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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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48 class CSSTransitionData; | 48 class CSSTransitionData; |
49 class Element; | 49 class Element; |
50 class StylePropertyShorthand; | 50 class StylePropertyShorthand; |
51 class StyleResolver; | 51 class StyleResolver; |
52 class StyleRuleKeyframes; | 52 class StyleRuleKeyframes; |
53 | 53 |
54 // This class stores the CSS Animations/Transitions information we use during a style recalc. | 54 // This class stores the CSS Animations/Transitions information we use during a style recalc. |
55 // This includes updates to animations/transitions as well as the Interpolations to be applied. | 55 // This includes updates to animations/transitions as well as the Interpolations to be applied. |
56 class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CS SAnimationUpdate> { | 56 class CSSAnimationUpdate final : public NoBaseWillBeGarbageCollectedFinalized<CS SAnimationUpdate> { |
57 public: | 57 public: |
58 void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPt r<InertAnimation> animation) | 58 void startAnimation(const AtomicString& animationName, PassRefPtrWillBeRawPt r<InertAnimation> animation, const Timing& newTiming) |
59 { | 59 { |
60 animation->setName(animationName); | 60 animation->setName(animationName); |
61 NewAnimation newAnimation; | 61 NewAnimation newAnimation; |
62 newAnimation.name = animationName; | 62 newAnimation.name = animationName; |
63 newAnimation.animation = animation; | 63 newAnimation.animation = animation; |
64 newAnimation.newTiming = newTiming; | |
64 m_newAnimations.append(newAnimation); | 65 m_newAnimations.append(newAnimation); |
65 } | 66 } |
66 // Returns whether player has been suppressed and should be filtered during style application. | 67 // Returns whether player has been suppressed and should be filtered during style application. |
67 bool isSuppressedAnimation(const AnimationPlayer* player) const { return m_s uppressedAnimationPlayers.contains(player); } | 68 bool isSuppressedAnimation(const AnimationPlayer* player) const { return m_s uppressedAnimationPlayers.contains(player); } |
68 void cancelAnimation(const AtomicString& name, AnimationPlayer& player) | 69 void cancelAnimation(const AtomicString& name, AnimationPlayer& player) |
69 { | 70 { |
70 m_cancelledAnimationNames.append(name); | 71 m_cancelledAnimationNames.append(name); |
71 m_suppressedAnimationPlayers.add(&player); | 72 m_suppressedAnimationPlayers.add(&player); |
72 } | 73 } |
73 void toggleAnimationPaused(const AtomicString& name) | 74 void toggleAnimationPaused(const AtomicString& name) |
74 { | 75 { |
75 m_animationsWithPauseToggled.append(name); | 76 m_animationsWithPauseToggled.append(name); |
76 } | 77 } |
77 void updateAnimationTiming(AnimationPlayer* player, PassRefPtrWillBeRawPtr<I nertAnimation> animation, const Timing& timing) | 78 void updateAnimation(const AtomicString& name, AnimationPlayer* player, Pass RefPtrWillBeRawPtr<InertAnimation> animation, const Timing& newTiming, unsigned styleChangeCounter) |
78 { | 79 { |
79 UpdatedAnimationTiming updatedAnimation; | 80 UpdatedAnimation updatedAnimation; |
81 updatedAnimation.name = name; | |
80 updatedAnimation.player = player; | 82 updatedAnimation.player = player; |
81 updatedAnimation.animation = animation; | 83 updatedAnimation.animation = animation; |
82 updatedAnimation.newTiming = timing; | 84 updatedAnimation.newTiming = newTiming; |
83 m_animationsWithTimingUpdates.append(updatedAnimation); | 85 updatedAnimation.styleChangeCounter = styleChangeCounter; |
86 m_animationsWithUpdates.append(updatedAnimation); | |
84 m_suppressedAnimationPlayers.add(player); | 87 m_suppressedAnimationPlayers.add(player); |
85 } | 88 } |
86 | 89 |
87 void startTransition(CSSPropertyID id, CSSPropertyID eventId, const Animatab leValue* from, const AnimatableValue* to, PassRefPtrWillBeRawPtr<InertAnimation> animation) | 90 void startTransition(CSSPropertyID id, CSSPropertyID eventId, const Animatab leValue* from, const AnimatableValue* to, PassRefPtrWillBeRawPtr<InertAnimation> animation) |
