 entry.value.player->cancel(); | 578 entry.value.player->cancel(); |
563 entry.value.player->update(TimingUpdateOnDemand); | 579 entry.value.player->update(TimingUpdateOnDemand); |
564 } | 580 } |
565 | 581 |
566 m_animations.clear(); | 582 m_animations.clear(); |
567 m_transitions.clear(); | 583 m_transitions.clear(); |
568 m_pendingUpdate = nullptr; | 584 m_pendingUpdate = nullptr; |
569 } | 585 } |
570 | 586 |
571 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u pdate, const Element* animatingElement, double timelineCurrentTime) | 587 void CSSAnimations::calculateAnimationActiveInterpolations(CSSAnimationUpdate* u pdate, const Element* animatingElement, double timelineCurrentTime) |
572 { | 588 { |
573 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac tiveAnimations() : nullptr; | 589 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac tiveAnimations() : nullptr; |
574 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau ltStack() : nullptr; | 590 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau ltStack() : nullptr; |
575 | 591 |
576 if (update->newAnimations().isEmpty() && update->suppressedAnimationAnimatio nPlayers().isEmpty()) { | 592 if (update->newAnimations().isEmpty() && update->suppressedAnimationAnimatio nPlayers().isEmpty()) { |
577 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> acti veInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStac k, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); | 593 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> acti veInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStac k, 0, 0, Animation::DefaultPriority, timelineCurrentTime)); |
578 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAn imations); | 594 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAn imations); |
579 return; | 595 return; |
580 } | 596 } |
581 | 597 |
582 WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations; | 598 WillBeHeapVector<RawPtrWillBeMember<InertAnimation>> newAnimations; |
583 for (const auto& newAnimation : update->newAnimations()) | 599 for (const auto& newAnimation : update->newAnimations()) |
584 newAnimations.append(newAnimation.animation.get()); | 600 newAnimations.append(newAnimation.animation.get()); |
585 for (const auto& updatedAnimation : update->animationsWithTimingUpdates()) | 601 for (const auto& updatedAnimation : update->animationsWithUpdates()) |
586 newAnimations.append(updatedAnimation.animation.get()); // Animations wi th timing updates use a temporary InertAnimation for the current frame. | 602 newAnimations.append(updatedAnimation.animation.get()); // Animations wi th updates use a temporary InertAnimation for the current frame. |
587 | 603 |
588 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeIn terpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, & newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::Defaul tPriority, timelineCurrentTime)); | 604 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> activeIn terpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, & newAnimations, &update->suppressedAnimationAnimationPlayers(), Animation::Defaul tPriority, timelineCurrentTime)); |
589 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimat ions); | 605 update->adoptActiveInterpolationsForAnimations(activeInterpolationsForAnimat ions); |
590 } | 606 } |
591 | 607 |
592 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime) | 608 void CSSAnimations::calculateTransitionActiveInterpolations(CSSAnimationUpdate* update, const Element* animatingElement, double timelineCurrentTime) |
593 { | 609 { |
594 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac tiveAnimations() : nullptr; | 610 ActiveAnimations* activeAnimations = animatingElement ? animatingElement->ac tiveAnimations() : nullptr; |
595 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau ltStack() : nullptr; | 611 AnimationStack* animationStack = activeAnimations ? &activeAnimations->defau ltStack() : nullptr; |
596 | 612 |
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762 } | 778 } |
763 | 779 |
764 void CSSAnimationUpdate::trace(Visitor* visitor) | 780 void CSSAnimationUpdate::trace(Visitor* visitor) |
765 { | 781 { |
766 #if ENABLE(OILPAN) | 782 #if ENABLE(OILPAN) |
767 visitor->trace(m_newTransitions); | 783 visitor->trace(m_newTransitions); |
768 visitor->trace(m_activeInterpolationsForAnimations); | 784 visitor->trace(m_activeInterpolationsForAnimations); |
769 visitor->trace(m_activeInterpolationsForTransitions); | 785 visitor->trace(m_activeInterpolationsForTransitions); |
770 visitor->trace(m_newAnimations); | 786 visitor->trace(m_newAnimations); |
771 visitor->trace(m_suppressedAnimationPlayers); | 787 visitor->trace(m_suppressedAnimationPlayers); |
772 visitor->trace(m_animationsWithTimingUpdates); | 788 visitor->trace(m_animationsWithUpdates); |
773 #endif | 789 #endif |
774 } | 790 } |
775 | 791 |
776 } // namespace blink | 792 } // namespace blink |
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