88 { | 91 { |
89 animation->setName(getPropertyName(id)); | 92 animation->setName(getPropertyName(id)); |
90 NewTransition newTransition; | 93 NewTransition newTransition; |
91 newTransition.id = id; | 94 newTransition.id = id; |
92 newTransition.eventId = eventId; | 95 newTransition.eventId = eventId; |
93 newTransition.from = from; | 96 newTransition.from = from; |
94 newTransition.to = to; | 97 newTransition.to = to; |
95 newTransition.animation = animation; | 98 newTransition.animation = animation; |
96 m_newTransitions.set(id, newTransition); | 99 m_newTransitions.set(id, newTransition); |
97 } | 100 } |
98 bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTrans itions.contains(id); } | 101 bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTrans itions.contains(id); } |
99 void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); } | 102 void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); } |
100 | 103 |
101 struct NewAnimation { | 104 struct NewAnimation { |
102 ALLOW_ONLY_INLINE_ALLOCATION(); | 105 ALLOW_ONLY_INLINE_ALLOCATION(); |
103 public: | 106 public: |
104 void trace(Visitor* visitor) | 107 void trace(Visitor* visitor) |
105 { | 108 { |
106 visitor->trace(animation); | 109 visitor->trace(animation); |
107 } | 110 } |
108 | 111 |
109 AtomicString name; | 112 AtomicString name; |
110 RefPtrWillBeMember<InertAnimation> animation; | 113 RefPtrWillBeMember<InertAnimation> animation; |
114 Timing newTiming; | |
dstockwell
2014/12/29 23:16:33
Why newTiming rather than just timing?
shend
2014/12/30 00:03:40
Changed to just 'timing'. It was meant to differen
| |
111 }; | 115 }; |
112 | 116 |
113 struct UpdatedAnimationTiming { | 117 struct UpdatedAnimation { |
114 ALLOW_ONLY_INLINE_ALLOCATION(); | 118 ALLOW_ONLY_INLINE_ALLOCATION(); |
115 public: | 119 public: |
116 void trace(Visitor* visitor) | 120 void trace(Visitor* visitor) |
117 { | 121 { |
118 visitor->trace(player); | 122 visitor->trace(player); |
119 visitor->trace(animation); | 123 visitor->trace(animation); |
120 } | 124 } |
121 | 125 |
126 AtomicString name; | |
122 RawPtrWillBeMember<AnimationPlayer> player; | 127 RawPtrWillBeMember<AnimationPlayer> player; |
123 RefPtrWillBeMember<InertAnimation> animation; | 128 RefPtrWillBeMember<InertAnimation> animation; |
124 Timing newTiming; | 129 Timing newTiming; |
130 unsigned styleChangeCounter; | |
125 }; | 131 }; |
126 | 132 |
127 const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAn imations; } | 133 const WillBeHeapVector<NewAnimation>& newAnimations() const { return m_newAn imations; } |
128 const Vector<AtomicString>& cancelledAnimationNames() const { return m_cance lledAnimationNames; } | 134 const Vector<AtomicString>& cancelledAnimationNames() const { return m_cance lledAnimationNames; } |
129 const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>& suppress edAnimationAnimationPlayers() const { return m_suppressedAnimationPlayers; } | 135 const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>>& suppress edAnimationAnimationPlayers() const { return m_suppressedAnimationPlayers; } |
130 const Vector<AtomicString>& animationsWithPauseToggled() const { return m_an imationsWithPauseToggled; } | 136 const Vector<AtomicString>& animationsWithPauseToggled() const { return m_an imationsWithPauseToggled; } |
131 const WillBeHeapVector<UpdatedAnimationTiming>& animationsWithTimingUpdates( ) const { return m_animationsWithTimingUpdates; } | 137 const WillBeHeapVector<UpdatedAnimation>& animationsWithUpdates() const { re turn m_animationsWithUpdates; } |
132 | 138 |
133 struct NewTransition { | 139 struct NewTransition { |
134 ALLOW_ONLY_INLINE_ALLOCATION(); | 140 ALLOW_ONLY_INLINE_ALLOCATION(); |
135 public: | 141 public: |
136 void trace(Visitor* visitor) | 142 void trace(Visitor* visitor) |
137 { | 143 { |
138 visitor->trace(from); | 144 visitor->trace(from); |
139 visitor->trace(to); | 145 visitor->trace(to); |
140 visitor->trace(animation); | 146 visitor->trace(animation); |
141 } | 147 } |
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155 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForAnimations() const { return m_activeInterpolationsForAnima tions; } | 161 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForAnimations() const { return m_activeInterpolationsForAnima tions; } |
156 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForTransitions() const { return m_activeInterpolationsForTran sitions; } | 162 const WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& a ctiveInterpolationsForTransitions() const { return m_activeInterpolationsForTran sitions; } |
157 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& activeI nterpolationsForAnimations() { return m_activeInterpolationsForAnimations; } | 163 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>>& activeI nterpolationsForAnimations() { return m_activeInterpolationsForAnimations; } |
158 | 164 |
159 bool isEmpty() const | 165 bool isEmpty() const |
160 { | 166 { |
161 return m_newAnimations.isEmpty() | 167 return m_newAnimations.isEmpty() |
162 && m_cancelledAnimationNames.isEmpty() | 168 && m_cancelledAnimationNames.isEmpty() |
163 && m_suppressedAnimationPlayers.isEmpty() | 169 && m_suppressedAnimationPlayers.isEmpty() |
164 && m_animationsWithPauseToggled.isEmpty() | 170 && m_animationsWithPauseToggled.isEmpty() |
165 && m_animationsWithTimingUpdates.isEmpty() | 171 && m_animationsWithUpdates.isEmpty() |
166 && m_newTransitions.isEmpty() | 172 && m_newTransitions.isEmpty() |
167 && m_cancelledTransitions.isEmpty() | 173 && m_cancelledTransitions.isEmpty() |
168 && m_activeInterpolationsForAnimations.isEmpty() | 174 && m_activeInterpolationsForAnimations.isEmpty() |
169 && m_activeInterpolationsForTransitions.isEmpty(); | 175 && m_activeInterpolationsForTransitions.isEmpty(); |
170 } | 176 } |
171 | 177 |
172 void trace(Visitor*); | 178 void trace(Visitor*); |
173 | 179 |
174 private: | 180 private: |
175 // Order is significant since it defines the order in which new animations | 181 // Order is significant since it defines the order in which new animations |
176 // will be started. Note that there may be multiple animations present | 182 // will be started. Note that there may be multiple animations present |
177 // with the same name, due to the way in which we split up animations with | 183 // with the same name, due to the way in which we split up animations with |
178 // incomplete keyframes. | 184 // incomplete keyframes. |
179 WillBeHeapVector<NewAnimation> m_newAnimations; | 185 WillBeHeapVector<NewAnimation> m_newAnimations; |
180 Vector<AtomicString> m_cancelledAnimationNames; | 186 Vector<AtomicString> m_cancelledAnimationNames; |
181 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>> m_suppressedAni mationPlayers; | 187 WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer>> m_suppressedAni mationPlayers; |
182 Vector<AtomicString> m_animationsWithPauseToggled; | 188 Vector<AtomicString> m_animationsWithPauseToggled; |
183 WillBeHeapVector<UpdatedAnimationTiming> m_animationsWithTimingUpdates; | 189 WillBeHeapVector<UpdatedAnimation> m_animationsWithUpdates; |
184 | 190 |
185 NewTransitionMap m_newTransitions; | 191 NewTransitionMap m_newTransitions; |
186 HashSet<CSSPropertyID> m_cancelledTransitions; | 192 HashSet<CSSPropertyID> m_cancelledTransitions; |
187 | 193 |
188 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForAnimations; | 194 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForAnimations; |
189 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForTransitions; | 195 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_active InterpolationsForTransitions; |
190 }; | 196 }; |
191 | 197 |
192 class CSSAnimations final { | 198 class CSSAnimations final { |
193 WTF_MAKE_NONCOPYABLE(CSSAnimations); | 199 WTF_MAKE_NONCOPYABLE(CSSAnimations); |
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208 static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(const Elem ent* animatingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, S tyleResolver*); | 214 static PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> calculateUpdate(const Elem ent* animatingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, S tyleResolver*); |
209 | 215 |
210 void setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update) { m _pendingUpdate = update; } | 216 void setPendingUpdate(PassOwnPtrWillBeRawPtr<CSSAnimationUpdate> update) { m _pendingUpdate = update; } |
211 void maybeApplyPendingUpdate(Element*); | 217 void maybeApplyPendingUpdate(Element*); |
212 bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpt y() && !m_pendingUpdate; } | 218 bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpt y() && !m_pendingUpdate; } |
213 void cancel(); | 219 void cancel(); |
214 | 220 |
215 void trace(Visitor*); | 221 void trace(Visitor*); |
216 | 222 |
217 private: | 223 private: |
224 struct RunningAnimation { | |
225 ALLOW_ONLY_INLINE_ALLOCATION(); | |
226 public: | |
227 void trace(Visitor* visitor) | |
228 { | |
229 visitor->trace(player); | |
230 } | |
231 | |
232 RefPtrWillBeMember<AnimationPlayer> player; | |
233 Timing specifiedTiming; | |
234 unsigned styleChangeCounter; | |
235 }; | |
236 | |
218 struct RunningTransition { | 237 struct RunningTransition { |
219 ALLOW_ONLY_INLINE_ALLOCATION(); | 238 ALLOW_ONLY_INLINE_ALLOCATION(); |
220 public: | 239 public: |
221 void trace(Visitor* visitor) | 240 void trace(Visitor* visitor) |
222 { | 241 { |
223 visitor->trace(player); | 242 visitor->trace(player); |
224 visitor->trace(from); | 243 visitor->trace(from); |
225 visitor->trace(to); | 244 visitor->trace(to); |
226 } | 245 } |
227 | 246 |
228 RefPtrWillBeMember<AnimationPlayer> player; | 247 RefPtrWillBeMember<AnimationPlayer> player; |
229 RawPtrWillBeMember<const AnimatableValue> from; | 248 RawPtrWillBeMember<const AnimatableValue> from; |
230 RawPtrWillBeMember<const AnimatableValue> to; | 249 RawPtrWillBeMember<const AnimatableValue> to; |
231 }; | 250 }; |
232 | 251 |
233 using AnimationMap = WillBeHeapHashMap<AtomicString, RefPtrWillBeMember<Anim ationPlayer>>; | 252 using AnimationMap = WillBeHeapHashMap<AtomicString, RunningAnimation>; |
234 AnimationMap m_animations; | 253 AnimationMap m_animations; |
235 | 254 |
236 using TransitionMap = WillBeHeapHashMap<CSSPropertyID, RunningTransition>; | 255 using TransitionMap = WillBeHeapHashMap<CSSPropertyID, RunningTransition>; |
237 TransitionMap m_transitions; | 256 TransitionMap m_transitions; |
238 | 257 |
239 OwnPtrWillBeMember<CSSAnimationUpdate> m_pendingUpdate; | 258 OwnPtrWillBeMember<CSSAnimationUpdate> m_pendingUpdate; |
240 | 259 |
241 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_previo usActiveInterpolationsForAnimations; | 260 WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation>> m_previo usActiveInterpolationsForAnimations; |
242 | 261 |
243 static void calculateAnimationUpdate(CSSAnimationUpdate*, const Element* ani matingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, StyleReso lver*); | 262 static void calculateAnimationUpdate(CSSAnimationUpdate*, const Element* ani matingElement, Element&, const RenderStyle&, RenderStyle* parentStyle, StyleReso lver*); |
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283 private: | 302 private: |
284 RawPtrWillBeMember<Element> m_target; | 303 RawPtrWillBeMember<Element> m_target; |
285 const CSSPropertyID m_property; | 304 const CSSPropertyID m_property; |
286 AnimationNode::Phase m_previousPhase; | 305 AnimationNode::Phase m_previousPhase; |
287 }; | 306 }; |
288 }; | 307 }; |
289 | 308 |
290 } // namespace blink | 309 } // namespace blink |
291 | 310 |
292 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation); | 311 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation); |
293 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimationTim ing); | 312 WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::UpdatedAnimation); |
294 | 313 |
295 #endif | 314 #endif |
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